Cargo Technician: Difference between revisions

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343 bytes added ,  02:37, 29 May 2023
Changes autolathe tip as circle saws don't do that much damage anymore and 10mm is printable
(Updates the how to be good at your job section)
(Changes autolathe tip as circle saws don't do that much damage anymore and 10mm is printable)
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|img = cargo.png
|img = cargo.png
|jobtitle = Cargo Technician
|jobtitle = Cargo Technician
|titles=Deliveryperson, Mail Service, Exports Handler, Cargo Trainee, Crate Pusher
|titles=Deliveryperson, Mail Service, Exports Handler, Cargo Trainee, Crate Pusher, Courier
|access = [[Cargo Loading Area|Cargo Bay]], [[Cargo Office]], [[Maintenance]]
|access = [[Cargo Loading Area|Cargo Bay]], [[Cargo Office]], [[Maintenance]]
|additional = [[Quartermaster's Office]], [[Mining Station]], Mining Station EVA, Mineral Storage
|additional = [[Quartermaster's Office]], [[Mining Station]], Mining Station EVA, Mineral Storage
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|duties = Distribute supplies to the departments that ordered them, collect empty crates, load, unload the supply shuttle...  
|duties = Distribute supplies to the departments that ordered them, collect empty crates, load, unload the supply shuttle...  
|guides = [[supply crates|List of Supply Crates]]
|guides = [[supply crates|List of Supply Crates]]
|quote = Yes, officer, this is totally for a bounty.
|quote = Thisss bounty isss more important that you trying to arressst me for B&E... DAMN IT WHO FUCKING KILLED AUTUMN AGAIN?!
}}
|age=18}}
Basically you load and unload crates, order things for people, deliver orders, make things with the autolathe and ghost-ride the MULE. It's fun and easy.
Basically you load and unload crates, order things for people, deliver orders, make things with the autolathe and ghost-ride the MULE. It's fun and easy.


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[[Revolution]]! First thing you need to do is deal with the [[QM]] and then it's all yours for the taking. It's preferable to get those [[sunglasses]] off and [[flash]] them, but if no head revolutionary is nearby or the [[QM]] is implanted, DO 'EM.
[[Revolution]]! First thing you need to do is deal with the [[QM]] and then it's all yours for the taking. It's preferable to get those [[sunglasses]] off and [[flash]] them, but if no head revolutionary is nearby or the [[QM]] is implanted, DO 'EM.
== Revenge of the Crates ==
== Revenge of the Crates ==
If you're a traitor, spawn a [[emag|Cryptographic Sequencer]] and you'll have easy access to just about [[Supply crates|anything you want]] - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked [[Autolathe]] can create .357 ammunition for traitor revolvers, handcuffs, and circular saws (powerful melee weapons). Be careful not to be caught ordering or making things you shouldn't be.
If you're a traitor, spawn a [[emag|Cryptographic Sequencer]] and you'll have easy access to just about [[Supply crates|anything you want]] - but make sure to grab a lighter or welding tool and burn those ordering forms. Make sure the cargo manifests and emagged crates are sent back on the shuttle. A hacked [[Autolathe]] can create various types of ammunition to fulfill your traitorous needs. Riot darts if you have a DonkSoft toy gun, .357 rounds if you have a Syndicate Revolver, and 10 mm rounds if you have a Stetchkin pistol. Be careful to keep an eye out for other people and [[Security Officer|Security]] while you perform these illicit activities, or your run may come to an end before it's even started.


Emagging the supply ordering console enables you to order [[Supply_crates|cheap special ops crates]] and [[Supply crates|Null Entry crates.]]
Emagging the supply ordering console enables you to order [[Supply_crates|cheap special ops crates]] and unlock special traitor bounties where you can sell specific items for TC!


Remember that the [[HoP]] oversees cargo, the HoP's office is right across the hall, and that the HoP's ID can give you all-access.
Remember that the [[HoP]] oversees cargo, the HoP's office is right across the hall, and that the HoP's ID can give you all-access.
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