Wiki Director
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As a Detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. A Forensic Scanner, security console, and your ID should be all you need to snag most suspects. | As a Detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. A Forensic Scanner, security console, and your ID should be all you need to snag most suspects. | ||
Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to a crime scene when you're called and start scanning anything of importance. If you're the one that finds a crime scene, inform Security before you begin your investigation. Airlocks, bodies, weapons, blood, and possessions are all things that are prime targets for scanning. Your Forensic Scanner can store more logs than you'll ever need, and, if needed, you can also recall past scans or even print off a forensic report to review information you've gathered. Especially important is scanning any bodies for prints and fibers, provided that they haven't been hauled off by the [[Paramedic|Paramedics]] yet. Airlocks are also incredibly useful to scan, assuming the crime happened in an area that most wouldn't be moving through. At the very least, you can get a list of people who have been around, and question them individually on your own time. If the crime is [ | Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to a crime scene when you're called and start scanning anything of importance. If you're the one that finds a crime scene, inform Security before you begin your investigation. Airlocks, bodies, weapons, blood, and possessions are all things that are prime targets for scanning. Your Forensic Scanner can store more logs than you'll ever need, and, if needed, you can also recall past scans or even print off a forensic report to review information you've gathered. Especially important is scanning any bodies for prints and fibers, provided that they haven't been hauled off by the [[Paramedic|Paramedics]] yet. Airlocks are also incredibly useful to scan, assuming the crime happened in an area that most wouldn't be moving through. At the very least, you can get a list of people who have been around, and question them individually on your own time. If the crime is [[Space_Law#Severe_Crimes|severe]] enough, ask your [[Security Officer|fellow, loyal officers]] for help in bringing suspects in. | ||
If any victims (or suspects) have already been hauled off to [[Medbay|Medical]], then you'll want to get over there ASAP and scan any bodies before any more [[Medical Doctor|greasy doctors]] touch them. Try to get any information you can from the Medical staff or officers present: damage types, who brought them in, who's touched the corpse. The more information you get, the more you can ignore irrelevant facts or focus on curious ones. | If any victims (or suspects) have already been hauled off to [[Medbay|Medical]], then you'll want to get over there ASAP and scan any bodies before any more [[Medical Doctor|greasy doctors]] touch them. Try to get any information you can from the Medical staff or officers present: damage types, who brought them in, who's touched the corpse. The more information you get, the more you can ignore irrelevant facts or focus on curious ones. | ||
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There's a camera console outside Interrogation which only looks into the room. It's a good way to spy in to make sure nothing funny is happening, and fellow officers can do this for you, too. | There's a camera console outside Interrogation which only looks into the room. It's a good way to spy in to make sure nothing funny is happening, and fellow officers can do this for you, too. | ||
==Grit-Fueled, Advanced Investigating== | ==Grit-Fueled, Advanced Investigating== | ||
The above sections represent the basics of your craft, but there are several other situations and methods for discovering and catching culprits, as well as protecting the people you're charged to defend. | The above sections represent the basics of your craft, but there are several other situations and methods for discovering and catching culprits, as well as protecting the people you're charged to defend. |