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==.s '''MEDIC!'''== | ==.s '''MEDIC!'''== | ||
As the brig physician, your main priority is to keep personnel in the brig alive and healthy, be it a prisoner who broke into the caps office or an officer that got jumped by a traitor. When the round starts, you have more than enough tools to fix common ailments and wounds, but you probably encounter stuff that the brig infirmary cant treat. If you find an medical issue that you are unable to fix in the infirmary, you should consult the warden or Head of Security if you can take them to the medbay if they are a prisoner, or walk them there if they are security personnel. | As the brig physician, your main priority is to keep personnel in the brig alive and healthy, be it a prisoner who broke into the caps office or an officer that got jumped by a traitor. When the round starts, you have more than enough tools to fix common ailments and wounds, but you probably encounter stuff that the brig infirmary cant treat. If you find an medical issue that you are unable to fix in the infirmary, you should consult the warden or Head of Security if you can take them to the medbay if they are a prisoner, or walk them there if they are security personnel. | ||
==Tools of the trade== | |||
When you start as a Brig Physician, you start with pleanty of tools to fix up scrapes and minor burns, as well as some other equipment: | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable" | ||
! scope="col" style="background-color:#af6366;" width=200|Item | ! scope="col" style="background-color:#af6366;" width=200|Item | ||
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|} | |} | ||
In addition to your starting equipment, there is other helpful tools found in your locker that can help you preform your other duties | In addition to your starting equipment, there is other helpful tools found in your locker that can help you preform your other duties: | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable" | ||
! scope="col" style="background-color:#af6366;" width=200|Item | ! scope="col" style="background-color:#af6366;" width=200|Item | ||
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![[File:N2Otank.png|32px]]<br>Anesthetic Tank/Medical Mask | ![[File:N2Otank.png|32px]]<br>Anesthetic Tank/Medical Mask | ||
|A useful tool to have for surgery to reduce flinching or to keep an unruly prisoner under while transporting them. | |A useful tool to have for surgery to reduce flinching or to keep an unruly prisoner under while transporting them. | ||
|} | |||
And finally, in your room are machines and creates full of stuff to help you fix up prisoners or officers: | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable" | |||
! scope="col" style="background-color:#af6366;" width=200|Item | |||
! scope="col" class="unsortable" style="background-color:#af6366;" |Description | |||
|- | |||
![[File:Optable.png|32px]]/[[File:Utatul.png|32px]]<br>[[Operating Table]]/[[Operating Computer]] | |||
|Todo | |||
|- | |||
![[File:Sleeper.gif|32px]]<br>[[Sleeper]] | |||
|Todo | |||
|- | |||
![[File:Wallmed.png|32px]]<br>Nanomed | |||
|Todo | |||
|- | |||
![[File:Freezer crate.png|32px]]<br>Blood Freezer | |||
|Todo | |||
|- | |||
![[File:Morguetray.png|32px]]<br>Morgue Tray | |||
|Todo | |||
|} | |} | ||
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Will describe the medical issues many common antags can cause to security and how to fix them. Curently it is a bit long and I will trim/compact it. | Will describe the medical issues many common antags can cause to security and how to fix them. Curently it is a bit long and I will trim/compact it. | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#e3c9ca;" class="wikitable sortable" | ||
! scope="col" style="background-color:#af6366;" width=200| | ! scope="col" style="background-color:#af6366;" width=200|Antagonist | ||
! scope="col" class="unsortable" style="background-color:#af6366;" | | ! scope="col" class="unsortable" style="background-color:#af6366;" |Possible Health Risks/Treatments | ||
|- | |- | ||
![[File:Traitor.png|64px|link=Traitor]][[File:Generic nukesyndie.png|64px|link=Syndicate guide]]<br>[[Traitor|Traitors]]/[[Syndicate guide|Nuclear Operatives]] | ![[File:Traitor.png|64px|link=Traitor]][[File:Generic nukesyndie.png|64px|link=Syndicate guide]]<br>[[Traitor|Traitors]]/[[Syndicate guide|Nuclear Operatives]] | ||
| | |Due to the many different types of equipment they can have, syndicate agents will usually bring many health risks. Stay on your toes and be prepared for anything from mind control to bad diseases to explosives. When [[Syndicate guide|Nuclear Operatives]] are found, you should follow officers and be prepared to treat them. | ||
|- | |- | ||
![[File:Changeling.gif|64px|link=Changeling]]<br>[[Changeling|Changelings]] | ![[File:Changeling.gif|64px|link=Changeling]]<br>[[Changeling|Changelings]] | ||
| | |Changelings can be a pain if not handled well. If one is found, you should ask science to research better surgeries and ask the chemists for [[Rezadone]] to fix absorbed officers. If one is found to be using a cryogenic stinger, you should get coffee to help those stung. If one is in custody, remember that they can still sting people and use other abilities to escape. Also, remember that they can survive without their brain and can revive when dead, so borging and many other forms of execution are not permanent or wont work. | ||
|- | |- | ||
![[File:Cultist.png|64px|link=Cult magic]][[File:Servant of ratvar.png|64px|link=Clockwork Cult]]<br>[[Cult magic|Blood]]/[[Clockwork Cult|Clockwork]] Cultist | ![[File:Cultist.png|64px|link=Cult magic]][[File:Servant of ratvar.png|64px|link=Clockwork Cult]]<br>[[Cult magic|Blood]]/[[Clockwork Cult|Clockwork]] Cultist | ||
| | |If a cult has been confirmed to have taken root at the station, you should contact the chaplain, if there is one, and get them to make holy water. Once that is done, you should help the chaplain with de-converting cultists and mindshielding them. If the situation becomes dire, you should help recover officers and quickly revive them so they can continue fighting. | ||
|- | |- | ||
![[File:Malf AI.gif|64px|link=Guide_to_malfunction]]<br>[[Guide_to_malfunction|Malfunctioning AI]] | ![[File:Malf AI.gif|64px|link=Guide_to_malfunction]]<br>[[Guide_to_malfunction|Malfunctioning AI]] | ||
| | |If the AI has been found to be malfunctioning or subverted and the station has not been plasma flooded, weld your vents and wear internals as, chances are, it will be plasma flooded soon. If you are being plasma flooded and the room you are in already has plasma in it, you should turn off the lights so they don't ignite it and you should seek a place without plasma. If you can, go grab or ask an engineer/officer to grab portable air scrubber to scrub out the plasma in the brig. If you are being NO2 flooded, put on your internals and find others who are asleep and put on their internals. If security is fighting the AI, you should follow them and pull them to safety if they are downed and keep the borgs away from them. Remember, borgs can self-destruct even when stunned, so be careful to not let security get gibbed. | ||
|- | |- | ||
![[File:Assistant.png|64px|link=Revolution]][[File:Mobster.png|64px|link=Gang War]]<br>[[Revolution|Revolutionaries]]/[[Gang War|Gangs]] | ![[File:Assistant.png|64px|link=Revolution]][[File:Mobster.png|64px|link=Gang War]]<br>[[Revolution|Revolutionaries]]/[[Gang War|Gangs]] | ||
| | |If Revolutionaries and Gangs are found, keep an eye on the officers and heads and make sure they are ok. Assist them in handing out mindshields to the masses. If you don't have a mindshield on hand and need to deconvert a revolutionary, you can apply a blunt object to the head to remind them of their loyalties, though this method is not the best for the patents brain. Remember, even though you start with a mindshield, crafty revolutionaries or gangs can still convert you and your brig access and flash protection make you a big target. | ||
|- | |- | ||
![[File:Generic wizard.png|64px|link=Wizard]]<br>[[Wizard|Wizards]] | ![[File:Generic wizard.png|64px|link=Wizard]]<br>[[Wizard|Wizards]] | ||
| | |This is your worst nightmare. Even experienced Chef Medical Officers have issues with treating those who have been harmed by their powerful magics. If you have found an officer who has been affected with a wizards spell, chances are they have something that is either very hard to cure or impossible to cure. If you get overwhelmed, be sure to ask the CMO for help, that is if they haven't been turned into a butterfly. | ||
|- | |- | ||
![[File:Shadowbeing.png|64px|link=Shadowling]][[File:Darkspawn.png|64px|link=Darkspawn]]<br>[[Shadowling|Shadowlings]]/[[Darkspawn]]/[[Nightmare]] | ![[File:Shadowbeing.png|64px|link=Shadowling]][[File:Darkspawn.png|64px|link=Darkspawn]]<br>[[Shadowling|Shadowlings]]/[[Darkspawn]]/[[Nightmare]] |
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