User:Skrem 7: Difference between revisions

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|quote = Uh, I just sssaw the chef gib the clown. You folksss gonna do anythin' about that? Or thisss the kinda day where what I sssay don't matter?
|quote = Uh, I just sssaw the chef gib the clown. You folksss gonna do anythin' about that? Or thisss the kinda day where what I sssay don't matter?
}}
}}
[[File:Detective'sOffice.png|300px|thumb|alt=Forensics|[[Detective's Office|Your Office]]]]
[[File:Detective'sOffice.png|300px|thumb|alt=Forensics|Your Office, and your Castle]]




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* A medical analyzer (your PDA comes with a built-in one) can be used to ascertain a time-of-death on a cadaver, assuming they haven't been dead longer than 15 minutes.
* A medical analyzer (your PDA comes with a built-in one) can be used to ascertain a time-of-death on a cadaver, assuming they haven't been dead longer than 15 minutes.
* Use the evidence bags you spawn with to collect any suspicious items you find, be it "[[Contraband|contraband"]], [[Syndicate Items|contraband]], [[high-risk items]], anything with blood on it, or anything that doesn't belong in the department. Take any bagged evidence you have to the Evidence Lockup, in the [[Brig]], to the [[Warden]] (if it's restricted), or return said high-risk items to their owners.
* Use the evidence bags you spawn with to collect any suspicious items you find, be it "[[Contraband|contraband"]], [[Syndicate Items|contraband]], [[high-risk items]], anything with blood on it, or anything that doesn't belong in the department. Take any bagged evidence you have to the Evidence Lockup, in the [[Brig]], to the [[Warden]] (if it's restricted), or return said high-risk items to their owners.
Once you're done investigating a crime scene, return to either your office or the nearest Security outpost (you have access to every departmental outpost, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records.
Once you're done investigating a crime scene, return to either your office or the nearest [[Security Post]] (you have access to every departmental post, assuming you can enter said department to access it. This does not include the Arrivals Checkpoint). All of these will have a Security Records console, while your own office will also have a Medical Records console. In a pinch, you can also use a computer in Medical to access Medical Records.


'''Make sure any bodies make it to either Medical or the [[Brig Physician]]. The latter can help keep a body safe during revival or perform an autopsy/inspection. They also begin the round mindshielded, meaning they're almost certainly allied with you, even if they're unfriendly. Do note, however, that they don't have a full medbay at their disposal.'''
'''Make sure any bodies make it to either Medical or the [[Brig Physician]]. The latter can help keep a body safe during revival or perform an autopsy/inspection. They also begin the round mindshielded, meaning they're almost certainly allied with you, even if they're unfriendly. Do note, however, that they don't have a full medbay at their disposal.'''
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'''You cannot brig individuals, as you do not possess the access to do so, nor is it outlined in your responsibilities.'''
'''You cannot brig individuals, as you do not possess the access to do so, nor is it outlined in your responsibilities.'''


You do, however, have access to the [[Interrogation|Interrogation Room]], which has a Universal Recorder present, as well as all the gloomy lighting that you would want for a proper interrogation. That being said, interrogations are time-consuming, and, for the sake of gameplay, should generally be performed only under a handful of circumstances:
You do, however, have access to the [[Interrogation|Interrogation Room]], which has a [[Universal Recorder]] present, as well as all the gloomy lighting that you would want for a proper interrogation. That being said, interrogations are time-consuming, and, for the sake of gameplay, should generally be performed only under a handful of circumstances:
* You're certain someone is a culprit of something severe, but you don't have any hard evidence on them.
* You're certain someone is a culprit of something severe, but you don't have any hard evidence on them.
* You need to clarify the stories of two separate suspects, using the room to isolate them and get each of their tales individually.
* You need to clarify the stories of two separate suspects, using the room to isolate them and get each of their tales individually.
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Good things to note are alibis, actions, who they saw, what they were thinking, what they plan to do, etc. Any information you can get on them that's either head-scratching or glaringly contradictory with another's testimony can be a book-shutting detail.
Good things to note are alibis, actions, who they saw, what they were thinking, what they plan to do, etc. Any information you can get on them that's either head-scratching or glaringly contradictory with another's testimony can be a book-shutting detail.
Most people feel a lot safer answering questions when they're in their natural environment. Rather than arrest someone and drag them all the way to security, just knock on their window and ask them the questions you mean to do. This way, you also save everyone's time, are more likely to get meaningful information, and will overall be more-liked by the station. As Security, but especially as Detective, your reputation dictates a lot regarding your effectiveness. It's much better to be well-liked as an investigator, rather than feared, as you can use your silver tongue to earn benign cooperation far more efficiently than an officer who's prone to batoning people without second thoughts.


There's a camera console outside Interrogation which only looks into the room. It's a good way to spy in to make sure nothing funny is happening, and fellow officers can do this for you, too.
There's a camera console outside Interrogation which only looks into the room. It's a good way to spy in to make sure nothing funny is happening, and fellow officers can do this for you, too.
==Advanced Detective Work==
==Grit-Fueled Investigating==
If you have multiple suspects and matches, you're going to have to do some more investigating and possibly some interviews.
The above sections represent the basics of your craft, but there are several other situations and methods for discovering and catching culprits, as well as protecting the people you're charged to protect.
 
=== The Digital Eye ===
''"Every shift, I take a walk through the station, all from my [[Detective's Office|office]]."''
 
'''The camera console is one of the most potent tools you have for your duties.''' Located in your office, it allows you to watch '''every camera feed present on the station's SS13 network'''. This includes wall-mounted cameras, [[cyborg]] cameras, and where an [[AI]] is present. There are some properties to be noted about cameras:
 
* You can examine individuals through cameras by using SHIFT+CLICK, as if you were examining them in person.
* Cut cameras will still appear on the camera list, but only show static. This can allow you to narrow down where suspicious activity might be happening.
* You cannot hear through cameras.
* If a cyborg does not show up on the camera console, its camera lens were disabled by a [[Roboticist]] (or someone with similar access, including an [[Cryptographic sequencer|EMAG]]) or, far more rarely, it might be a disguised Syndicate cyborg, used only by [[Nuclear Operative|elite Syndicate assault teams]].
* A bluespace EMAG, which has a 10% chance of being created when an EMAG is used on an EMAG, can be used through cameras using a camera console. This allows crafty Syndicate agents to sabotage whatever they please at infinite range, so long as they have access to the SS13 camera network.
 
Using a camera console allows you to spy others without their knowing of your presence. In addition, it's far safer than direct observation, and you're able to peer into areas you wouldn't be able to enter with your limited access. As your equipment is less robust than a normal officer's, patrolling maintenance alone is far less ideal than sitting in the safety of your office and flicking through cameras.
 
=== The Stake Out ===
''"Hope you like waiting around. I brought myself a nice [https://wiki.yogstation.net/wiki/Guide_to_food#Burgers sandwich]."''


Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you'll have to exercise extra caution when investigating crime scenes you think they're responsible for.
More fruitless than the likewise, simply hanging around an area or hiding in a locker/plant can yield results, especially if nobody expects you to be where you are. If an individual reports repeated harassment, but there's no evidence, or it's suspected/known that a certain crew member might be targeted by nefarious elements, simply being in the vicinity can scare off threats. If you're hidden, it's far more likely that you catch anyone in a criminal act, and can duly intervene if the circumstances demand it. Otherwise, note the name and crime, and report it to Security.


When you do have multiple suspects, it's usually because of inconclusive forensics results. Because you're going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].
If you're simply walking about the station and you notice someone coming out of an area they shouldn't be in, or an area that's rarely entered, that's a point of oddness that you can investigate. A chemist coming out of maintenance could just be someone acting oddly for no reason, or it could be a [[Blood Cult|cultist]] that just left their base. As with a majority of your investigating, context is important. '''If you suspect there's criminal or dangerous activity going on in some area, it's highly recommended you call for backup before you investigate, or, at the very least, pass on your hunch to Security.''' Getting jumped by a bunch of Nar'sie's finest doesn't help anyone except them, especially if your fellow officers have nothing to go on regarding your disappearance.


When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.
=== The Logical Savant ===
''"Think! THINK! Why doesn't he have the [https://wiki.yogstation.net/wiki/High-risk_items#Advanced_Magnetic_Boots magboots] on him?"''


Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.
Inevitably, much of your aptitude as a Detective boils down to game sense.


Don't forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.
==Hard-Boiled Equipment==
==Spare Time==
Technically, the above represents the entirety of the detective's job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:
* Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.
* Be a general assistant to Security.
* Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You're quite intimidating aesthetically, even though you're no more (and arguably less) dangerous than the average security officer.
* Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you're onto them and get away.
* Update the security records. This is meant to be the Warden's job, but you'll be hard pressed to see him actually doing that.
==Equipment==
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don't spawn with are revolver and speed loaders for it.
The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don't spawn with are revolver and speed loaders for it.


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* Nothing says you're serious like your '''Armored Vest'''. It's just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.  
* Nothing says you're serious like your '''Armored Vest'''. It's just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.  
* The '''Security Holotape Projector''' can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.
* The '''Security Holotape Projector''' can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.
'''If you're looking for more equipment, the [[Warden]] can issue you some more standard security equipment.'''
'''If you're looking for more equipment, the Warden or Head of Security can issue you more standard security equipment. This may come with elevated responsibilities.'''
==Tips==
==Tips==
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.
* Frequent usage of your radio is paramount as a member of Security, and, by extension, a Detective. Informing your fellow officers of your movements, discoveries, and intentions allow for the coordination and cooperation you need to succeed and survive.
** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.
** Obtaining a general, handheld radio is very helpful if [[Telecommunications]] has an outage, as you don't have access to a Security Transceiver, unless you ask for one. If you do obtain a Transceiver, be sure to leave it off on default so the Security radio channel isn't leaked to anyone you pass by.
* The built-in Medical Scanner function of your PDA will show time of death - This can be used to force alibis from your suspects
* If you decide to patrol in maintenance, it's preferred that you get another officer to come with you. Not only is there significantly more safety in numbers, but they possess the equipment and the authorization to make arrests or deal with suspects far more effectively.
* You can put an empty speedloader back into an autolathe to receive a full refund of materials
* Unfortunately, sometimes other officers will print off their own Forensic Scanners and do your job for you, or otherwise ignore what you say. It's preferred to solve these oversteps in-character, and it's important to insist on the little authority you have, as well as the value that your investigating can provide.
* You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.
** If a normal officer is grossly overshadowing the responsibilities of their role when you aren't, it's advised to contact any administrators that might be online if the situation can't be resolved in-character. If you're present and alive, there's no reason they should be overstepping their boundaries so long as you're not overstepping yours.
* The Detective's scanner can be used at range, to scan containers and such.
* When in doubt about the nature of something, especially when it comes to disguising as a non-Security crew, uncertainty about Space Law, or your own role as a Detective, contacting administrators is a safe option.
* You can get a person's fingerprints by directly scanning them with a forensic scanner.
* If you want to check if a husk was drained or burned, try extracting blood from it with a syringe. A Changeling victim won't have any blood.
* Your gun is for self-defense and can only be used when someone is in the middle of a capital crime, someone's life is in danger or someone is breaking into a restricted area. Remember since you carry a "lethal fire arm" shift-start you are subjected to Use of Deadly Force policies more than anyone found in Space Law.
** Using circumstantial evidence is usually more than enough to determine this. Inspecting the body will also report any existing Brute or Burn on it.
* Your universal recorder works very well while in your pocket. Use this to catch the 2 crooks talking in maint or gain vital information when a Traitor is bragging.
* Rather than checking an unknown victim's blood, you can often determine it simply by what might be around the body, if their ID was left behind or any stripped items.
* When everything is too clear and adds up, is when you should be most suspicious. Framing is a constant and it is doubtful that the janitor who has been cleaning all shift murdered 16 people. <s>Right Det?</s>
* As a member of Security, you love donuts. This means that you can bypass species preferences if you're hungry with the donuts in the [[Security Office]], or on the [[Kitchen]] counter.
* Do not use the syndicate gear that you come across. Immediately bag it up and send it to your warden. Use of it is forbidden against space law and server rules pardoned by certain situations.
* A lone radio headset near a body or in a crime scene will probably have the fingerprints of your victim, as well as any traces left by the murderer who stripped it from them.
* If someone's broken into the Arrivals Checkpoint or
* You can use [[Meson Goggles]] to find false walls; they show as open spaces when not in direct sight of them, so long as Mesons are equipped. Furthermore, if you get some cable coil and tools, you can craft Meson HUDglasses, which will combine the benefits of the two eyewears.
* The Forensic Scanner can be used at range, to scan containers and such. This is the best way to use it, so you don't accidentally stow it in any containers.
* You can get a person's fingerprints by directly scanning them with a Forensic Scanner.
* The Universal Recorder works even in a storage item. Turn it on and keep it in your bag, or keep recorders around the station, and go and check on them to see if they caught anything incriminating.
** They also automatically translate any languages.
* Tiny items other than the flask can fit in your fedora (if you're wearing one), such as a [[GPS]] or a Universal Recorder.
* If you find no traces at all on something that should have them, it's very likely someone used [[soap]] to clean up the evidence.
* Contraband shouldn't be used except under emergency situations. Make sure it makes it to the Warden and that it's firmly locked away.
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