Game Mode: Difference between revisions

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21 bytes added ,  17:39, 7 February 2022
m
five gamemodes, not four, added gang war to dynamic exclusion on wiki
(States that dynamic doesn't consider revolutionaries, monkey mode, clown ops, or extended to be used in rulesets due to conflicting mechanics with other antagonists.)
m (five gamemodes, not four, added gang war to dynamic exclusion on wiki)
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'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
* When the Emergency Shuttle docks at Central Command.
* When the Emergency Shuttle docks at Central Command.
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===[[File:Nt display.png|link=https://wiki.yogstation.net/wiki/File:Nt_display.png]] Extended===
===[[File:Nt display.png|link=https://wiki.yogstation.net/wiki/File:Nt_display.png]] Extended===
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*Black Orbit: 80 to 99
*Black Orbit: 80 to 99
*Impending Doom: 100
*Impending Doom: 100
 
Currently, there are five gamemodes excluded from what can be picked as a roundstart ruleset, which are [[Revolution|revolutionaries]], [[#Monkey|monkey mode]], [[#Clown Operatives|clown ops]], [[Gang War|gang war]], and [[#Extended|extended]], due to some conflicting mechanics when introduced with other antagonists.
Currently, there are four gamemodes excluded from what can be picked as a roundstart ruleset, which are [[Revolution|revolutionaries]], [[#Monkey|monkey mode]], [[#Clown Operatives|clown ops]], and [[#Extended|extended]], due to some conflicting mechanics when introduced with other antagonists.


'''Game Ending Conditions:'''
'''Game Ending Conditions:'''
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