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(Added some doctor tips that doctors need to start knowing jesus christ the zombies man they need to KNOW //Revisions as this page is my baby - Anvil) |
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===Burn Trauma=== | ===Burn Trauma=== | ||
The second most common type of damage is ''Burn Damage''. This is caused by a multitude of sources, from fire and inhospitably high (or low) temperatures to laser blasts to standing in space unprotected. Burn Damage visually manifests as grey streaks on a person's body, which can be hard to see on more thoroughly dressed up individuals. Burn damage is often treated by [[Guide_to_chemistry#Aiuri|Aiuri]] injections through the Sleeper Pods, or the application of [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] and other advanced medicines. Your starter First Aid Kit also has two packages of regenerative mesh inside it, which can be applied to injured areas to heal their Burn Damage with a short delay. | The second most common type of damage is ''Burn Damage''. This is caused by a multitude of sources, from fire and inhospitably high (or low) temperatures to laser blasts to standing in space unprotected. Burn Damage visually manifests as grey streaks on a person's body, which can be hard to see on more thoroughly dressed up individuals. Burn damage is often treated by [[Guide_to_chemistry#Aiuri|Aiuri]] injections through the Sleeper Pods, or the application of [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] and other advanced medicines. Your starter First Aid Kit also has two packages of regenerative mesh inside it, which can be applied to injured areas to heal their Burn Damage with a short delay. | ||
===Toxins and Poisons=== | ===Toxins and Poisons=== | ||
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods. | ''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods. | ||
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If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero. | If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero. | ||
===Suffocation and Asphyxiation=== | ===Suffocation and Asphyxiation=== | ||
The fourth kind of damage deals with oxygen and a lack thereof. ''Suffocation Damage'' often occurs when a patient is in critical health and is rendered unable to breathe as they bleed out, or it is caused by having entered into an air deficient environment, such as space. If a patient is suffocating, take a moment to identify the root source instead of merely treating the symptom. If the Health Analyzer shows that the patient has over 100 total damage, they are likely in critical condition and are dying. A quick injection of [[Guide_to_chemistry#Epinephrine|Epinephrine]] (which is contained in the emergency medical injector in your First Aid Kit) can help reduce the amount of Suffocation Damage they have, as well as typically preventing more from accumulating, allowing you to treat their other damage, or perform CPR to reduce their Suffocation Damage faster, and ultimately stabilize them. | The fourth kind of damage deals with oxygen and a lack thereof. ''Suffocation Damage'' often occurs when a patient is in critical health and is rendered unable to breathe as they bleed out, or it is caused by having entered into an air deficient environment, such as space. If a patient is suffocating, take a moment to identify the root source instead of merely treating the symptom. If the Health Analyzer shows that the patient has over 100 total damage, they are likely in critical condition and are dying. A quick injection of [[Guide_to_chemistry#Epinephrine|Epinephrine]] (which is contained in the emergency medical injector in your First Aid Kit) can help reduce the amount of Suffocation Damage they have, as well as typically preventing more from accumulating, allowing you to treat their other damage, or perform CPR to reduce their Suffocation Damage faster, and ultimately stabilize them. | ||
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Additional useful tools and medication can be purchased (for free with a Medical ID) from the [[Vending_machines#NanoMed_Plus|Medical Vending Machine]]s located in Medbay, such as the Handheld Crew Monitor, which allows you to observe the vital signs of all crew that have their jumpsuit Vitals Sensors engaged. | Additional useful tools and medication can be purchased (for free with a Medical ID) from the [[Vending_machines#NanoMed_Plus|Medical Vending Machine]]s located in Medbay, such as the Handheld Crew Monitor, which allows you to observe the vital signs of all crew that have their jumpsuit Vitals Sensors engaged. | ||
==Surgery== | ==Surgery== | ||
Every variant of Medical comes with an [[Operating Theatre]] attached to it. This room contains an operating table, a surgical procedures computer, a full set of surgery tools, and an anesthetic cabinet with tanks and masks. Surgery is an integral part of playing Medical Doctor, and you will often be expected to help reattach severed limbs, treat brain traumas, remove appendixes, or liposuction the fat off of overweight crew members. | Every variant of Medical comes with an [[Operating Theatre]] attached to it. This room contains an operating table, a surgical procedures computer, a full set of surgery tools, and an anesthetic cabinet with tanks and masks. Surgery is an integral part of playing Medical Doctor, and you will often be expected to help reattach severed limbs, treat brain traumas, remove appendixes, or liposuction the fat off of overweight crew members. | ||
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'''NOTE: CRYOGENIC TREATMENT WILL ''NOT'' HEAL ALL RACES. PRETERNIS WILL BE UNAFFECTED BY IT, AND SLIMEPEOPLE WILL BE HARMED BY THE FREEZING TEMPERATURE!''' | '''NOTE: CRYOGENIC TREATMENT WILL ''NOT'' HEAL ALL RACES. PRETERNIS WILL BE UNAFFECTED BY IT, AND SLIMEPEOPLE WILL BE HARMED BY THE FREEZING TEMPERATURE!''' | ||
==Emergency Triage== | ==Emergency Triage== | ||
If your patient is in critical condition, you have to work fast. Immediately apply epinephrine to prevent the patient from dying to Suffocation, then place medical gauze on any bleeding wounds, and take them to Medical if you aren't there already. Depending on the severity of their critical state, it is up to your discretion whether the Sleeper Pods or Cryogenics is where they need to go, though Cryogenics is recommended in these situations. If neither the Sleepers nor Cryogenics are available due to a power outage or something of that nature, you have to use what you have on-hand. If you have another person with you, have them begin CPR while you use your First Aid Kit to apply mesh or sutures to stabilize the individual. | If your patient is in critical condition, you have to work fast. Immediately apply epinephrine to prevent the patient from dying to Suffocation, then place medical gauze on any bleeding wounds, and take them to Medical if you aren't there already. Depending on the severity of their critical state, it is up to your discretion whether the Sleeper Pods or Cryogenics is where they need to go, though Cryogenics is recommended in these situations. If neither the Sleepers nor Cryogenics are available due to a power outage or something of that nature, you have to use what you have on-hand. If you have another person with you, have them begin CPR while you use your First Aid Kit to apply mesh or sutures to stabilize the individual. | ||
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If all these factors are met, then the patient will be brought back from death! However, this does not mean that death is no longer a concern. Instead, your patient will likely still be deep in critical condition, as a successful revival only removes a small amount of each damage type. They must quickly receive medical attention to be kept alive. Additionally, while the individual is dead, scan them with your Health Analyzer or your PDA to check how they died. If they have poison in their body, they will still have them there post revival, as chemicals remain in bodies after death, but do not metabolize. | If all these factors are met, then the patient will be brought back from death! However, this does not mean that death is no longer a concern. Instead, your patient will likely still be deep in critical condition, as a successful revival only removes a small amount of each damage type. They must quickly receive medical attention to be kept alive. Additionally, while the individual is dead, scan them with your Health Analyzer or your PDA to check how they died. If they have poison in their body, they will still have them there post revival, as chemicals remain in bodies after death, but do not metabolize. | ||
==Medibots and You== | ==Medibots and You== | ||
Medibots are a product of [[Robotics]], and can make your job much easier if applied correctly. | Medibots are a product of [[Robotics]], and can make your job much easier if applied correctly. | ||
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== Tips== | == Tips== | ||
*You can use a health analyzer on a body to see the time of death. | *You can use a health analyzer on a body to see the time of death. | ||
* Sutures and mesh have 15 uses, but only heal 10 damage each use. | *Sutures and mesh have 15 uses, but only heal 10 damage each use. | ||
*Raw carrots heal small amounts of eye damage. | *Raw carrots heal small amounts of eye damage. | ||
*Wearing earmuffs will slowly heal ear damage. | *Wearing earmuffs will slowly heal ear damage. | ||
*Wearing a blindfold will slowly heal eye damage. | *Wearing a blindfold will slowly heal eye damage. | ||
*You can clone people that have been turned into an alien, by extracting the alien's brain and shoving it into a human body. | *You can clone people that have been turned into an alien, by extracting the alien's brain and shoving it into a human body. | ||
*You can drag&drop people onto the Cryogenics Cells or the | *You can drag&drop people onto the Cryogenics Cells or the Sleepers. This will also close the tube/sleeper right away. | ||
*A fully upgraded Cloner negates clone damage and mental deficiencies. It can also clone suicides and husks. | *A fully upgraded Cloner negates clone damage and mental deficiencies. It can also clone suicides and husks. | ||
* The sleepers in medbay will show any chemical in the patient’s body, not just the chemicals you can inject them with. | *The sleepers in medbay will show any chemical in the patient’s body, not just the chemicals you can inject them with. | ||
*Showers (wrenched to be cold) work just as well as cryo, as long as you have Cryoxodone in your system. | *Showers (wrenched to be cold) work just as well as cryo, as long as you have Cryoxodone in your system. | ||
*An organ harvester is a useful machine for medical, and can be built to harvest organs from dead clones or other bodies. | |||
*Chemicals DO NOT metabolize while people are on a stasis bed. | |||
*To remove thralled or zombie infected parasites, you must surgically target the head with drapes for organ manipulation. | |||
*A surgical appendectomy requires you to target the target's groin with drapes. | |||
*Irradiated crewmembers should be placed under a shower as soon as possible to prevent their radiation from spreading. | |||
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