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→‎Science: Added New Blob change from PR (Adds an anomaly core to blob death, because why not. #13269) Into science section and fixed a typo
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(→‎Science: Added New Blob change from PR (Adds an anomaly core to blob death, because why not. #13269) Into science section and fixed a typo)
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|quote = Confirmed outbreak of level 5 biohazard aboard the station. All personnel must contain the outbreak.
|quote = Confirmed outbreak of level 5 biohazard aboard the station. All personnel must contain the outbreak.
}}
}}
'''Blob''' is a [[Random_events#Blob|random event]] where a large blob infests the station and starts destroying everything its path, including hull, fixtures and creatures. The crew must destroy the blob to prevent it from destroying a pre-determined amount of the station, currently 400 tiles. Once the blob reaches critical mass, the blob has a minute or so to absolutely devour the station with its now insane spread rate and infinite resources. Only thing to do as crew at that point is to launch yourself to lavaland in a escape pod.
'''Blob''' is a [[Random_events#Blob|random event]] where a large blob infests the station and starts destroying everything its path, including hull, fixtures and creatures. The crew must destroy the blob to prevent it from destroying a pre-determined amount of the station, currently 400 tiles. Once the blob reaches critical mass, the blob has a minute or so to absolutely devour the station with its now insane spread rate and infinite resources. Only thing to do as crew at that point is to launch yourself to lavaland in a escape pod.
==Mean Green Mother From Outer Space==
==Mean Green Mother From Outer Space==
In the blob game mode, players start off as blob overminds, who must find a secluded location to place their core. As the overmind, you can place the core with the 'Jump to Core' button in the lower right, after a few minutes of preparation time.
In the blob game mode, players start off as blob overminds, who must find a secluded location to place their core. As the overmind, you can place the core with the 'Jump to Core' button in the lower right, after a few minutes of preparation time.
===OH SHIT I'M A BLOB WHAT DO I DO===
===OH SHIT I'M A BLOB WHAT DO I DO===
So you're a blob. Open the status tab. You have a minimum time of one minute before you can spawn, and a maximum time of 6 minutes until you will forcefully be spawned on your current location. You can move around freely and invisibly until you spawn. Try to find a secluded spot with no cameras. Also remember, nearby walls will automatically be destroyed the first few minutes from blob tiles created by your core. Talking normally will send a message to your blob hivemind channel.
So you're a blob. Open the status tab. You have a minimum time of one minute before you can spawn, and a maximum time of 6 minutes until you will forcefully be spawned on your current location. You can move around freely and invisibly until you spawn. Try to find a secluded spot with no cameras. Also remember, nearby walls will automatically be destroyed the first few minutes from blob tiles created by your core. Talking normally will send a message to your blob hivemind channel.
===Positioning===
===Positioning===
Positioning is extremely key to winning as a Blob. Improper positioning can result in you being barraged by emitters or quickly found and killed. Main hallways and maint areas too close to main hallways tend to be bad choices to burst in.
Positioning is extremely key to winning as a Blob. Improper positioning can result in you being barraged by emitters or quickly found and killed. Main hallways and maint areas too close to main hallways tend to be bad choices to burst in.
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You cannot place your core on top of dense walls or objects, and if there is anyone nearby you will also be unable to place your core.
You cannot place your core on top of dense walls or objects, and if there is anyone nearby you will also be unable to place your core.
===Blob Chemicals===
===Blob Chemicals===
Blobs are made of chemicals. These affect the color of the blob tiles, blobbernauts and blob spores, as well as the effects of their their attacks (which count as [[Guide_to_chemistry#Reagent_Delivery|vapor]]). You start with a free chemical reroll, and get another after a few minutes of cooldown. These are the available chemicals you can get:
Blobs are made of chemicals. These affect the color of the blob tiles, blobbernauts and blob spores, as well as the effects of their their attacks (which count as [[Guide_to_chemistry#Reagent_Delivery|vapor]]). You start with a free chemical reroll, and get another after a few minutes of cooldown. These are the available chemicals you can get:
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|N/A
|N/A
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==Surviving the first few minutes==
==Surviving the first few minutes==
You build structures by hovering over a blob tile and clicking the HUD icon for that structure. You will get a fail message if that spot is not valid. There should be ONE thing on your mind, that being placing a Resource Blob close to your Core as soon as possible.
You build structures by hovering over a blob tile and clicking the HUD icon for that structure. You will get a fail message if that spot is not valid. There should be ONE thing on your mind, that being placing a Resource Blob close to your Core as soon as possible.
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Then, create a Node Blob a short distance from your core and create another Resource Blob next to it. After you have two Resource Blobs, produce a Factory Blob, again preferably as close to your core as possible.
Then, create a Node Blob a short distance from your core and create another Resource Blob next to it. After you have two Resource Blobs, produce a Factory Blob, again preferably as close to your core as possible.
Once that is done, you should be able to defend against the crew reasonably well. Just keep producing nodes with resource blobs near them and you'll do fine.
Once that is done, you should be able to defend against the crew reasonably well. Just keep producing nodes with resource blobs near them and you'll do fine.
==Blob Powers==
==Blob Powers==
Blobs attack and destroy the station by trying to place Normal Blobs on tiles, which destroys items and structures on the target tile, and applies chemical effects to humans and heavily damages other mobs, such as cyborgs. You can expand/attack manually by left-clicking the target or target tile, but this costs chemicals. Hemming in targets by placing Normal Blobs behind them before attacking is extremely effective.
Blobs attack and destroy the station by trying to place Normal Blobs on tiles, which destroys items and structures on the target tile, and applies chemical effects to humans and heavily damages other mobs, such as cyborgs. You can expand/attack manually by left-clicking the target or target tile, but this costs chemicals. Hemming in targets by placing Normal Blobs behind them before attacking is extremely effective.


You, the Overmind, can also place special blob pieces or activate special functions and abilities. You must have enough Power to place those structures or activate those abilities, however.
You, the Overmind, can also place special blob pieces or activate special functions and abilities. You must have enough Power to place those structures or activate those abilities, however.
===Blob Buildings and Creatures===
===Blob Buildings and Creatures===
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===Blob Abilities===
===Blob Abilities===
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==How to play as a Blobbernaut{{anchor|Blobbernaut}}==
==How to play as a Blobbernaut{{anchor|Blobbernaut}}==
If you spawn as a Blobbernaut it's your job to obey the Blob Overmind, and help it survive and expand. You start with 50% health, so heal up first thing you do. You can communicate with the blob hivemind channel by using ''':b'''.  
If you spawn as a Blobbernaut it's your job to obey the Blob Overmind, and help it survive and expand. You start with 50% health, so heal up first thing you do. You can communicate with the blob hivemind channel by using ''':b'''.  
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Remember, sometimes you don't need to kill your enemies. As long as you prevent the crew from destroying nodes and other structures, your Overmind may eventually reach critical mass and win.
Remember, sometimes you don't need to kill your enemies. As long as you prevent the crew from destroying nodes and other structures, your Overmind may eventually reach critical mass and win.
==KILL DAT FUKKEN BLOB==
==KILL DAT FUKKEN BLOB==
The [[Emergency Shuttle]] will not depart during blob mode. Nor will the blob spare you or your precious station from a horrible death. Destroy it before it destroys you.
The [[Emergency Shuttle]] will not depart during blob mode. Nor will the blob spare you or your precious station from a horrible death. Destroy it before it destroys you.
===Tools of the Trade===
===Tools of the Trade===
Most of your weapons are useless against blobs. The blob doesn't give a fuck about brute damage, nor is it able to be stunned. Generally speaking, what you will want is to do burn damage. ('''NOTE:''' This does NOT mean setting fire to everything!) Here are some tools at your disposal:
Most of your weapons are useless against blobs. The blob doesn't give a fuck about brute damage, nor is it able to be stunned. Generally speaking, what you will want is to do burn damage. ('''NOTE:''' This does NOT mean setting fire to everything!) Here are some tools at your disposal:
* '''[[Body Armor]]''': The blob, in addition to expanding, can attack. Blobs do a variety of damage but are blocked by armor and bio protection, so [[riot armor]] or [[bio-suit]]s, are helpful. Don't let yourself get surrounded!
* '''[[Body Armor]]''': The blob, in addition to expanding, can attack. Blobs do a variety of damage but are blocked by armor and bio protection, so [[riot armor]] or [[bio-suit]]s, are helpful. Don't let yourself get surrounded!


* '''[[Welding tool]]s:''' Cheap, readily available from [[Vending machines#YouTool|YouTool machines]] (hack them for two more Upgraded Welding Tools) or the [[autolathe]]. Grab one and start burning away. Make a path towards a resource node and take it out. One guy with a welder isn't going to be able to breach the core, so don't try. It's a good idea to grab some [[General items#Fuel Tank|Fuel Tank]]s to keep nearby so you can refuel quickly, but make sure your welder is OFF before refueling, and be sure the blob doesn't get close enough to absorb them. If science division is any good, they'll be passing out plasma cutters before long. They do the same damage as lit welders without any need to refuel and have the added bonus of not setting plasma on fire in the case that the blob or some chucklefuck pops open a plasma canister. Replace your welder with a cutter ASAP if science starts making them.
* '''[[Welding tool]]s:''' Cheap, readily available from [[Vending machines#YouTool|YouTool machines]] (hack them for two more Upgraded Welding Tools) or the [[autolathe]]. Grab one and start burning away. Make a path towards a resource node and take it out. One guy with a welder isn't going to be able to breach the core, so don't try. It's a good idea to grab some [[General items#Fuel Tank|Fuel Tank]]s to keep nearby so you can refuel quickly, but make sure your welder is OFF before refueling, and be sure the blob doesn't get close enough to absorb them. If science division is any good, they'll be passing out plasma cutters before long. They do the same damage as lit welders without any need to refuel and have the added bonus of not setting plasma on fire in the case that the blob or some chucklefuck pops open a plasma canister. Replace your welder with a cutter ASAP if science starts making them.


* '''Laser weaponry:''' HOLD UP THERE HOT SHOT THESE ARE IN LIMITED SUPPLY. Don't take more then three and don't take them if you don't have good armor or a space suit. Carrying the whole armory into maint just lets the blob kill you and bury them. Available in the [[Armory]], in [[Head of Personnel|certain]] [[Head of Security|heads]] [[Captain|of staff]]'s quarters and through R&D or Cargo. For the love of god consolidate gear.
* '''Laser weaponry:''' HOLD UP THERE HOT SHOT THESE ARE IN LIMITED SUPPLY. Don't take more then three and don't take them if you don't have good armor or a space suit. Carrying the whole armory into maint just lets the blob kill you and bury them. Available in the [[Armory]], in [[Head of Personnel|certain]] [[Head of Security|heads]] [[Captain|of staff]]'s quarters and through R&D or Cargo. For the love of god consolidate gear.


* '''[[Emitter]]s:''' Set them up as far away from the blob as you can while still striking the core. If the blob reaches them, they're gone. Three emitters side by side matched against the core is a one-sided match.
* '''[[Emitter]]s:''' Set them up as far away from the blob as you can while still striking the core. If the blob reaches them, they're gone. Three emitters side by side matched against the core is a one-sided match.


* '''[[IED]]s:''' The modest explosion is enough to rip a bit of the blob apart without destroying the floor and ruining atmos for people. Throw them in when you see weakness in the blob's defenses to tear open an attack point.
* '''[[IED]]s:''' The modest explosion is enough to rip a bit of the blob apart without destroying the floor and ruining atmos for people. Throw them in when you see weakness in the blob's defenses to tear open an attack point.
Once again: '''DO NOT USE [[Flamethrower|FLAMETHROWERS]] OR [[Plasma|PLASMA]] FIRES''' (see below). They are useless and will only make the rest of the crew die and hate you.
Once again: '''DO NOT USE [[Flamethrower|FLAMETHROWERS]] OR [[Plasma|PLASMA]] FIRES''' (see below). They are useless and will only make the rest of the crew die and hate you.
===Risky Measures===
===Risky Measures===
('''Do not use these unless shit has really hit the fan, or else you might be banned.''' When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)
('''Do not use these unless shit has really hit the fan, or else you might be banned.''' When in doubt, adminhelp to see whether the Cuban Pete inferno you are about to unleash is kosher.)
*'''Large Plasma Fires:''' Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also not destroy blobs protected by unweakened shield blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos aren't ruined yet this will make the crew hate you.
*'''Large Plasma Fires:''' Large fires will eat away at a blob but will also make the area uninhabitable for people without fire suits. It will also not destroy blobs protected by unweakened shield blobs, so you'll need men with fire suits and laser guns to finish the job. If atmos aren't ruined yet this will make the crew hate you.


*'''Bombs:''' Bombs can destroy any piece of the blob except for the core proper, if the round's been dragging on and atmos are ruined, it's not a terrible idea provided you have something to hit the blob with AFTER there's a gaping bomb hole in the ground.
*'''Bombs:''' Bombs can destroy any piece of the blob except for the core proper, if the round's been dragging on and atmos are ruined, it's not a terrible idea provided you have something to hit the blob with AFTER there's a gaping bomb hole in the ground.
===Defcon 1===
===Defcon 1===
You've failed to contain the outbreak within the allotted timespan. Quarantine procedure <s>5-12</s> 7-12 should be initiated immediately. The nuclear bomb code has been transmitted. Secure the disk and detonate the nuke in the [[Vault]]. The blob cannot be allowed to escape containment!  
You've failed to contain the outbreak within the allotted timespan. Quarantine procedure <s>5-12</s> 7-12 should be initiated immediately. The nuclear bomb code has been transmitted. Secure the disk and detonate the nuke in the [[Vault]]. The blob cannot be allowed to escape containment!  
=== A Quick Note On Intent ===
=== A Quick Note On Intent ===
As you know, your [[intent]] affects what you do when you run into people while moving. If you are on help intent, you walk through that person, and if you're on disarm intent, you'll push them out of the way or into the nearest object, like a wall, or a blob.
As you know, your [[intent]] affects what you do when you run into people while moving. If you are on help intent, you walk through that person, and if you're on disarm intent, you'll push them out of the way or into the nearest object, like a wall, or a blob.


In other words: '''If you are fighting the blob, use help intent or else everybody will hate you.''' <s>Unless you have the obtrusive quirk. Then they will hate you regardless.</s> Obtrusive quirk got canned, thank you coderbus.
In other words: '''If you are fighting the blob, use help intent or else everybody will hate you.''' <s>Unless you have the obtrusive quirk. Then they will hate you regardless.</s> Obtrusive quirk got canned, thank you coderbus.
=== Oh Shit, Zombies! ===
=== Oh Shit, Zombies! ===
Zombies are hardy bastards that will take people down faster than a school of space carp. Prevention is the best measure, if anyone goes down, pull him out and away from the blob before he either dies or the blob blocks him off. If a zombie's smacking at you, the natural reaction might be to try running away '''but don't do that, running around in a panic is the last thing you should do.''' Zombies, like many NPC mobs, have laser-guided auto-attacks and will relentlessly pursue and hit you until you're down, plus anyone trying to help you won't be able to get a single hit off the zombie if it's running around chasing you.
Zombies are hardy bastards that will take people down faster than a school of space carp. Prevention is the best measure, if anyone goes down, pull him out and away from the blob before he either dies or the blob blocks him off. If a zombie's smacking at you, the natural reaction might be to try running away '''but don't do that, running around in a panic is the last thing you should do.''' Zombies, like many NPC mobs, have laser-guided auto-attacks and will relentlessly pursue and hit you until you're down, plus anyone trying to help you won't be able to get a single hit off the zombie if it's running around chasing you.


If you've got a welder in hand (Which you should if there's a blob.) and the zombie isn't armored, simply stand your ground and attack like mad with your lit welder. Even if you're unarmored, it will go down first unless you let it get a few free hits off before fighting back. If it's armored, though, you're fucked unless you have armor, a fire axe, or a buddy or two fighting alongside you.
If you've got a welder in hand (Which you should if there's a blob.) and the zombie isn't armored, simply stand your ground and attack like mad with your lit welder. Even if you're unarmored, it will go down first unless you let it get a few free hits off before fighting back. If it's armored, though, you're fucked unless you have armor, a fire axe, or a buddy or two fighting alongside you.
===Non-Action Crewmates===
===Non-Action Crewmates===
If you do not have access to the above weaponry, you should stay off the front lines unless you want to get killed and get in everyone's way. However! There are still things you can (and should) do!
If you do not have access to the above weaponry, you should stay off the front lines unless you want to get killed and get in everyone's way. However! There are still things you can (and should) do!
====Medbay====
====Medbay====
Blob mode is one of the few modes where Medbay is actually worth a damn. Here is what to do:
Blob mode is one of the few modes where Medbay is actually worth a damn. Here is what to do:


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'''[[Virologist]]''': Make healing viruses.
'''[[Virologist]]''': Make healing viruses.
====Cargo====
====Cargo====
'''Order emitters.''' Order fucking emitters. Don't assume the ones in [[Engineering Secure Storage]] will last, or even that anyone will remember to use them at all. Point seven emitters at a blob and it'll regret everything.
'''Order emitters.''' Order fucking emitters. Don't assume the ones in [[Engineering Secure Storage]] will last, or even that anyone will remember to use them at all. Point seven emitters at a blob and it'll regret everything.


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'''Order some goddamn metal and glass.''' Don't rely on mining to get back at all or on time. However...
'''Order some goddamn metal and glass.''' Don't rely on mining to get back at all or on time. However...


'''Get those miners a hand teleporter and EVA suits. Calibrate the teleporter to a beacon in R&D.''' You're going to mass-drive the miners to the asteroid because fuck the quarantine. Laser cannons don't grow on trees. They can give a heads-up when they're sending a crate for the RD to re-test-fire so you don't lose mineral shipments. The primary importance is getting uranium and silver back, in which case if research and cargo is any good the round will end shortly. See Science for details.
'''Get those miners a hand teleporter and EVA suits. Calibrate the teleporter to a beacon in R&D.''' You're going to mass-drive the miners to the asteroid because fuck the quarantine. Laser cannons don't grow on trees. They can give a heads-up when they're sending a crate for the RD to re-test-fire, so you don't lose mineral shipments. The primary importance is getting uranium and silver back, in which case if research and cargo is any good the round will end shortly. See Science for details.


'''SHIT TYRONE HACK THE FUCKING AUTOLATHES.''' You can make dozens of INDUSTRIAL WELDERS from a single sheet each of metal and glass. They're 70 metal, 60 glass, or something like that, with a single sheet of material providing 3750 of each. An Industrial Welder is the exact same size as a normal welder but holds 40 fuel and comes pre-fueled. They're so cheap to make that they're virtually disposable. In fact, R&D should bump up their materials research with the gold from the vault to make super matter bins, pico-manipulators, etc., so that you can lathe thing stupidly fast at the forward autolathe you fuckers better have made.
'''SHIT TYRONE HACK THE FUCKING AUTOLATHES.''' You can make dozens of INDUSTRIAL WELDERS from a single sheet each of metal and glass. They're 70 metal, 60 glass, or something like that, with a single sheet of material providing 3750 of each. An Industrial Welder is the exact same size as a normal welder but holds 40 fuel and comes pre-fueled. They're so cheap to make that they're virtually disposable. In fact, R&D should bump up their materials research with the gold from the vault to make super matter bins, pico-manipulators, etc., so that you can lathe thing stupidly fast at the forward autolathe you fuckers better have made.


'''No seriously make a fucking extra autolathe''' near, but not up in the face of, the blob. It's easier to have an assistant constantly print new Industrial Welders than to refuel them and risk the blob popping a fuel tank.
'''No seriously make a fucking extra autolathe''' near, but not up in the face of, the blob. It's easier to have an assistant constantly print new Industrial Welders than to refuel them and risk the blob popping a fuel tank.
====Science====
====Science====
 
'''[[Guide to Research and Development|RnD]]''': Trying to "BoH-bomb" the blob by putting a bag of holding into another bag of holding near it is usually not recommended. Instead of falling into the tear of reality, the blob core will teleport to a random location on the station, which might be useful if you can find the blob quickly, as it will have to remake its defenses. Blob will also drop an anomaly core on death.
'''[[Guide to Research and Development|RnD]]''': Trying to "BoH-bomb" the blob by putting a bag of holding into another bag of holding near it is usually not recommended. Instead of falling into the tear of reality, the blob core will teleport to a random location on the station, which might be useful if you can find the blob quickly, as it will have to remake its defenses


'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs.
'''[[Guide to toxins|Toxins]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs.
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'''[[Guide to xenobiology|Xenobiologist]]''': Slimes take way too long and are way too random to be useful in time, although if you get some metal slimes early it could be mildly helpful, it's better to just give your plasma to research.
'''[[Guide to xenobiology|Xenobiologist]]''': Slimes take way too long and are way too random to be useful in time, although if you get some metal slimes early it could be mildly helpful, it's better to just give your plasma to research.
[[Category:Game Modes]]
[[Category:Game Modes]]
====Engineering====
====Engineering====
'''[[Engineer]]''': Drag some emitters out of Engineering Secure Storage (if there aren't any, you can afford to take some from the SM Chamber) and set them out pointing towards the blob. They can do some serious damage to the blob in the long run. If the blob is exposed to space, you can work on the blob from the outside and pose as a real annoyance.
'''[[Engineer]]''': Drag some emitters out of Engineering Secure Storage (if there aren't any, you can afford to take some from the SM Chamber) and set them out pointing towards the blob. They can do some serious damage to the blob in the long run. If the blob is exposed to space, you can work on the blob from the outside and pose as a real annoyance.


'''[[Atmospheric Technician]]''': Grab a welder and fight the blob. Don't you fucking dare try to plasma flood that blob.
'''[[Atmospheric Technician]]''': Grab a welder and fight the blob. Don't you fucking dare try to plasma flood that blob.
====Security====
====Security====
Grab lasers from the armory, unwrench some rechargers, set them out near the blob, pew pew pew pew. Pretty damn self-explanatory what you should be doing.
Grab lasers from the armory, unwrench some rechargers, set them out near the blob, pew pew pew pew. Pretty damn self-explanatory what you should be doing.
{{Antagonists}}
{{Antagonists}}
{{Game modes}}
{{Game modes}}
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