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Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br>
[[File:Robotics.png|thumb|400px|alt=Robotics|[[Robotics and Mech Bay]]]]<br>
==[[Exosuit Fabricator]]s==
==[[Exosuit Fabricator]]s==
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.
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If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker!
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker!
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.
====[[Cyborg]]s====
====[[Cyborg]]s====
Total Part Cost: 100000 [[File:Metal.png|Metal]]
Total Part Cost: 100000 [[File:Metal.png|Metal]]
{{GeneralConstruction
{{GeneralConstruction
|name=Cyborg
|name=Cyborg
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## Another alternative is printing a B.O.R.I.S module after the adequate research, effectivel turnng that borg into an AI Shell
## Another alternative is printing a B.O.R.I.S module after the adequate research, effectivel turnng that borg into an AI Shell
}}
}}
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.
==Cyborg Maintenance==
==Cyborg Maintenance==
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
#[[File:Crowbar.png]] Use a Crowbar to open the cover.
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Crowbar.png]] Use a Crowbar to close the cover.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
===Cyborg Repairs===
===Cyborg Repairs===
Cyborgs will often come to you for repairs if damaged.
Cyborgs will often come to you for repairs if damaged.


For brute damage:
For brute damage:
#[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
#[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.
For burn damage:
For burn damage:
#Unlock and open the Cyborg's cover.
#Unlock and open the Cyborg's cover.
#[[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.
#[[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.
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#Re-insert the old battery or insert a new one.
#Re-insert the old battery or insert a new one.
#Close the cover and lock the Cyborg.
#Close the cover and lock the Cyborg.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.
===Cyborg Batteries===
===Cyborg Batteries===
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
You will often see at least one Cyborg come to your assembly line to ask for an upgrade.
#Unlock and open the Cyborg's cover.
#Unlock and open the Cyborg's cover.
#[[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
#[[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.
#[[File:Power_cell.png]] Insert a New Battery.
#[[File:Power_cell.png]] Insert a New Battery.
#Close the cover and lock the Cyborg.
#Close the cover and lock the Cyborg.
===Cyborg Radios===
===Cyborg Radios===
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.
#Unlock and open the Cyborg's cover.
#Unlock and open the Cyborg's cover.
#[[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
#[[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).
#Close the cover and lock the Cyborg.
#Close the cover and lock the Cyborg.
===Reviving Cyborgs===
===Reviving Cyborgs===
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
A cyborg that has failed but not been turned into scrap can be repaired back to working order.
#[[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules).
#[[File:Exofab.png]] Create an Emergency Restart Module at the [[Guide_to_Research_and_Development#Exosuit_Fabricator|Exosuit Fabricator]] (under Cyborg Upgrade Modules).
#[[File:Welder.png]][[File:CableCoils.png]]Repair the Cyborg with a welder and/or replace wires.
#[[File:Welder.png]][[File:CableCoils.png]]Repair the Cyborg with a welder and/or replace wires.
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#[[File:Circuitboard.png]] Insert the Emergency Restart Module.
#[[File:Circuitboard.png]] Insert the Emergency Restart Module.
#Close the cover and lock the Cyborg.
#Close the cover and lock the Cyborg.
===Upgrading Cyborgs===
===Upgrading Cyborgs===
#Unlock and open the Cyborg's cover.
#Unlock and open the Cyborg's cover.
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
#[[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).
#Close the cover and lock the Cyborg.
#Close the cover and lock the Cyborg.
===Resetting Cyborg models===
===Resetting Cyborg models===
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]].
For info on how to reset a cyborg's model, check out the [[Hacking#Cyborgs|Guide to Hacking]].
===Deconstructing Cyborgs===
===Deconstructing Cyborgs===
Cyborgs can be deconstructed to remove their MMI and get their parts back.
Cyborgs can be deconstructed to remove their MMI and get their parts back.
#Unlock and open the Cyborg's cover.
#Unlock and open the Cyborg's cover.
#[[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
#[[File:Hud-hands.gif]] Use an Empty Hand to remove battery.
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#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
#[[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.
#[[File:Wrench.png]] Wrench to disassemble.
#[[File:Wrench.png]] Wrench to disassemble.
(Alternatively, for steps 4 and 5, you can use a Robotics console)
(Alternatively, for steps 4 and 5, you can use a Robotics console)
====Upgrades====
====Upgrades====
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
{| class="wikitable"
{| class="wikitable"
|-
|-
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|Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], and [[Guide_to_chemistry#Haloperidol|Haloperidol]] to a Medical Cyborg's hypospray chemicals.
|Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], and [[Guide_to_chemistry#Haloperidol|Haloperidol]] to a Medical Cyborg's hypospray chemicals.
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Plasmadone.png]]5000 Plasma
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Plasmadone.png]]5000 Plasma
|-
!Medical Cyborg High-Strength Hypospray
|Adds [[Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], [[Rezadone]], and [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]] to a Medical Cyborg's hypospray chemicals.
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Plasmadone.png]]10000 Plasma,[[File:Uraniumdone.png]]5000 Uranium
|-
|-
!Cyborg Piercing Hypospray
!Cyborg Piercing Hypospray
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|[[File:Metal.png]]80000 Metal,[[File:Glass.png]]6000 Glass,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]500 Diamond
|[[File:Metal.png]]80000 Metal,[[File:Glass.png]]6000 Glass,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]500 Diamond
|}
|}
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
==Bots==
==Bots==
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:


'''Remember:''' All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!
'''Remember:''' All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!
====Medibot====
====Medibot====
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with toxins, repeatedly.
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with toxins, repeatedly.
{{GeneralConstruction
{{GeneralConstruction
|name=Medibot
|name=Medibot
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# Insert the [[Proximity Sensor]] and your Medibot is ready!
# Insert the [[Proximity Sensor]] and your Medibot is ready!
}}
}}
====Cleanbot====
====Cleanbot====
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
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# Attach a Borg Arm and your Cleanbot is ready!
# Attach a Borg Arm and your Cleanbot is ready!
}}
}}
====Floorbot====
====Floorbot====
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
{{GeneralConstruction
{{GeneralConstruction
|name=Floorbot
|name=Floorbot
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# Insert a Borg Right Arm and your Floorbot is ready!
# Insert a Borg Right Arm and your Floorbot is ready!
}}
}}
====Firebot====
====Firebot====
This lil guy will scoot around and try his best to extinguish burning people and gases around him.
This lil guy will scoot around and try his best to extinguish burning people and gases around him.
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.
{{GeneralConstruction
{{GeneralConstruction
|name=Firebot
|name=Firebot
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# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
}}
}}
====Honkbot====
====Honkbot====
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing.
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing.
{{GeneralConstruction
{{GeneralConstruction
|name=Honkbot
|name=Honkbot
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# [[File:Bike horn.png]]Add a Bike Horn
# [[File:Bike horn.png]]Add a Bike Horn
}}
}}
====[[Securitron]]====
====[[Securitron]]====
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
{{GeneralConstruction
{{GeneralConstruction
|name=Securitron
|name=Securitron
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# Toss in a [[Stun Baton]] and your Securitron is ready!
# Toss in a [[Stun Baton]] and your Securitron is ready!
}}
}}
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
====General Beepsky====
====General Beepsky====
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.


Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.
{{GeneralConstruction
{{GeneralConstruction
|name=General Beepsky
|name=General Beepsky
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# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.
}}
}}
====[[ED-209]]====
====[[ED-209]]====
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''
'''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''


Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
{{GeneralConstruction
{{GeneralConstruction
|name=ED-209
|name=ED-209
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# [[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete!
# [[File:Power_cell.png|Power Cell]] Insert any [[Power Cell]]. Your 100% safe robot officer is complete!
}}
}}
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====
====[[File:Generic drone.png|64px]] [[Drone|Drone]]====
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
#[[File:Droneshell.png|Drone Shell]] Drones are crafted from the crafting menu, requiring a full set of tools, 5 plasteel, a backpack/duffle/satchel, cable cuffs, a battery, and a flash to be constructed.
#[[File:Droneshell.png|Drone Shell]] Drones are crafted from the crafting menu, requiring a full set of tools, 5 plasteel, a backpack/duffle/satchel, cable cuffs, a battery, and a flash to be constructed.
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
==Exosuits==
==Exosuits==
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.


With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!
===List of Exosuits===
===List of Exosuits===
The current list of exosuits is as follows.
The current list of exosuits is as follows.
----
----
====[[File:LockerMechClosed.png|64x64px]] Locker Mech====
====[[File:LockerMechClosed.png|64x64px]] Locker Mech====
'''Equipment slots''': 2
'''Equipment slots''': 2


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'''Description''': A locker with stolen wires, struts, electronics and airlock servos crudely assembled into something that resembles the functions of a mech.  
'''Description''': A locker with stolen wires, struts, electronics and airlock servos crudely assembled into something that resembles the functions of a mech.  
{{GeneralConstruction
{{GeneralConstruction
|name=Locker Mech
|name=Locker Mech
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}}
}}
----
----
====[[File:Ripley_MK-FuckYou.png|64px]] Ripley APLU====
====[[File:Ripley_MK-FuckYou.png|64px]] Ripley APLU====
'''Equipment slots''': 6
'''Equipment slots''': 6


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<nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.
<nowiki>*</nowiki>The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.
{{GeneralConstruction
{{GeneralConstruction
|name=Ripley APLU
|name=Ripley APLU
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}}
}}
----
----
====[[File:Ripley.png|64px]] Ripley APLU MK-II====
====[[File:Ripley.png|64px]] Ripley APLU MK-II====
'''Equipment slots''': 6
'''Equipment slots''': 6
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The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.
{{GeneralConstruction
{{GeneralConstruction
|name=Ripley APLU MK-II
|name=Ripley APLU MK-II
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}}
}}
----
----
====[[File:Firefighter.png|64px]] Firefighter APLU====
====[[File:Firefighter.png|64px]] Firefighter APLU====
'''Equipment slots''': 5
'''Equipment slots''': 5


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Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!
{{GeneralConstruction
{{GeneralConstruction
|name=Firefighter APLU
|name=Firefighter APLU
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# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
}}
}}
====[[File:Odysseus.png|64px]] Odysseus====
====[[File:Odysseus.png|64px]] Odysseus====
'''Equipment slots''': 3
'''Equipment slots''': 3


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Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.
{{GeneralConstruction
{{GeneralConstruction
|name=Odysseus
|name=Odysseus
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# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
}}
}}
----
----
====[[File:Gygax.png|64px]] Gygax====
====[[File:Gygax.png|64px]] Gygax====
'''Equipment slots''': 3
'''Equipment slots''': 3


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'''Description''': While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.
'''Description''': While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.
{{GeneralConstruction
{{GeneralConstruction
|name=Gygax
|name=Gygax
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----
----
====[[File:Durand.png|64px]] Durand====
====[[File:Durand.png|64px]] Durand====
'''Equipment slots''': 3
'''Equipment slots''': 3


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'''Description''': A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!
'''Description''': A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!
{{GeneralConstruction
{{GeneralConstruction
|name=Durand
|name=Durand
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# [[File:Welder.png|Welding Tool]] Welding Tool
# [[File:Welder.png|Welding Tool]] Welding Tool
}}
}}
----
----
====[[File:Phazon.png|64px]] Phazon====
====[[File:Phazon.png|64px]] Phazon====
'''Equipment slots''': 3
'''Equipment slots''': 3


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Unless you manage to neutralize an anomaly, you won't be able to build one of these.
Unless you manage to neutralize an anomaly, you won't be able to build one of these.
{{GeneralConstruction
{{GeneralConstruction
|name=Phazon
|name=Phazon
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----
----
====[[File:honk.png|64px]]H.O.N.K.====
====[[File:honk.png|64px]]H.O.N.K.====
'''Equipment slots''': 3
'''Equipment slots''': 3
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'''Movement speed''': Average.
'''Movement speed''': Average.


'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.  


'''Armor''': -20 melee, 25.000°K max temperature. Yikes.
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.
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'''Description''': What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.
'''Description''': What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.
{{GeneralConstruction
{{GeneralConstruction
|name=H.O.N.K.
|name=H.O.N.K.
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#[[File:Bike horn.png|100px]]'''<span style="font-size:130%;color:#ff52c5">I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH</span>'''[[File:Bike horn.png|100px]]
#[[File:Bike horn.png|100px]]'''<span style="font-size:130%;color:#ff52c5">I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH</span>'''[[File:Bike horn.png|100px]]
}}
}}
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
----
----
===CentCom Exosuits===
===CentCom Exosuits===
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].
====[[File:Marauder.png|64px]] Marauder====
====[[File:Marauder.png|64px]] Marauder====
'''Equipment slots''': 4
'''Equipment slots''': 4
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'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.
====[[File:Seraph.png|64px]] Seraph====
====[[File:Seraph.png|64px]] Seraph====
'''Equipment slots''': 5
'''Equipment slots''': 5
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'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
----
----
===Syndicate Exosuits===
===Syndicate Exosuits===
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.
====[[File:DarkGygax.png|64px]] Dark Gygax====
====[[File:DarkGygax.png|64px]] Dark Gygax====
'''Equipment slots''': 4
'''Equipment slots''': 4
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'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.
'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.
====[[File:DarkMarauder.png|64px]] Mauler====
====[[File:DarkMarauder.png|64px]] Mauler====
'''Equipment slots''': 5
'''Equipment slots''': 5
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'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.
----
----
===<span style="color:white">...</span>===
===<span style="color:white">...</span>===
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>====
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>====
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span>
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span>


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'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, stunning people similarly to the Durand.</span>
'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, stunning people similarly to the Durand.</span>
==Exosuit operation and maintenance==
==Exosuit operation and maintenance==
To climb into an exosuit, just drag and drop your character onto it.
To climb into an exosuit, just drag and drop your character onto it.
====Exosuit beacons====
====Exosuit beacons====
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.


Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.
====Locking/unlocking Exosuits====
====Locking/unlocking Exosuits====
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.
There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock.
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For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
*Enter the exosuit and unlock the ID upload panel.
*Enter the exosuit and unlock the ID upload panel.
*Exit the exosuit.
*Exit the exosuit.
*Use an ID card/PDA on exosuit and select "Edit operation keycodes".
*Use an ID card/PDA on exosuit and select "Edit operation keycodes".
B) '''DNA lock''':
B) '''DNA lock''':


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This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.
*Enter the exosuit and open the stats menu.
*Enter the exosuit and open the stats menu.
*Unter Permissions&Logging, click "DNA-lock".
*Unter Permissions&Logging, click "DNA-lock".
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
====Exosuit Damage and Repairs====
====Exosuit Damage and Repairs====
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.
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'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).
====Exosuit Battery and Parts Replacement====
====Exosuit Battery and Parts Replacement====
#Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
#Make sure maintenance protocols are permitted (Permissions&Logging inside the mech).
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
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#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
#Forbid maintenance protocols inside the mech.
#Forbid maintenance protocols inside the mech.
==Exosuit Equipment==
==Exosuit Equipment==
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu).


To attach a tool or weapon, simply click with it on the exosuit.  
To attach a tool or weapon, simply click with it on the exosuit.  
====Generic Exosuit Equipment====
====Generic Exosuit Equipment====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
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|Generates power using uranium sheets as fuel. Irradiates the environment.
|Generates power using uranium sheets as fuel. Irradiates the environment.
|}
|}
====Specialized Exosuit Equipment====
====Specialized Exosuit Equipment====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
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|-
|-
|}
|}
====Exosuit Weapons====
====Exosuit Weapons====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
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![[File:mecha_taser.png]]!!PBT "Pacifier" Mounted Taser
![[File:mecha_taser.png]]!!PBT "Pacifier" Mounted Taser
|Fires a taser bolt, identical to the security taser.
|Fires a taser bolt, identical to the security taser.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"
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!H.O.N.K.
!H.O.N.K.
|}
|}
[[Category:Guides]]
[[Category:Guides]]
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