User:Orca Cora/Sandbox2: Difference between revisions

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Renames the "Wounding Table" to "Damage Table" and moves it to a more sensible spot
(Removes the extra quote line that I forgot to remove and the "Base Atk Force" section of the wounds table because that's meaningless fucking information)
(Renames the "Wounding Table" to "Damage Table" and moves it to a more sensible spot)
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**Catastrophic Burns: Immediate [[Surgery|surgical debriding]] of any infected skin, followed by potent tissue regeneration formula and bandaging.  
**Catastrophic Burns: Immediate [[Surgery|surgical debriding]] of any infected skin, followed by potent tissue regeneration formula and bandaging.  
The above steps give you enough info to handle the very basics of <s>CQC</s> first-aid, allowing you to at least look like you know what you're doing when someone gets hurt. If you get a good handle on the above information, congratulations! You have a good enough grip on wounds to deal with most situations that may arise and be able to render aid to people who get hurt if you need to, or seek out aid for yourself. If you're ever in doubt, find a wound scanner or a health analyzer set to wound mode, and you'll get a big readout of what you need to do to fix them up.
The above steps give you enough info to handle the very basics of <s>CQC</s> first-aid, allowing you to at least look like you know what you're doing when someone gets hurt. If you get a good handle on the above information, congratulations! You have a good enough grip on wounds to deal with most situations that may arise and be able to render aid to people who get hurt if you need to, or seek out aid for yourself. If you're ever in doubt, find a wound scanner or a health analyzer set to wound mode, and you'll get a big readout of what you need to do to fix them up.
{| class="wikitable"
|+Damage table
|Wound Name
|Threshold Minimum
|Threshold Penalty
|-
|BLUNT
|-
| Joint Dislocation
|35
|(+15)
|-
|Hairline Fracture
|50
|(+30)
|-
|Compound Fracture
|115
|(+50)
|-
|SLASH
|-
|Rough Abrasion
|20
| (+10)
|-
|Open Laceration
|50
|(+25)
|-
|Weeping Avulsion
|80
|(+40)
|-
|PIERCE
|-
|Minor Breakage
|30
|(+10)
|-
|Open Puncture
|50
|(+25)
|-
|Ruptured Cavity
|100
|(+40)
|-
|BURNS
|-
|Second Degree Burns
|40
|(+30)
|-
|Third Degree Burns
|80
|(+40)
|-
|Catastrophic Burns
| 140
|(+80)
|}
== Wounds Advance Training: The Four Weaknesses ==
== Wounds Advance Training: The Four Weaknesses ==
{{Speech
{{Speech
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*Regular folk can remove all their scars by ingesting [[carpotoxin]].
*Regular folk can remove all their scars by ingesting [[carpotoxin]].
*Neck grab table slams are brutal, Neck grab table slams by a hulk are even more brutal.
*Neck grab table slams are brutal, Neck grab table slams by a hulk are even more brutal.
==Appendix 1: Full Wound Listing==
==Appendix 1: Full Wound Listing==
=== Blunt Wounds===
=== Blunt Wounds===
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*Full Treatment: Two step [[Surgery#Debride%20Infected%20Flesh|surgery]] with hemostat/scalpel and bandages will resolve all infection and some flesh damage. Otherwise, infection can also be treated by spaceacillin, sterilizine, or paramedic UV penlights. Ointment and regenerative mesh can heal the rest of flesh damage.
*Full Treatment: Two step [[Surgery#Debride%20Infected%20Flesh|surgery]] with hemostat/scalpel and bandages will resolve all infection and some flesh damage. Otherwise, infection can also be treated by spaceacillin, sterilizine, or paramedic UV penlights. Ointment and regenerative mesh can heal the rest of flesh damage.
* Improvised Treatment: Miner's Salve is fairly effective at both healing flesh damage and sanitizing any infection.
* Improvised Treatment: Miner's Salve is fairly effective at both healing flesh damage and sanitizing any infection.
==Appendix 2: Wounding Table==
{| class="wikitable"
|+Wounding table
|Wound Name
|Threshold Minimum
|Threshold Penalty
|-
|BLUNT
|-
| Joint Dislocation
|35
|(+15)
|-
|Hairline Fracture
|50
|(+30)
|-
|Compound Fracture
|115
|(+50)
|-
|SLASH
|-
|Rough Abrasion
|20
| (+10)
|-
|Open Laceration
|50
|(+25)
|-
|Weeping Avulsion
|80
|(+40)
|-
|PIERCE
|-
|Minor Breakage
|30
|(+10)
|-
|Open Puncture
|50
|(+25)
|-
|Ruptured Cavity
|100
|(+40)
|-
|BURNS
|-
|Second Degree Burns
|40
|(+30)
|-
|Third Degree Burns
|80
|(+40)
|-
|Catastrophic Burns
| 140
|(+80)
|}
*
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