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{{Lore_Revision}} | {{Lore_Revision}} | ||
{{RacePageHeader | {{RacePageHeader | ||
|headerbgcolor = green | |headerbgcolor = green | ||
|headerfontcolor = white | |headerfontcolor = white | ||
|genus = | |genus = Plantae Sapien | ||
|imagebgcolor = lightgray | |imagebgcolor = lightgray | ||
|img_generic = Phytosian.png | |img_generic = Phytosian.png | ||
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|specietype = PHYTOSIANS | |specietype = PHYTOSIANS | ||
|speciename = Phytosian | |speciename = Phytosian | ||
|homeworld = | |homeworld = Phytosia | ||
|central authority = TBD | |central authority = TBD | ||
|allowed command roles = [[Research Director]], [[Chief Medical Officer]] | |allowed command roles = [[Research Director]], [[Chief Medical Officer]] | ||
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=Roleplay= | =Roleplay= | ||
TBD | TBD | ||
=Gameplay= | =Gameplay= | ||
==Benefits== | ==Benefits== | ||
The most significant benefit of phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for phytosians to survive in for long periods without the area being lit externally. | The most significant benefit of phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for phytosians to survive in for long periods without the area being lit externally. | ||
* When thralled by a shadowling, phytosians lose their innate healing in light and damage from darkness, and instead regenerate slowly when within three tiles of a shadowling. | * When thralled by a shadowling, phytosians lose their innate healing in light and damage from darkness, and instead regenerate slowly when within three tiles of a shadowling. | ||
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* When inside of a mech, the overall damage regeneration of a phytosian is reduced, and toxin damage regeneration is cut in half. | * When inside of a mech, the overall damage regeneration of a phytosian is reduced, and toxin damage regeneration is cut in half. | ||
Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them. | Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them. | ||
==Drawbacks== | ==Drawbacks== | ||
Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present. | Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present. | ||
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If mood is enabled, a phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual. | If mood is enabled, a phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual. | ||
==Chemical Effects== | ==Chemical Effects== | ||
Phytosians have many unique reactions to fertilizers and other related reagents in their system. | Phytosians have many unique reactions to fertilizers and other related reagents in their system. | ||
*Plant-B-Gone deals toxin damage. | *Plant-B-Gone deals toxin damage. | ||
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*Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period. | *Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period. | ||
=Lore= | =Lore= | ||
TBD | TBD | ||
{{Jobs}} | {{Jobs}} | ||
[[Category:Lore]] | [[Category:Lore]] |
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