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(→DNA recovery: alien dna recovery) |
m (Changes step number typo) |
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*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied. | *Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied. | ||
'''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.''' | '''To abort a surgery, hold a cautery in one hand and drapes in the other, and use the drapes on the patient.''' | ||
=Procedures requiring no research or computer= | =Procedures requiring no research or computer= | ||
==Organ Manipulation== | ==Organ Manipulation== | ||
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|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | |Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | ||
|- | |- | ||
| colspan="2" |Step | | colspan="2" |Step 6: '''Cyborg limb''': Augment the limb | ||
|} | |} | ||
==Cavity Implant== | ==Cavity Implant== | ||
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|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
== Patch Wounds/Treat Burns == | == Patch Wounds/Treat Burns == | ||
Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated. | Patch Wounds will heal a body part of brute damage. Treat Burns will heal a body part of burn damage. Useful for allowing a body to be defibrillated. | ||
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|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
==Alien DNA recovery== | ==Alien DNA recovery== | ||
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms. | An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms. | ||
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|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
==Revival== | ==Revival== | ||
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology. | The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.<br> If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying [[Guide_to_chemistry#Synthflesh|synthflesh]] or performing [[#Reconstruction|Reconstruction]] beforehand. Requires the "Experimental Surgery" technology. |
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