236
edits
(→Unique Healing Medicines: change RadAway name to Rad Scrub Plus) |
(→Unique Healing Medicines: Moves Rad Scrub Plus to Other Recipes) |
||
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|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed. | |Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K | |1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K | ||
|Organs | |Organs | ||
|Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. | | Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | |N/A | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}} | |{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine | ! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine | ||
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol | | 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol | ||
|Histamine Overdose | |Histamine Overdose | ||
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness. | |Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} by 3u / tick and reduces jitteriness while causing minor drowsiness. | ||
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|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3). | |Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3). | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}} | |{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}} | ||
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|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation. | |Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation. | ||
|0.1u / tick | |0.1u / tick | ||
|30u | | 30u | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}} | |{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}} | ||
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|Alcohol | |Alcohol | ||
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | |Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | ||
|0.4u / tick | | 0.4u / tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation. | |Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation. | ||
|0.2u / tick | |0.2u / tick | ||
|60u | | 60u | ||
|N/A | |N/A | ||
|- | |- | ||
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|Wakes up and increases sugar depletion by 3u / tick. | |Wakes up and increases sugar depletion by 3u / tick. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | | N/A | ||
|N/A | |N/A | ||
|- | |- | ||
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|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K | |1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K | ||
|Life | |Life | ||
|Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | | Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | ||
|N/A | | N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|Hallucination Decrease | |Hallucination Decrease | ||
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic. | |Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic. | ||
|0.4u / tick | | 0.4u / tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}} | |{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice | ! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice | ||
|Grind Gold Grub Guts | | Grind Gold Grub Guts | ||
|Brute and burn | |Brute and burn | ||
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage. | |A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage. | ||
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|0.6u / tick | |0.6u / tick | ||
|N/A | |N/A | ||
|N/A | | N/A | ||
|- | |- | ||
|- | |- | ||
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! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers | ! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers | ||
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]] | |Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]] | ||
|Lungs and Brute | | Lungs and Brute | ||
|Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick. | |Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 Lung damage per tick. | ||
|0.1u / tick | |0.1u / tick | ||
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|- | |- | ||
|} | |} | ||
===Non-craftable Medicines=== | ===Non-craftable Medicines=== | ||
These healing drugs are used in some situations, but are otherwise uncraftable. | These healing drugs are used in some situations, but are otherwise uncraftable. | ||
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin | ! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin | ||
|Suffocation | | Suffocation | ||
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]]. | |Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]]. | ||
|0.4u / tick | |0.4u / tick | ||
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|0.1u / tick | |0.1u / tick | ||
|25u | |25u | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}} | |{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}} | ||
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|0.1u / tick | |0.1u / tick | ||
|30u | |30u | ||
|N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" | Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
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|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering. | |Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering. | ||
|0.05u / tick | |0.05u / tick | ||
|15u | | 15u | ||
|10u | |10u | ||
|- | |- | ||
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" | Name | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ||
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ||
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! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent | ! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent | ||
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen | | 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen | ||
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!''' | |When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!''' | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}} | |{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant | ! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant | ||
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid | | 2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid | ||
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body. | |Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body. | ||
|- | |- | ||
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|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder | ! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder | ||
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst) | | 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst) | ||
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | | The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder | ! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder | ||
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur | |1 part Aluminium<br>1 part Potassium<br>1 part Sulfur | ||
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate. | | Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}} | |{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}} | ||
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|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#0000DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane | ! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane | ||
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen | | 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen | ||
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | |When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride | ! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride | ||
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K | | 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K | ||
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls. | | When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}} | |{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}} | ||
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|{{User:Helpful Herbert/ChemBottle|#000000|32px}} | |{{User:Helpful Herbert/ChemBottle|#000000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder | ! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder | ||
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur | | 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur | ||
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. | |When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. | ||
|- | |- | ||
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! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion | ! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion | ||
|1 part Potassium<br>1 part Water | |1 part Potassium<br>1 part Water | ||
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[ | |This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production. | ||
|- | |- | ||
| | | | ||
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| | | | ||
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP | ! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP | ||
|1 part Iron<br>1 part Uranium | | 1 part Iron<br>1 part Uranium | ||
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range. | |This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range. | ||
|- | |- | ||
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! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide | ! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide | ||
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K | |2 parts Oxygen<br>1 part Carbon<br>Temperature 777K | ||
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | | Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]] | ! style="background-color:#FFEE88;" |{{anchor|Carpet}}[[Guide_to_plants#Carpet|Carpet]] | ||
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood | |1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood | ||
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[ | |Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder | ! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Gorilla Powder | ||
|Grind a gorilla cube. | |Grind a gorilla cube. | ||
|Combine 30 units with 1 unit water to create a gorilla. | | Combine 30 units with 1 unit water to create a gorilla. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}} | |{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion | ! style="background-color:#FFEE88;" |{{anchor|Peptide_Conversion}}Peptide Conversion | ||
|1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] | | 1 part Nutriment<br>1 part [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] | ||
|Produces [[Guide to Chemistry#Peptides|Peptides]]. | |Produces [[Guide to Chemistry#Peptides|Peptides]]. | ||
|- | |- | ||
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|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K | |2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K | ||
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere. | |Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere. | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|RadAway}}Rad Scrub Plus | |||
|1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Space Cleaner<br>1 part Seiver<br>Temperature 200K | |||
|A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system. | |||
|- | |- | ||
|[[File:Golddone.png]] | |[[File:Golddone.png]] | ||
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|[[File:Sheet_plastic1.png]] | |[[File:Sheet_plastic1.png]] | ||
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets | ! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets | ||
|5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K | | 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K | ||
|Creates Plastic sheets at a rate of 10u per Plastic sheet. | | Creates Plastic sheets at a rate of 10u per Plastic sheet. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}} | |{{User:Helpful Herbert/ChemBottle|#00FF80|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly | ! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly | ||
|40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}} | | 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}} | ||
|Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50) | | Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50) | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#792300|32px}} | |{{User:Helpful Herbert/ChemBottle|#792300|32px}} | ||
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|[[File:Soap.png]] | |[[File:Soap.png]] | ||
! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap | ! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap | ||
|10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K | | 10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K | ||
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | |Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | ||
|- | |- | ||
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! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride | ! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride | ||
|1 part Sodium<br>1 part Chlorine<br>1 part Water | |1 part Sodium<br>1 part Chlorine<br>1 part Water | ||
|Commonly known as salt, Sodium Chloride is often used to season food.<br> | | Commonly known as salt, Sodium Chloride is often used to season food.<br> | ||
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles. | Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles. | ||
|- | |- | ||
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! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine | ! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine | ||
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol | |1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol | ||
|Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner. | | Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner. | ||
|- | |- | ||
|[[File:Meat.png]] | |[[File:Meat.png]] | ||
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! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen | ! style="background-color:#FFEE88;" |{{anchor|Unstable Mutagen}}Unstable Mutagen | ||
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium | |1 part Chlorine<br>1 part Phosphorus<br>1 part Radium | ||
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[ | |Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[botanist]] wants this in liquid form. Can also duplicate any blood type. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#800000|32px}} | |{{User:Helpful Herbert/ChemBottle|#800000|32px}} | ||
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! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food | ! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food | ||
|5 parts Water<br>5 parts Milk | |5 parts Water<br>5 parts Milk | ||
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[ | |Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}} | |{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}} | ||
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|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil. | |Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil. | ||
|} | |} | ||
==Toxins{{anchor|Toxins}}== | == Toxins{{anchor|Toxins}}== | ||
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.''' | The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.''' | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
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|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}} | |{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds | ! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds | ||
|Grinding coffee beans | | Grinding coffee beans | ||
|Toxin | |Toxin | ||
|Will deal 0.5 toxin damage per tick. | |Will deal 0.5 toxin damage per tick. | ||
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|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}} | |{{User:Helpful Herbert/ChemBottle|#7F8400|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves | ! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves | ||
|Grinding tea leaves | | Grinding tea leaves | ||
|Toxin | | Toxin | ||
|Will deal 0.5 toxin damage per tick. | |Will deal 0.5 toxin damage per tick. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#000067|32px}} | |{{User:Helpful Herbert/ChemBottle|#000067|32px}} | ||
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|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5) | |A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5) | ||
|0.6u / tick | |0.6u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}} | |{{User:Helpful Herbert/ChemBottle|#B31008|32px}} | ||
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|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) | |A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3) | |A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3) | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin | ! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin | ||
|2 parts Uranium<br>1 part Water<br>1 part Carbon | |2 parts Uranium<br>1 part Water<br>1 part Carbon | ||
|Speech | | Speech | ||
|Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | |Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane | ! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane | ||
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium | |1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium | ||
|Gestures | | Gestures | ||
|Makes the subject unable to gesticulate. | |Makes the subject unable to gesticulate. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | ||
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|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. | |Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. | ||
|0.4u / tick | |0.4u / tick | ||
|50u | | 50u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | |{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | ||
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! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin | ! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin | ||
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen | |1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen | ||
|Suffocation | | Suffocation | ||
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you. | |Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you. | ||
|0.5u / tick | |0.5u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}} | |{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}} | ||
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|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | |[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | ||
|Cardiac Arrest | |Cardiac Arrest | ||
|Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | | Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | |N/A | ||
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|Causes 4 radiation damage per tick. It's metabolized very slowly. | |Causes 4 radiation damage per tick. It's metabolized very slowly. | ||
|0.05u / tick | |0.05u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#195096|32px}} | |{{User:Helpful Herbert/ChemBottle|#195096|32px}} | ||
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|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick. | |After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick. | ||
|0.1u / tick | |0.1u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}} | |{{User:Helpful Herbert/ChemBottle|#6496FA|32px}} | ||
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|Knockout and Stamina | |Knockout and Stamina | ||
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you. | |Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you. | ||
|0.3u / tick | | 0.3u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}} | |{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}} | ||
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|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly. | |Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly. | ||
|0.05u / tick | |0.05u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | ||
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|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage. | |When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | ||
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|Deals 2.5 toxin damage per tick. | |Deals 2.5 toxin damage per tick. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}} | ||
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|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}} | |{{User:Helpful Herbert/ChemBottle|#3C5133|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea | ! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea | ||
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium | | 1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium | ||
|Toxin and Purges Medicines | |Toxin and Purges Medicines | ||
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present). | |Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present). | ||
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|Toxin | |Toxin | ||
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people. | |A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people. | ||
|0.4u / tick | | 0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | |[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | ||
|Special | |Special | ||
||Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | || Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | ||
|0.6u / tick | |0.6u / tick | ||
|N/A | |N/A | ||
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|Special | |Special | ||
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola. | |Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola. | ||
|0.4u / tick | | 0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}} | |{{User:Helpful Herbert/ChemBottle|#97EE63|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity | ! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity | ||
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood | | 1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood | ||
|Special | |Special | ||
|Periodically electrocutes any non-Ethereals that have this in their system. | |Periodically electrocutes any non-Ethereals that have this in their system. | ||
|0.4u / tick | | 0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
Line 1,764: | Line 1,762: | ||
|Breathing in BZ | |Breathing in BZ | ||
|Special | |Special | ||
|Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless. | | Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless. | ||
|0.08u / tick | | 0.08u / tick | ||
|N/A | |N/A | ||
|} | |} | ||
Line 1,809: | Line 1,807: | ||
*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components. | *'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components. | ||
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide. | When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide. | ||
===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}=== | === Smoke vs foam vs others{{anchor|Smoke_vs_foam}}=== | ||
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br> | These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br> | ||
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br> | *'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. <br> |
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