Wizard: Difference between revisions

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414 bytes added ,  15:03, 17 August 2021
Added wizard tips
(Adds info on whatever the fuck extradimensional beings are)
(Added wizard tips)
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|quote = Enough talk, weakling. EI NATH!
|quote = Enough talk, weakling. EI NATH!
}}
}}
[[File:Wizardship.jpg|250px|thumb|alt=Wizard's Ship|The Wizard's Ship]]<br>
[[File:Wizardship.jpg|250px|thumb|alt=Wizard's Ship|The Wizard's Ship]]<br>
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. I would like to inform you that I am the noble leader of the Wizards Federation.
Crew members of SS13, I offer you my sincerest greetings. My name is of no matter, but if you must call me something, you may call me The QuarterWizard. I would like to inform you that I am the noble leader of the Wizards Federation.
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Do everything in your power to keep your skirt on. Hurl spells, throw rocks, shout hurtful names at them. Whatever you do, don't let them touch the clothes.
Do everything in your power to keep your skirt on. Hurl spells, throw rocks, shout hurtful names at them. Whatever you do, don't let them touch the clothes.
===Preparation===
===Preparation===
You start on board a Wizard Ship. You have 10 spell points to spend.
You start on board a Wizard Ship. You have 10 spell points to spend.
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Additionally, you can remotely view the station using your camera consoles. Looking for a good entry point is crucial to beginning your one-man invasion in style.
Additionally, you can remotely view the station using your camera consoles. Looking for a good entry point is crucial to beginning your one-man invasion in style.
===Min-Maxing===
===Min-Maxing===
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown.  
You can take any of your spells multiple times to upgrade them, generally giving them a lower cooldown.  
==Spells and Artifacts==
==Spells and Artifacts==
===Offensive===
===Offensive===
Spells and items geared towards debilitating and destroying. You can reduce the cooldown by spending more points on the spell.
Spells and items geared towards debilitating and destroying. You can reduce the cooldown by spending more points on the spell.
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|-
|-
|[[File:GrayCrate.png|64px]]||Rune Crate||A wizard specialized in runecrafting is offering two chests full of runes! The problem is, he mixed up the contents of them so you won't know what you will get! Can include:
|[[File:GrayCrate.png|64px]]||Rune Crate||A wizard specialized in runecrafting is offering two chests full of runes! The problem is, he mixed up the contents of them so you won't know what you will get! Can include:
[[File:Icycle-rune.gif|64px]]'''Icicle Rune:''' This obsidian rune has the ability to shoot icicles out of it. You do not want to hit yourself with it.<br>
[[File:Icycle-rune.gif|64px]]'''Icicle Rune:''' This obsidian rune has the ability to shoot icicles out of it. You do not want to hit yourself with it.<br>
[[File:Mutation-rune.gif|64px]]'''Mutation Rune:''' This rune has the ability to mutate the target. Be careful, you don't want to mutate right?<br>
[[File:Mutation-rune.gif|64px]]'''Mutation Rune:''' This rune has the ability to mutate the target. Be careful, you don't want to mutate right?<br>
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|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10
|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10
|}
|}
===Defensive===
===Defensive===
Spells and items geared towards improving your survivability or reducing foes' ability to attack. You can reduce the cooldown by spending more points on the spell.
Spells and items geared towards improving your survivability or reducing foes' ability to attack. You can reduce the cooldown by spending more points on the spell.
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|-
|-
|[[File:Soulstone Belt.png|64px]]||Wand Assortment||A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes:
|[[File:Soulstone Belt.png|64px]]||Wand Assortment||A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes:
[[File:Wand of healing.gif|64px]] '''Wand of Healing:''' This wand uses healing magics to heal the living and revive the dead. Rarely utilized within the Wizard Federation, for some reason.<br>
[[File:Wand of healing.gif|64px]] '''Wand of Healing:''' This wand uses healing magics to heal the living and revive the dead. Rarely utilized within the Wizard Federation, for some reason.<br>
[[File:Wand of polymorph.gif|64px]] '''Wand of Polymorph:''' For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!<br>
[[File:Wand of polymorph.gif|64px]] '''Wand of Polymorph:''' For when you just need a change. Be careful if using on yourself, as many potential forms lack arms to wield the wand!<br>
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|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level.||2||✓||80/75
|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level.||2||✓||80/75
|}
|}
===Mobility===
===Mobility===
Spells and items geared towards improving your ability to move. It is a good idea to take at least one. You can reduce the cooldown by spending more points on the spell.
Spells and items geared towards improving your ability to move. It is a good idea to take at least one. You can reduce the cooldown by spending more points on the spell.
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|[[File:Wizard_whistle.png|64px]]||Warp Whistle||A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use.||1||✗||
|[[File:Wizard_whistle.png|64px]]||Warp Whistle||A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use.||1||✗||
|}
|}
===Assistance===
===Assistance===
Spells and items geared towards bringing in outside forces to aid you or improving upon your other items and abilities. You can reduce the cooldown by spending more points on the spell.
Spells and items geared towards bringing in outside forces to aid you or improving upon your other items and abilities. You can reduce the cooldown by spending more points on the spell.
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|[[File:Bloodvial.gif|64px]]||Bottle of Tickles||A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permamently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon's death. Chaotic, but not ultimately damaging. The crew's reaction to the other hand could be very destructive.||1||✗||
|[[File:Bloodvial.gif|64px]]||Bottle of Tickles||A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permamently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon's death. Chaotic, but not ultimately damaging. The crew's reaction to the other hand could be very destructive.||1||✗||
|}
|}
===Rituals===
===Rituals===
These powerful spells change the very fabric of reality. Not always in your favour.
These powerful spells change the very fabric of reality. Not always in your favour.
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|Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4
|Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4
|}
|}
==Faithful Apprentice==
==Faithful Apprentice==
You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has the wizard role enabled and spawn them as your assistant. If no ghosts are available when the contact is used, it will remain usable until one is found. If you do keep yours around note that contracts can be used by non-wizards too. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.
You can select an artifact contract from your spellbook which will allow you to solicit the assistance of a <s>helpful</s> apprentice wizard. Using this contract will select a ghost who has the wizard role enabled and spawn them as your assistant. If no ghosts are available when the contact is used, it will remain usable until one is found. If you do keep yours around note that contracts can be used by non-wizards too. If you change your mind, you can click on your spellbook with an unused contract to refund your spent spell point. When you use the contract you are able to choose from four sets of two spells for the apprentice to learn.
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Remember that your survival is paramount! The round doesn't end if your apprentice dies, but do try to keep him alive.
Remember that your survival is paramount! The round doesn't end if your apprentice dies, but do try to keep him alive.
==The AI and You!==
==The AI and You!==
'''NOTICE: THE WIZ IS HUMAN''' (unless he is a [[lizardperson|lizard wizard]] or a [[Skeleton]])
'''NOTICE: THE WIZ IS HUMAN''' (unless he is a [[lizardperson|lizard wizard]] or a [[Skeleton]])
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'''After that, the AI will be very nice to you, and serve you, his master.'''
'''After that, the AI will be very nice to you, and serve you, his master.'''
==A Friendly Wizard==
==A Friendly Wizard==
So you've been made a wizard but don't feel like going on a murderboner and would rather live peacefully among the crew? No problem! The staff are usually very friendly towards wizards [CITATION VERY MUCH NEEDED] if they announce themselves to be friendly and the AI is programmed not to harm them. So pop over to the HoP escorted by the Captain/HoS and request to be part of the station! Who knows, maybe you can be the Janitor! Just remember that you are by law and backstory an enemy of Nanotrasen. Don't get mad when some magic-hating sociopath tries to kill you. They'll try.
So you've been made a wizard but don't feel like going on a murderboner and would rather live peacefully among the crew? No problem! The staff are usually very friendly towards wizards [CITATION VERY MUCH NEEDED] if they announce themselves to be friendly and the AI is programmed not to harm them. So pop over to the HoP escorted by the Captain/HoS and request to be part of the station! Who knows, maybe you can be the Janitor! Just remember that you are by law and backstory an enemy of Nanotrasen. Don't get mad when some magic-hating sociopath tries to kill you. They'll try.
==Suggested Starting Loadouts==
==Suggested Starting Loadouts==
Your first time playing as a Wizard can be disorientating and very hard, but also demanding. Just figuring out what spells to take is half the gamemode onto itself, the other half is utilising those spells. As such this section will detail some basic, but robust, starting Wizard loadouts.
Your first time playing as a Wizard can be disorientating and very hard, but also demanding. Just figuring out what spells to take is half the gamemode onto itself, the other half is utilising those spells. As such this section will detail some basic, but robust, starting Wizard loadouts.


You only get five spells to chose, meaning your spell loadout will be limited. So don't overspecialise.
You only get five spells to chose, meaning your spell loadout will be limited. So don't overspecialise.
==='''Stock'''===
==='''Stock'''===
*Magic Missile
*Magic Missile
*Disintegrate
*Disintegrate
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*Blink
*Blink
*Knock
*Knock
A basic, but robust set up. Gives you good offensive and defensive capabilities that favour hit and run attacks.  
A basic, but robust set up. Gives you good offensive and defensive capabilities that favour hit and run attacks.  


Using Ethereal Jaunt to launch a ambush, then using Magic Missiles to grant you a effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer a effective fallback to escaping a bad situation or if you screw up.
Using Ethereal Jaunt to launch a ambush, then using Magic Missiles to grant you a effective area stun attack while Disintegrate lets you quickly dispatch a single target. Blink and Knock offer a effective fallback to escaping a bad situation or if you screw up.
==='''Offensive'''===
==='''Offensive'''===
*Magic Missile
*Magic Missile
*Disable Technology
*Disable Technology
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*Disintegrate OR Fireball
*Disintegrate OR Fireball
*Blink
*Blink
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat.
Heavily oriented around attacking and killing the crew, you suffer from very little defensive spells, thus relying on being robust enough to kill anyone before they become a threat.


This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.
This loadout focuses on Magic Missiles and Mutate in order to kill, as well as either Disintegrate or Fireball to help deliver the coup de grâce. Disable Technology is effective in sapping all energy from Security Officers weapons while Blink offers a small defensive spell to get out of a bad spot.
==='''Defensive'''===
==='''Defensive'''===
*Magic Missile
*Magic Missile
*Teleport
*Teleport
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*Blink
*Blink
*Smoke OR offensive spell
*Smoke OR offensive spell
This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.
This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use.
==='''Stealth'''===
==='''Stealth'''===
'''CHOOSE A REALISTIC NAME.'''
'''CHOOSE A REALISTIC NAME.'''


No Robes
No Robes
*Fireball
*Fireball
*Knock
*Knock
*Mind Swap
*Mind Swap
*2x Free Robeless Spells
*2x Free Robeless Spells
A dangerous and advanced loadout, this set up relies on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks.
A dangerous and advanced loadout, this set up relies on stealth, evasion and confusion to get the job done. However this can prove effective in avoiding getting shot and pulling of outrageous tasks.


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These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can.  
These loadouts are meant as a general guide on a simple loadout to use. We highly recommend you experiment with any spell combination when you can.  
==Tips==
==Tips==
*While knocked down, you can still change your "facing" direction by clicking on a tile or at-tempting to move. This means you can aim fireball while knocked down.
*While knocked down, you can still change your "facing" direction by clicking on a tile or at-tempting to move. This means you can aim fireball while knocked down.
*Someone in the "Unconcious" state can be instantly Soul Sharded, regardless of health. Anyone under 50% HP can be KO'd by a briefcase with 100% reliability. See that assistant that burned himself to shit on the door? Briefcase bonk, shard.
*Someone in the "Unconcious" state can be instantly Soul Sharded, regardless of health. Anyone under 50% HP can be KO'd by a briefcase with 100% reliability. See that assistant that burned himself to shit on the door? Briefcase bonk, shard.
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*The wizard's Knock spell opens bolted doors too.
*The wizard's Knock spell opens bolted doors too.
*The staff of change works on AIs.
*The staff of change works on AIs.
*Fire balling someone with anti magic will stun and blind you.
*Trying to use disintegrate for someone with anti magic will decapitate your arm and do nothing for the victim.
*You can not jaunt over tiles that were sprayed with holy water.
*If you're going to use the rod form it is almost required that you bring some form of space immunity may that be necromancy or a gem encrusted hard suit because at some point it will land you in space.




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{{Antagonists}}
{{Antagonists}}
[[Category: Jobs]]  
[[Category: Jobs]]
[[Category:Game Modes]]
[[Category:Game Modes]]
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