Security Officer: Difference between revisions

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15 bytes removed ,  15:43, 26 May 2021
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*Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.
*Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.
*After dealing with a criminal who has used a type of EMP make sure to check your Sec headset and reactivate the channels that are off since a EMP can forcefully turn these off.   
*After dealing with a criminal who has used a type of EMP make sure to check your Sec headset and reactivate the channels that are off since a EMP can forcefully turn these off.   
*A simple Wire cutter can free criminals who are handcuffed with ziptie cuffs but. a regular handcuff can be destroyed if someone uses the Jaws of Life cutting mode upon it.
*Wire cutters can free criminals who are handcuffed with zipties and regular handcuffs can be destroyed if someone uses the Jaws of Life cutting mode upon it.




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