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(adds Brig Infirmary to access) |
(the cmo hypospray comes with 30 u its of omnizine again) |
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This is your chance to shine. You have a biohazard suit inside of your office. '''USE IT'''. Then consult the [[Virologist]] and [[Chemist]]. The virologist should make vaccines, and the chemists should divide them into individual pills. Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Make sure medbay and all its equipment are sterile and blood-free. Your [[Medical Doctor]]s should be helping with this, if they're not all busy trying on costumes, getting drunk, or seducing each other. | This is your chance to shine. You have a biohazard suit inside of your office. '''USE IT'''. Then consult the [[Virologist]] and [[Chemist]]. The virologist should make vaccines, and the chemists should divide them into individual pills. Vaccinate the medical personnel and quarantine the infected. Administer the drugs, keep people alive. Make sure medbay and all its equipment are sterile and blood-free. Your [[Medical Doctor]]s should be helping with this, if they're not all busy trying on costumes, getting drunk, or seducing each other. | ||
===Hypospray=== | ===Hypospray=== | ||
This is your medical tool, your lifeline, and in times of war, your weapon. Overall, it is an instant injector (dealing bursts of 5 units, with a fill limit of 30 units). It starts with | This is your medical tool, your lifeline, and in times of war, your weapon. Overall, it is an instant injector (dealing bursts of 5 units, with a fill limit of 30 units). It starts with 30 units of [[Omnizine]]. Since brute and burn damage can both effectively be healed with chemicals like [[Styptic Powder]], [[Silver Sulfadiazine]] and [[Synthflesh]], and toxin damage is better dealt with by [[Charcoal]] or [[Calomel]], the Hypospray is best suited for emergencies where you're too busy to dig around for patches and pills. You can empty the Hypospray by simply injecting its contents into something or using a syringe to extract it. | ||
===Compact Defibrillator=== | ===Compact Defibrillator=== | ||
The Compact Defibrillator functions identically to the big bulky defibrillators that spawn in medbay storage with one key difference: Whereas the normal defibs are as big as backpacks and have to be put on your back to function, this is small enough to fit into a backpack and clips to your belt instead. This smaller size allows the Compact Defib to be much more versatile and useful than its larger brother since you can deploy it on the spot anywhere, rather than dragging the body all the way to medbay for defibbing, or lugging a bulky defibrillator to the patient. Also like the normal defibs, this comes equipped with a 10mJ power cell, which is enough for 10 charges. Make sure to recharge it from time to time, or bug R&D for a 30mJ hyper-capacity cell so you'll (almost) never have to worry about charging it again. Whatever you do, don't lose it or leave it in your locker, since it is incredibly useful and doesn't take up much space. | The Compact Defibrillator functions identically to the big bulky defibrillators that spawn in medbay storage with one key difference: Whereas the normal defibs are as big as backpacks and have to be put on your back to function, this is small enough to fit into a backpack and clips to your belt instead. This smaller size allows the Compact Defib to be much more versatile and useful than its larger brother since you can deploy it on the spot anywhere, rather than dragging the body all the way to medbay for defibbing, or lugging a bulky defibrillator to the patient. Also like the normal defibs, this comes equipped with a 10mJ power cell, which is enough for 10 charges. Make sure to recharge it from time to time, or bug R&D for a 30mJ hyper-capacity cell so you'll (almost) never have to worry about charging it again. Whatever you do, don't lose it or leave it in your locker, since it is incredibly useful and doesn't take up much space. |
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