Surgery: Difference between revisions

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4 bytes removed ,  12:08, 2 August 2021
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(→‎DNA recovery: alien dna recovery)
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*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.'''
=Procedures requiring no research or computer=
=Procedures requiring no research or computer=
==Organ Manipulation==
==Organ Manipulation==
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|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%)  
|-
|-
| colspan="2" |Step 7: '''Cyborg limb''': Augment the limb
| colspan="2" |Step 6: '''Cyborg limb''': Augment the limb
|}
|}
==Cavity Implant==
==Cavity Implant==
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|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
== Patch Wounds/Treat Burns ==
== Patch Wounds/Treat Burns ==
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated.
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|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Alien DNA recovery==
==Alien DNA recovery==
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.
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|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%)
|}
|}
==Revival==
==Revival==
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology.
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology.

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