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(Changes Aloe.gif to Aloe_Drink.gif also, why is this a gif?) |
(someone should probably actually explain how drunkenness works vs booze power since they work off the same pseudo 0-100 scale but are completely different) |
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Some [[Guide to food|food]] and drink types will give a [[Mood|positive moodlet]] for 10 minutes if consumed within 15 minutes of the start of the shift. | Some [[Guide to food|food]] and drink types will give a [[Mood|positive moodlet]] for 10 minutes if consumed within 15 minutes of the start of the shift. | ||
===Strength=== | ===Strength=== | ||
A drink's strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied. | A drink's strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied. Negative strength will sober you up. | ||
A quick overview of what a drink will do to you. | A quick overview of what a drink will do to you. | ||
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|81-90 | |81-90 | ||
|Extremely high alcohol content | |Extremely high alcohol content | ||
|Heavy toxin damage, passing out. | |Heavy toxin damage, passing out. Removes the chance for surgeries to cause damage from lack of anesthetics. | ||
|- | |- | ||
|91-100 | |91-100 | ||
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|Swift death | |Swift death | ||
|} | |} | ||
===Basic Drink Ingredients=== | ===Basic Drink Ingredients=== | ||
{| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" border="1" align="center" cellspacing="0" cellpadding="2" |
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