Station Engineer: Difference between revisions

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123 bytes removed ,  22:31, 13 July 2021
Removes "body retrieving" section since thats the job of paramedics, and makes mention of engineering goggles and engineering hardsuits in the equipment page.
m (Protected "Station Engineer": Used within the game as a book. Do not move without changing in game link ([Move=Allow only Wiki Director and above] (indefinite)))
(Removes "body retrieving" section since thats the job of paramedics, and makes mention of engineering goggles and engineering hardsuits in the equipment page.)
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|quote = Yeah, I wired the engine right into the power net. What are you gonna do? Call Space OSHA? Just don't get shocked and you won't die, you goober.
|quote = Yeah, I wired the engine right into the power net. What are you gonna do? Call Space OSHA? Just don't get shocked and you won't die, you goober.
}}
}}
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. For example, badass engineers can break into the [[Teleporter|teleporter room]] quickly to kill a malevolent [[AI]].


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*[[File:Circuitboard.png]] '''Airlock electronics:''' You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.
*[[File:Circuitboard.png]] '''Airlock electronics:''' You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.
*[[File:Hardsuit Eng.png]] '''Engineering hardsuits:''' Vital for setting up engines in space, or just navigating dangerous environments. These hardsuits provide robust fire and radiation protection meaning they can be used in fairly dangerous environments. Additionally, they start with a jetpack attached to them, which makes for easy navigation of low gravity environments.
*[[File:EngiScanners.png]]'''Engineering scanner goggles:''' These goggles have many uses, ranging from meson mode, radiation mode, and t-ray mode.
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.  
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations.  


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''Quit reading "The Lusty Xenomorph Maid" and get to work!''
''Quit reading "The Lusty Xenomorph Maid" and get to work!''
===Fixing the Power===
===Fixing the Power===
The singularity or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or pure engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming the rampaging maw of Lord Singuloth hasn't already devoured it.
The main engine or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or pure engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming the rampaging maw of Lord Singuloth hasn't already devoured it.


See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.
See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.
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===Physical Rescue===
===Physical Rescue===
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide to construction#Walls%202|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others at risk in doing so!
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide to construction#Walls%202|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others at risk in doing so!
===Space Recovery===
A body's been spaced? Now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies, but cannot travel across Z-levels. ALWAYS have tools, glass, and metal with you when doing this! Some teleporters need to be rebuilt, and some bodies float around randomly and need [[Guide to construction#Floor|floor tiles]] to be built in their path to stop.
==Tips==
==Tips==
*To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
*To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after welding it to the wall to create an x-ray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.
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