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[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br> | [[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br> | ||
==[[Exosuit Fabricator]]s== | ==[[Exosuit Fabricator]]s== | ||
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules. | [[File:Exofab.png]]These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds. | ||
Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds. | |||
If | If an Exosuit Fabricator gets stuck at updating from the R&D servers, use a screwdriver on it and then a crowbar. Remove any metal and glass sheets and then put all the components back into the machine frame. Use a screwdriver at the end to reassemble the Exosuit Fabricator. | ||
Remove any metal | ==[[Cyborg]]s== | ||
====[[Cyborg]]s==== | The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, unless they aren't synced, and will only be synced to one AI in the event that more than one exists. | ||
Total Part Cost: | |||
===Cyborg Creation=== | |||
'''Total Part Cost:''' 100,000 [[File:Metal.png|Metal]] | |||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=Cyborg | |name=Cyborg | ||
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|tools= | |tools= | ||
|materials= | |materials= | ||
* 1x each Cyborg part (made with the [[Exosuit Fabricator]]) | *1x each Cyborg part (made with the [[Exosuit Fabricator]]) | ||
* 2x [[File:Flash.gif|Flash]] | *2x [[File:Flash.gif|Flash]]Flashes ([[Exosuit Fabricator]]) | ||
* 1x [[File:CableCoils.png]]Cable Coil | *1x [[File:CableCoils.png]]Cable Coil | ||
* 1x [[File:Power_cell.png]]Power Cell (preferably at least High-Capacity) | *1x [[File:Power_cell.png]]Power Cell (preferably at least High-Capacity) | ||
* 1x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] | *1x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] ''or'' positronic brain[[File:Posibrain.png]] ''or'' a B.O.R.I.S. module[[File:Boris.gif]] | ||
|steps= | |steps= | ||
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest | #[[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest. | ||
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest | #[[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest. | ||
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket) | #[[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket). | ||
# For final assembly, take each component and apply it to the cyborg endoskeleton | #For final assembly, take each component and apply it to the cyborg endoskeleton. | ||
# [[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names and [[Hacking#Cyborgs|fiddling with the default configuration]]. Simply apply the multitool '''before''' the brain is installed. | #[[File:Multitool.png|Multitool]] Multitools can be used to give cyborgs names and [[Hacking#Cyborgs|fiddling with the default configuration]]. Simply apply the multitool '''before''' the brain is installed. Make sure the given name follows the server [[rules]]. If you skip the naming process the name of the borg will be whatever the user configured in his character and if he never did, a Default-### name. | ||
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain|See here how to remove your ''' | #[[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain|See here how to remove your '''willing''' volunteer's brain.]] | ||
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] | #[[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]]. If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg. If the brain is damaged, try applying [[mannitol]]. | ||
## Alternatively to the MMI, you can print a Positronic Brain which will be presented for ghosts to occupy after you activate it. | ##Alternatively to the MMI, you can print a Positronic Brain which will be presented for ghosts to occupy after you activate it. | ||
## Another alternative is printing a B.O.R.I.S module after the adequate research, | ##Another alternative is printing a B.O.R.I.S module after the adequate research, turning that borg into an AI Shell. | ||
}} | }} | ||
==Cyborg Maintenance== | ===Cyborg Maintenance=== | ||
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it: | ||
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel | #[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel. | ||
#[[File:Crowbar.png]] Use a | #[[File:Crowbar.png]] Use a crowbar to open the cover. | ||
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so: | After the maintenance process, use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so: | ||
#[[File:Crowbar.png]] Use a | #[[File:Crowbar.png]] Use a crowbar to close the cover. | ||
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. | #[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel. An emagged cover can't be locked. | ||
===Cyborg Repairs=== | |||
====Cyborg Repairs==== | |||
Cyborgs will often come to you for repairs if damaged. | Cyborgs will often come to you for repairs if damaged. | ||
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For burn damage: | For burn damage: | ||
#Unlock and open the Cyborg's cover. | #Unlock and open the Cyborg's cover. | ||
#[[File:Hud-hands.gif]] Use an | #[[File:Hud-hands.gif]] Use an empty hand to remove the battery. | ||
#[[File:Screwdriver_tool.png]] Screwdriver to expose wiring. | #[[File:Screwdriver_tool.png]] Screwdriver to expose wiring. | ||
#[[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once. | #[[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once. | ||
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#Re-insert the old battery or insert a new one. | #Re-insert the old battery or insert a new one. | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | Engineering cyborgs can repair dents on themselves (if not critically damaged) and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring. | ||
===Cyborg Batteries=== | |||
====Cyborg Batteries==== | |||
You will often see at least one Cyborg come to your assembly line to ask for an upgrade. | You will often see at least one Cyborg come to your assembly line to ask for an upgrade. | ||
#Unlock and open the Cyborg's cover. | #Unlock and open the Cyborg's cover. | ||
#[[File:Hud-hands.gif]] With an | #[[File:Hud-hands.gif]] With an empty hand, remove the old battery. | ||
#[[File:Power_cell.png]] Insert a | #[[File:Power_cell.png]] Insert a new battery. | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
===Cyborg Radios=== | |||
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. | ====Cyborg Radios==== | ||
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels. Using a screwdriver on a headset will remove the encryption keys. | |||
#Unlock and open the Cyborg's cover. | #Unlock and open the Cyborg's cover. | ||
#[[File:Encryption_key.png]] Insert | #[[File:Encryption_key.png]] Insert an encryption key (or screwdriver to remove the current key). | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
===Reviving Cyborgs=== | |||
====Reviving Cyborgs==== | |||
A cyborg that has failed but not been turned into scrap can be repaired back to working order. | A cyborg that has failed but not been turned into scrap can be repaired back to working order. | ||
#[[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules). | #[[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules). | ||
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#[[File:Circuitboard.png]] Insert the Emergency Restart Module. | #[[File:Circuitboard.png]] Insert the Emergency Restart Module. | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
===Upgrading Cyborgs=== | |||
====Upgrading Cyborgs==== | |||
#Unlock and open the Cyborg's cover. | #Unlock and open the Cyborg's cover. | ||
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | #[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert). | ||
#Close the cover and lock the Cyborg. | #Close the cover and lock the Cyborg. | ||
===Resetting Cyborg | |||
====Resetting Cyborg Models==== | |||
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]]. | For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]]. | ||
===Deconstructing Cyborgs=== | |||
Cyborgs can be deconstructed to remove their MMI and get their parts back. | ====Deconstructing Cyborgs==== | ||
Cyborgs can be deconstructed to remove their MMI/Posibrain and get their parts back. | |||
#Unlock and open the Cyborg's cover. | #Unlock and open the Cyborg's cover. | ||
#[[File:Hud-hands.gif]] Use an | #[[File:Hud-hands.gif]] Use an empty hand to remove the battery. | ||
#[[File:Screwdriver_tool.png]] Screwdriver to open wiring. | #[[File:Screwdriver_tool.png]] Screwdriver to open wiring. | ||
#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on. | #[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on. | ||
#[[File:Wrench.png]] Wrench to disassemble. | #[[File:Wrench.png]] Wrench to disassemble. | ||
Alternatively, for steps 4 and 5, you can use a Robotics console. | |||
=== | |||
[[Roboticist]]s can construct upgrade modules for cyborgs | ===Cyborg Upgrades=== | ||
[[Roboticist]]s can construct upgrade modules for cyborgs. Should you wish to change models, ask the [[roboticist]] to cut and mend your reset wire. | |||
{| class="wikitable" | {| class="wikitable" | ||
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