Wiki Staff
6,460
edits
(→Cyborg Upgrades: updates the upgrades) |
(→Bots: small tweaks and makes drone layout better) |
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==Bots== | ==Bots== | ||
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really | As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create. | ||
All bots can also be made through the crafting menu[[File:Crafting menu.png]]. This can save a lot of time during construction, especially if Robotics is busy! | |||
You can '''rename incomplete bots''' by using a pen on them! | |||
====Medibot==== | ====Medibot==== | ||
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly. | Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly. | ||
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|tools= | |tools= | ||
|materials= | |materials= | ||
* 1x [[File:Cyborg_right_arm.png]] | *1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right) | ||
* 1x [[File:SMed.png|Med-kit]]Med-kit (empty, any color) | *1x [[File:SMed.png|Med-kit]]Med-kit (empty, any color) | ||
* 1x [[File:Healthanalyzer.png]]Health Analyzer | *1x [[File:Healthanalyzer.png]]Health Analyzer | ||
* 1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x [[File:Prox_Sensor.png]]Proximity Sensor | ||
|steps= | |steps= | ||
# Attach the | #Attach the cyborg arm to an empty [[Med-kit]]. The color of the Med-kit will affect the color of the Medibot. | ||
#Add a [[Medical Analyzer]]. | |||
# Add a [[Medical Analyzer]]. | #Insert the [[Proximity Sensor]] and your Medibot is ready! | ||
# Insert the [[Proximity Sensor]] and your Medibot is ready! | |||
}} | }} | ||
====Cleanbot==== | ====Cleanbot==== | ||
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|tools= | |tools= | ||
|materials= | |materials= | ||
* 1x [[File:Bucket.png]]Bucket | *1x [[File:Bucket.png]]Bucket | ||
* 1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x [[File:Prox_Sensor.png]]Proximity Sensor | ||
* 1x [[File:Cyborg_left_arm.png]] | *1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right) | ||
|steps= | |steps= | ||
# | #Attach the [[Proximity Sensor]] to a bucket (printable from the [[Autolathe]]). | ||
#Attach a cyborg arm and your Cleanbot is ready! | |||
# Attach a | |||
}} | }} | ||
====Floorbot==== | ====Floorbot==== | ||
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|tools= | |tools= | ||
|materials= | |materials= | ||
* 1x [[File:BlueToolbox.png]]Any toolbox | *1x [[File:BlueToolbox.png]]Any toolbox | ||
* 10x [[File:Floor_Tiles.png]]Floor Tile | *10x [[File:Floor_Tiles.png]]Floor Tile | ||
* 1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x [[File:Prox_Sensor.png]]Proximity Sensor | ||
* 1x [[File:Cyborg_left_arm.png]] | *1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right) | ||
|steps= | |steps= | ||
# Attach | #Attach the [[Floor tile]]s to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]]. | ||
# Add the [[Proximity Sensor]]. | #Add the [[Proximity Sensor]]. | ||
# Insert a | #Insert a cyborg arm and your Floorbot is ready! | ||
}} | }} | ||
====Firebot==== | ====Firebot==== | ||
This lil guy will scoot around and try his best to extinguish burning people and gases around him. | This lil guy will scoot around and try his best to extinguish burning people and gases around him. If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire. | ||
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire. | |||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=Firebot | |name=Firebot | ||
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|tools= | |tools= | ||
|materials= | |materials= | ||
* 1x [[File:Extinguisher.png]]Fire Extinguisher | *1x [[File:Extinguisher.png]]Fire Extinguisher | ||
* 1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x [[File:Prox_Sensor.png]]Proximity Sensor | ||
* 1x [[File:Fire_Helmet.png]]Fire Helmet | *1x [[File:Fire_Helmet.png]]Fire Helmet | ||
* 1x [[File:Cyborg_right_arm.png]] | *1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right) | ||
|steps= | |steps= | ||
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Extinguisher.png]][[Fire Extinguisher]]. | #[[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Extinguisher.png]][[Fire Extinguisher]]. | ||
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. | #[[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. | ||
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready. | #[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready. | ||
}} | }} | ||
====Honkbot==== | ====Honkbot==== | ||
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|tools= | |tools= | ||
|materials= | |materials= | ||
* 1x [[File:Cardboard.png]]Cardboard | *1x [[File:Cardboard.png]]Cardboard | ||
* 1x [[File:Stamp-clown.png]]Clown Stamp | *1x [[File:Stamp-clown.png]]Clown Stamp | ||
* 1x [[File:Bike horn.png]]Bike Horn | *1x [[File:Bike horn.png]]Bike Horn | ||
* 1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x [[File:Prox_Sensor.png]]Proximity Sensor | ||
* 1x [[File:Cyborg_left_arm.png]] | *1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right) | ||
|steps= | |steps= | ||
# [[File:Stamp-clown.png]]Stamp a piece of cardboard with the clown stamp | #[[File:Stamp-clown.png]]Stamp a piece of cardboard with the clown stamp (you may need a clown for this step). | ||
# [[File:Cyborg_left_arm.png]]Insert a | #[[File:Cyborg_left_arm.png]]Insert a Cyborg arm. | ||
# [[File:Prox_Sensor.png]]Add a [[Proximity Sensor]]. | #[[File:Prox_Sensor.png]]Add a [[Proximity Sensor]]. | ||
# [[File:Bike horn.png]]Add a Bike Horn | #[[File:Bike horn.png]]Add a Bike Horn. | ||
}} | }} | ||
====[[Securitron]]==== | ====[[Securitron]]==== | ||
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked. | Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked. | ||
Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright. | |||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=Securitron | |name=Securitron | ||
|img=Securitron.gif | |img=Securitron.gif | ||
|tools= | |tools= | ||
* [[File:Welder.png]]Welding Tool | *[[File:Welder.png]]Welding Tool | ||
|materials= | |materials= | ||
* 1x [[File:Signaler.png]]Remote Signaling Device | *1x [[File:Signaler.png]]Remote Signaling Device | ||
* 1x [[File:Helmet.png]]Helmet | *1x [[File:Helmet.png]]Helmet | ||
* 1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x [[File:Prox_Sensor.png]]Proximity Sensor | ||
* 1x [[File:Cyborg_right_arm.png]] | *1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right) | ||
* 1x [[File:StunBaton.gif]]Stun Baton | *1x [[File:StunBaton.gif]]Stun Baton | ||
|steps= | |steps= | ||
# Use a [[Remote Signaling Device]] on a [[Helmet]]. | #Use a [[Remote Signaling Device]] on a [[Helmet]]. | ||
# [[Welding Tool|Weld]] them together | #[[Welding Tool|Weld]] them together. | ||
# Add a [[Proximity Sensor]]. | #Add a [[Proximity Sensor]]. | ||
# Insert a | #Insert a Cyborg arm. | ||
# Toss in a [[Stun Baton]] and your Securitron is ready! | #Toss in a [[Stun Baton]] and your Securitron is ready! | ||
}} | }} | ||
====General Beepsky==== | ====General Beepsky==== | ||
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across. | This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across. | ||
Unlike normal Securitrons, General Beepsky can deflect projectiles with | Unlike normal Securitrons, General Beepsky can deflect projectiles with its eswords. Its only true weakness is an EMP. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=General Beepsky | |name=General Beepsky | ||
|img=GeneralBeepsky.png | |img=GeneralBeepsky.png | ||
|tools= | |tools= | ||
* [[File:Welder.png|Welding Tool]]Welding Tool | *[[File:Welder.png|Welding Tool]]Welding Tool | ||
* [[File:Wrench.png|Wrench|link=Wrench]]Wrench | *[[File:Wrench.png|Wrench|link=Wrench]]Wrench | ||
|materials= | |materials= | ||
* 1x [[File:Signaler.png]]Remote Signaling Device | *1x [[File:Signaler.png]]Remote Signaling Device | ||
* 1x [[File:Helmet.png]]Helmet | *1x [[File:Helmet.png]]Helmet | ||
* 1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x [[File:Prox_Sensor.png]]Proximity Sensor | ||
* 1x [[File:Cyborg_left_arm.png]] | *1x [[File:Cyborg_left_arm.png]]Cyborg Arm (left or right) | ||
* 4x [[File:ESword.png]]Energy Sword | *4x [[File:ESword.png]]Energy Sword | ||
|steps= | |steps= | ||
# Use a [[Remote Signaling Device]] on a [[Helmet]]. | #Use a [[Remote Signaling Device]] on a [[Helmet]]. | ||
# [[Welding Tool|Weld]] them together | #[[Welding Tool|Weld]] them together. | ||
# Add a [[Proximity Sensor]]. | #Add a [[Proximity Sensor]]. | ||
# Insert a | #Insert a Cyborg arm. | ||
# Use a [[Wrench]] to adjust the arm slots for extra weapons. | #Use a [[Wrench]] to adjust the arm slots for extra weapons. | ||
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim. | #Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim. | ||
}} | }} | ||
====[[ED-209]]==== | ====[[ED-209]]==== | ||
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Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack. | Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack. | ||
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. | |||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=ED-209 | |name=ED-209 | ||
|img=Ed209.png | |img=Ed209.png | ||
|tools= | |tools= | ||
* [[File:Welder.png|Welding Tool]] | *[[File:Welder.png|Welding Tool]]Welding Tool | ||
* [[File:Screwdriver_tool.png]]Screwdriver | *[[File:Screwdriver_tool.png]]Screwdriver | ||
|materials= | |materials= | ||
* 1x [[File:Cyborg_endoskeleton.png]]Cyborg Endoskeleton | *1x [[File:Cyborg_endoskeleton.png]]Cyborg Endoskeleton | ||
* 1x [[File:Metal.png]]Metal | *1x [[File:Metal.png]]Metal | ||
* 2x [[File:Cyborg_left_leg.png|Cyborg Leg]]Cyborg Leg | *2x [[File:Cyborg_left_leg.png|Cyborg Leg]]Cyborg Leg | ||
* 1x [[File:Armor.png|Body Armor]] Security Vest or [[File:Redtagarmor.png]][[File:Bluetagarmor.png]]Tag armour | *1x [[File:Armor.png|Body Armor]]Security Vest ''or'' [[File:Redtagarmor.png]][[File:Bluetagarmor.png]]Tag armour | ||
* 1x [[File:Helmet.png]] Helmet or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]]Tag helm | *1x [[File:Helmet.png]]Helmet or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]]Tag helm | ||
* 1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x[[File:Prox_Sensor.png]]Proximity Sensor | ||
* 1x [[File:CableCoils.png|Cable Coil]]Cable | *1x [[File:CableCoils.png|Cable Coil]]Cable | ||
* 1x [[File:DRAGnet.png|DRAGnet]] DRAGnet or [[File:Redtag.png]][[File:Bluetag.png]]Tag Laser | *1x [[File:DRAGnet.png|DRAGnet]]DRAGnet ''or'' [[File:Redtag.png]][[File:Bluetag.png]]Tag Laser | ||
* 1x [[File:Power_cell.png]]Power Cell | *1x [[File:Power_cell.png]]Power Cell | ||
|steps= | |steps= | ||
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator. | #[[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator. | ||
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it. | #[[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it. | ||
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two | #[[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Cyborg legs. | ||
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]] or | #[[File:Armor.png|Body Armor]] Add a [[Body Armor]] ''or'' [[File:Redtagarmor.png]][[File:Bluetagarmor.png]] Laser Tag Armors. | ||
# [[File:Welder.png|Welding Tool]] Weld everything together | #[[File:Welder.png|Welding Tool]] Weld everything together. | ||
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]] or | #[[File:Helmet.png|Helmet]] Add in a security [[Helmet]] or [[File:Redtaghelm.png]][[File:Bluetaghelm.png]] Laser Tag Helmets. | ||
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly | #[[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly. | ||
# [[File:CableCoils.png|Cable Coil]] Insert wires | #[[File:CableCoils.png|Cable Coil]] Insert wires. | ||
# [[File:DRAGnet.png|DRAGnet]] Add a | #[[File:DRAGnet.png|DRAGnet]] Add a DRAGnet or [[File:Redtag.png]][[File:Bluetag.png]] Laser Tag Lasers. | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Secure it with a [[Screwdriver]] | #[[File:Screwdriver_tool.png|Screwdriver]] Secure it with a [[Screwdriver]]. | ||
# [[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete! | #[[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete! | ||
}} | }} | ||
====[[ | ====[[Drone]]==== | ||
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round. | A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round. | ||
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. | {{GeneralConstruction | ||
|name=Drone | |||
|img=Generic drone.png | |||
|tools= | |||
|materials= | |||
*1x [[File:Power_cell.png]]Power Cell | |||
*1x [[File:Flash.gif|Flash]]Flash | |||
*1x [[File:Crowbar.png|Crowbar]]Crowbar | |||
*1x [[File:Wrench.png|Wrench]]Wrench | |||
*1x [[File:CableCoils.png]]Cable Coil | |||
*1x [[File:Screwdriver_tool.png|Screwdriver]]Screwdriver | |||
*1x [[File:Multitool.png|Multitool]]Multitool | |||
*1x [[File:Welder.png|Welding Tool]]Welding Tool | |||
*1x [[File:Wirecutters.png|Wirecutters]]Wirecutters | |||
*1x [[File:Backpack.png]]Backpack ''or'' Dufflebag ''or'' Satchel | |||
*5x [[File:Metal_r.png|Plasteel]]Plasteel sheets | |||
|steps= | |||
#Go to the Robot tab in the Crafting Menu. | |||
#Craft the Drone. | |||
#That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. | |||
}} | |||
==Exosuits== | ==Exosuits== | ||
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. | These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console. |