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(Did I mention how much I hate TG wiki editors? I don't think I did so let me say it now: I. Hate. TG. Wiki. Editors. Proofreads this page up until The Details: Blunt Wounds) |
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This section is a more in depth look at each wound type and severity including special effects and treatment options. The information in Wounds 101, combined with use of a scanner in wounds mode, provides enough information to generally treat injuries and understand their most important parts. The following information is supplemental and goes into extra detail to help you understand the finer points of treating them, and how to be more efficient in doing so. | |||
This section is a more in depth look at each wound type and severity including special effects and treatment options. | |||
Wounds are classified by two things: '''type''' and '''severity'''. There are four types ('''blunt, slashing, piercing, and burn'''), and three main severities ('''moderate, severe, and critical'''). The more severe wound is, the more damage is required to sustain it, and the more debilitating it is until treated. | Wounds are classified by two things: '''type''' and '''severity'''. There are four types ('''blunt, slashing, piercing, and burn'''), and three main severities ('''moderate, severe, and critical'''). The more severe wound is, the more damage is required to sustain it, and the more debilitating it is until treated. | ||
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==The Details: An in depth look at wounds== | ==The Details: An in depth look at wounds== | ||
This section is an even more supplementary piece than the last, and is only necessary if you want a deep understanding of wounds including improvised treatments. | This section is an even more supplementary piece than the last, and is only necessary if you want a deep understanding of wounds including improvised treatments. | ||
=== Blunt Wounds=== | === Blunt Wounds=== | ||
==== Moderate: Joint Dislocation==== | ==== Moderate: Joint Dislocation==== | ||
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===Slash Wounds=== | ===Slash Wounds=== | ||
General notes: | General notes: | ||
*Unlike dislocations and fractures which have different properties at different severities, slashing wounds all function the same and use the same treatments, just with different levels of severity and urgency. | *Unlike dislocations and fractures which have different properties at different severities, slashing wounds all function the same and use the same treatments, just with different levels of severity and urgency. Their mechanics are described below. | ||
*Cuts are based off a blood flow counter that increases with wound severity. Every tick, you lose that much blood, and your blood flow is modified based on a few factors noted below. | *Cuts are based off a blood flow counter that increases with wound severity. Every tick, you lose that much blood, and your blood flow is modified based on a few factors noted below. As your blood flow decreases so does your wound severity, but while it is possible to increase blood flow, you cannot raise the severity directly by doing so. The factors for modifying your bleeding rate are: | ||
**Clot rate: Moderate and severe cuts will slowly clot naturally on their own (severe | **Clot rate: Moderate and severe cuts will slowly clot naturally on their own (severe cuts will clot slower than moderate), while critical cuts slowly open up more over time. It is imperative to reduce the severity of cuts as soon as possible. | ||
** Bandaging: Wrapping the cut with bandages significantly amps up your clotting rate while active, providing a potent buff to recovery speed. | ** Bandaging: Wrapping the cut with bandages significantly amps up your clotting rate while active, providing a potent buff to recovery speed. | ||
**Coagulants: Epipens and emergency medipens contain a coagulant reagent that treats all bleeding wounds, excellent for when you need to immediately slow down bleeding or are dealing with a patient with multiple cuts. | **Coagulants: Epipens and emergency medipens contain a coagulant reagent that treats all bleeding wounds, excellent for when you need to immediately slow down bleeding or are dealing with a patient with multiple cuts. | ||
**Suturing/Cauterization: Sutures and cauterization immediately reduce bleeding with each application, which you can repeat until treated. Sutures are great because they reduce bleeding and heal brute damage at the same time, but if you don't have any available, you can cauterize the cut with anything that can light a cigarette. It'll hurt a bit, but you won't use up any consumables. | **Suturing/Cauterization: Sutures and cauterization immediately reduce bleeding with each application, which you can repeat until treated. Sutures are great because they reduce bleeding and heal brute damage at the same time, but if you don't have any available, you can cauterize the cut with anything that can light a cigarette. It'll hurt a bit, but you won't use up any consumables. | ||
** More Slashes: Not only can further slash attacks upgrade the wound severity; they'll also directly increase the blood flow by a percentage of the damage dealt. | ** More Slashes: Not only can further slash attacks upgrade the wound severity; they'll also directly increase the blood flow by a percentage of the damage dealt. | ||
*'''Remember: A stitch in time saves nine!''' Your blood flow is both a tracker for how serious your wound is, as well as how much blood you lose ''every tick'', so | *'''Remember: A stitch in time saves nine!''' Your blood flow is both a tracker for how serious your wound is, as well as how much blood you lose ''every tick'', so reducing it as soon as possible is important. Immediately applying a bandage, jabbing a medipen, or even managing to apply a suture or cautery can make a big difference in the total amount of blood lost by the time the wound is healed. | ||
====Moderate: Rough Abrasion==== | ====Moderate: Rough Abrasion==== | ||
* Notes: Not very threatening on their own and will seal themselves up shortly if not made worse. While you won't lose much blood by leaving them to clot on their own, they're very vulnerable to further attacks which can cause more severe slashes and other wounds. | * Notes: Not very threatening on their own and will seal themselves up shortly if not made worse. While you won't lose much blood by leaving them to clot on their own, they're very vulnerable to further attacks which can cause more severe slashes and other wounds. | ||
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====Critical: Weeping Avulsion==== | ====Critical: Weeping Avulsion==== | ||
*Notes: While moderate and severe slashes usually aren't immediate matters of life and death, critical slashes are by far the most dangerous wound you can suffer. Not only have you likely suffered large amounts of damage to your limb, but you're also losing blood at a dizzying rate that is actively getting worse rather than better. Either wrap up what you're doing within the next minute or run and hide for a bit to treat yourself before too long passes. Your top priority, whether you're treating someone with a critical slashes or are the patient yourself, should be to do everything you can to lower your bleeding, starting with applying bandages and sticking yourself with a medipen, followed by sutures or cauterization. Otherwise, you'll be flirting with passing out before too long. | *Notes: While moderate and severe slashes usually aren't immediate matters of life and death, critical slashes are by far the most dangerous wound you can suffer. Not only have you likely suffered large amounts of damage to your limb, but you're also losing blood at a dizzying rate that is actively getting worse rather than better. Either wrap up what you're doing within the next minute or run and hide for a bit to treat yourself before too long passes. Your top priority, whether you're treating someone with a critical slashes or are the patient yourself, should be to do everything you can to lower your bleeding, starting with applying bandages and sticking yourself with a medipen, followed by sutures or cauterization. Otherwise, you'll be flirting with passing out before too long. | ||
* Also note that critical slashes count as mangling flesh, which means that if you have this, you're pretty close to getting this bodypart severed entirely. | * Also note that critical slashes count as mangling flesh, which means that if you have this, you're pretty close to getting this bodypart severed entirely. | ||
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===Pierce Wounds=== | ===Pierce Wounds=== | ||
General notes: | General notes: | ||
*Like slashing wounds, these mostly cause bleeding. Unlike slashing wounds, these require manual treatment in order to stop bleeding, though they're not nearly as pressing. Also, lowering the bleeding rate will not | *Like slashing wounds, these mostly cause bleeding. Unlike slashing wounds, these require manual treatment in order to stop bleeding, though they're not nearly as pressing. Also, lowering the bleeding rate will not reduce the wound severity. | ||
**Bandaging: Wrapping the pierce with bandages significantly amps up your clotting rate while active, providing a potent buff to recovery speed. | **Bandaging: Wrapping the pierce with bandages significantly amps up your clotting rate while active, providing a potent buff to recovery speed. | ||
**Coagulants: Epipens and emergency medipens contain a coagulant reagent that treats all bleeding wounds, excellent for when you need to immediately slow down bleeding or are dealing with a patient with multiple cuts. | **Coagulants: Epipens and emergency medipens contain a coagulant reagent that treats all bleeding wounds, excellent for when you need to immediately slow down bleeding or are dealing with a patient with multiple cuts. | ||
**Suturing/Cauterization: Sutures and cauterization immediately reduce bleeding with each application, which you can repeat until treated. Sutures are great because they reduce bleeding and heal brute damage at the same time, but if you don't have any available, you can cauterize the cut with anything that can light a cigarette. It'll hurt a bit, but you won't use up any consumables. | **Suturing/Cauterization: Sutures and cauterization immediately reduce bleeding with each application, which you can repeat until treated. Sutures are great because they reduce bleeding and heal brute damage at the same time, but if you don't have any available, you can cauterize the cut with anything that can light a cigarette. It'll hurt a bit, but you won't use up any consumables. | ||
*'''Remember: A stitch in time saves nine!''' Your | *'''Remember: A stitch in time saves nine!''' Your blood flow is both a tracker for how serious your wound is, as well as how much blood you lose ''every tick'', so reducing it as soon as possible is important. Immediately applying a bandage, jabbing a medipen, or even managing to apply a suture or cautery can make a big difference in the total amount of blood lost by the time the wound is healed. | ||
====Moderate: Minor Breakage==== | ====Moderate: Minor Breakage==== | ||
* Notes: Causes a little bit of bleeding, but not to the point that you should interrupt what you're doing to fix it by itself. Simply suture, cauterize, or gauze at your convenience. | * Notes: Causes a little bit of bleeding, but not to the point that you should interrupt what you're doing to fix it by itself. Simply suture, cauterize, or gauze at your convenience. | ||
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*Notes: Still not super serious but remember that every blow to this limb can cause you to lose extra blood from the hole in it. For reference, the base blood flow here is a bit higher than a moderate slash. If you have a surgical drape, a hemostat/scalpel, and a cautery, the [[Surgery|Patch wound surgery]] is very quick (simply incise, hemo/scalpel, cautery/anything hot, repeat 2 & 3 until treated, close surgery) and effective at treating piercing wounds. | *Notes: Still not super serious but remember that every blow to this limb can cause you to lose extra blood from the hole in it. For reference, the base blood flow here is a bit higher than a moderate slash. If you have a surgical drape, a hemostat/scalpel, and a cautery, the [[Surgery|Patch wound surgery]] is very quick (simply incise, hemo/scalpel, cautery/anything hot, repeat 2 & 3 until treated, close surgery) and effective at treating piercing wounds. | ||
==== Critical: Ruptured Cavity==== | ==== Critical: Ruptured Cavity==== | ||
*Notes: Almost every hit to this body part will cause you to lose additional blood, and you're bleeding at the rate of a severe slash. | *Notes: Almost every hit to this body part will cause you to lose additional blood, and you're bleeding at the rate of a severe slash. While not as immediately life threatening as a critical slash, this is still a very big issue and should be treated rapidly. At this point, the [[Surgery|Patch wound surgery]] is likely your best option. | ||
*Also note that critical pierces count as mangling flesh, which means that if you have this, you're pretty close to getting this body part severed entirely. | *Also note that critical pierces count as mangling flesh, which means that if you have this, you're pretty close to getting this body part severed entirely. | ||
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===Burn Wounds=== | ===Burn Wounds=== | ||
General notes: | General notes: | ||
*While you can technically get burn wounds from any burning type of weapon, in reality the mixture of a general lack of high damage burning melee weapons and the high thresholds required to deal burn wounds means that the vast majority of these will come from lasers. In addition, since undirected/general damage don't qualify for wounds, you cannot suffer serious burns from being set on fire or being exposed to space | *While you can technically get burn wounds from any burning type of weapon, in reality the mixture of a general lack of high damage burning melee weapons and the high thresholds required to deal burn wounds means that the vast majority of these will come from lasers. In addition, since undirected/general damage don't qualify for wounds, you cannot suffer serious burns from being set on fire or being exposed to space. | ||
* Unlike cutting wounds, serious burns have very high threshold penalties (the highest of all three types in fact). This means a limb suffering from bad burns is almost | * Unlike cutting wounds, serious burns have very high threshold penalties (the highest of all three types in fact). This means a limb suffering from bad burns is almost trivially easy to apply bone wounds to, and the penalty for a moderate burn is actually higher than the threshold for a moderate cut, meaning any sharp attack that does enough damage to roll wounds (5 force) will automatically cause an abrasion, if not worse, without strong armor. Combined with the fact that burns increase all incoming damage on that limb, lasers make for an excellent way to soften up lightly armored/unarmored targets for melee fighting. | ||
*Burn wounds will slowly heal their flesh as long as the limb has < 10 burn damage, the burn has no infection, and the patient is fed. | *Burn wounds will slowly heal their flesh as long as the limb has < 10 burn damage, the burn has no infection, and the patient is fed. | ||
Burns from exposure: | Burns from exposure: |