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(→Abilities Available via Evolution Menu: Updates Lesser Form costs) |
(https://github.com/yogstation13/Yogstation/pull/14116 Update the lesser form costs and add a warning that it can't be used while handcuffed or stunned. Also update the tips mentioning lesser form.) |
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|[[File:Fleshmend.png|64px]]||'''Fleshmend'''||The changeling will rapidly heal brute, burn and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.||20||2 | |[[File:Fleshmend.png|64px]]||'''Fleshmend'''||The changeling will rapidly heal brute, burn and oxygen damage, as well as burn at a slower rate over 10 seconds. Repeated use while the effect is added will restart the regeneration timer, but the user will still heal at the same rate. Cannot be used while burning, but usable while unconscious.||20||2 | ||
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|[[File:Flesh_maul.png|64px]]||'''Flesh Maul'''||Reform one of the changeling's arms into a horrifying mass of flesh and bones. The maul does 36 damage, it will quickly destroy machines and airlocks, any human target will likely have their bones shattered upon being hit by the maul, however the maul's damages are very effectively mitigated by armor compared to the armblade. It can be retracted; however, it is visible on your body and a dead giveaway to onlookers and silicons that you are a changeling.||20||3 | |||
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|[[File:Sting_lsd.png|64px]]||'''Hallucination Sting'''||The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung until they start tripping.||10||1 | |[[File:Sting_lsd.png|64px]]||'''Hallucination Sting'''||The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung until they start tripping.||10||1 | ||
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|[[File:Last_resort.png|64px]]||'''Last Resort'''||Can be used while unconscious or dead. Creates a small silent explosion, gibs your current body, and transforms you into a headslug (a creature that can infect corpses to plant a hidden changeling egg). The changeling egg grows into a monkey changeling after a few minutes. '''If you're killed while in this form and you haven't infected any corpse, you won't be able to revive!'''||20||1 | |[[File:Last_resort.png|64px]]||'''Last Resort'''||Can be used while unconscious or dead. Creates a small silent explosion, gibs your current body, and transforms you into a headslug (a creature that can infect corpses to plant a hidden changeling egg). The changeling egg grows into a monkey changeling after a few minutes. '''If you're killed while in this form and you haven't infected any corpse, you won't be able to revive!'''||20||1 | ||
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|[[File:Monkey.png|64px]]||'''Lesser Form'''||The changeling transforms into a monkey after a brief period of time. Causes all equipment | |[[File:Monkey.png|64px]]||'''Lesser Form'''||The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using ''Human Form''. '''Cannot be used while handcuffed or stunned.'''||5||1 | ||
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|[[File:Mimic_voice.png|64px]]||'''Mimic Voice'''||Allows the changeling to form their voice of a name they enter. Slows chemical generation while active.||0||1 | |[[File:Mimic_voice.png|64px]]||'''Mimic Voice'''||Allows the changeling to form their voice of a name they enter. Slows chemical generation while active.||0||1 | ||
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==Tips== | ==Tips== | ||
*As a changeling, the absolute best item for you to get is a wallet (from the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 IDs, all of which work for automatic access. Which ever ID is put in first will be your identity displayed on [[Security HUD|SecHuds]]. | *As a changeling, the absolute best item for you to get is a wallet (from the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 IDs, all of which work for automatic access. Which ever ID is put in first will be your identity displayed on [[Security HUD|SecHuds]]. | ||
*It is best to only acquire a few abilities at round start! Once you take an ability, it is locked in unless you absorb someone. Absorbing someone is time-consuming, leaves obvious evidence, and if anyone interrupts you, then you're boned. If you leave a few slots open, though, you can easily adapt to whatever situation you find yourself in. | *It is best to only acquire a few abilities at round start! Once you take an ability, it is locked in unless you absorb someone. Absorbing someone is time-consuming, leaves obvious evidence, and if anyone interrupts you, then you're boned. If you leave a few slots open, though, you can easily adapt to whatever situation you find yourself in. | ||
*Transformation Sting is robust. Not only can it confuse the living hell out of crew and security alike, it is silent, but it's easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you're the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. A nice trick is to wear some generic clothes taken from the arrivals or locker room. Then, if somebody's chasing you, run out of their line of sight, quickly transform and run backwards. | *Transformation Sting is robust. Not only can it confuse the living hell out of crew and security alike, it is silent, but it's easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you're the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. A nice trick is to wear some generic clothes taken from the arrivals or locker room. Then, if somebody's chasing you, run out of their line of sight, quickly transform and run backwards. | ||
*As a ling you are able to explore space, either staying as a regenerating corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit. | *As a ling you are able to explore space, either staying as a regenerating corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit. | ||
**There are edible corpses in certain ruins, alternatively you could eat the corpses dropped by legions on death. | **There are edible corpses in certain ruins, alternatively you could eat the corpses dropped by legions on death. | ||
**You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn't know they were spaced. | ** You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn't know they were spaced. | ||
**Or just use organic space suit | **Or just use organic space suit | ||
**Cryosting is very robust on people with insulation which makes it really effective in space, where they won't have a choice about staying dressed up in their suit. | **Cryosting is very robust on people with insulation which makes it really effective in space, where they won't have a choice about staying dressed up in their suit. | ||
*Hive channel is free genome storage for identities. | *Hive channel is free genome storage for identities. | ||
*Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other. | *Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other. | ||
*Keep in mind that if you space yourself and let your corpse husk from the burn damage you'll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie. | * Keep in mind that if you space yourself and let your corpse husk from the burn damage you'll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie. | ||
*Blind sting + | * Blind sting + Biodegrade = Freedom | ||
**Cryo Sting + | **Cryo Sting + Biodegrade = Freedom | ||
** | ** Hallucination Sting + Biodegrade = Maybe freedom if it reaches the point of holodamage knockouts. | ||
*Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill | * Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill | ||
*Don't be the person who goes ";g absorbing captain in maint" USE YOUR PERIODS | *Don't be the person who goes ";g absorbing captain in maint" USE YOUR PERIODS | ||
===Tips for Fighting Against Changelings=== | ===Tips for Fighting Against Changelings=== | ||
*Changelings do not need heads, and brains are therefore vestigial. Don't debrain a changeling while the body walks out of the door behind you. | *Changelings do not need heads, and brains are therefore vestigial. Don't debrain a changeling while the body walks out of the door behind you. | ||
*As long as you can talk and you're within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you're stunned and/or on the ground. | *As long as you can talk and you're within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you're stunned and/or on the ground. | ||
*If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won't heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo'd, REMOVE THOSE THINGS ASAP. | * If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won't heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo'd, REMOVE THOSE THINGS ASAP. | ||
*The bane of lings is N2O. None of their powers will help them. Unless they use internals. Along with this, BZ will also weaken changelings and stop them from regenerating chemicals. | *The bane of lings is N2O. None of their powers will help them. Unless they use internals. Along with this, BZ will also weaken changelings and stop them from regenerating chemicals. | ||
*Never fight a Changeling alone if you can help it. Unless they're hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated. | * Never fight a Changeling alone if you can help it. Unless they're hilariously unrobust, chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated. | ||
*Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can't remove an article of clothing from a person, chances are they're a Changeling unless they're cursed in some way. | *Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can't remove an article of clothing from a person, chances are they're a Changeling unless they're cursed in some way. | ||
*A 100 potassium/water explosive has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage. | *A 100 potassium/water explosive has a one-tile gibbing radius, useful for permanently taking out changelings without too much collateral damage. |
edits