User:Asdjky: Difference between revisions

Jump to navigation Jump to search
311 bytes removed ,  08:48, 5 May 2021
Moved gasses to table.
(Initial copy.)
(Moved gasses to table.)
Line 16: Line 16:
Let's start with some theory about the gases. Below are the different gases that can be found in-game.
Let's start with some theory about the gases. Below are the different gases that can be found in-game.


===[[File:O2_Canister.png]]O<sub>2</sub>===
{| class="wikitable sortable mw-collapsible mw-collapsed"
Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.
|+Table of Gases, Probably
!class="unsortable"|Icon
!Gas
!class="unsortable"|Description
!Export Price per Mole
|-
|[[File:O2_Canister.png]]
|O<sub>2</sub>
|Oxygen. All humans, pets, and lizard-people need more than 16 kPa of oxygen in the air or internals to breathe. Any less and the creature starts to suffocate.


It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].
It is required to oxidize a [[plasma]] fire. A room with 100% plasma will not burn. More oxygen causes plasma fires to increase in heat and size. Oxygen mixed suddenly with heated plasma causes explosions when in a tank. See [[Temperature]].
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa. Can be mined from Lavaland with a bit of ingenuity, but generally will never need to be done unless using an extreme tritium synthesis setup.
Oxygen is an invisible gas. To detect it, use your [[PDA]] or a wall mounted [[Air Alarm]]. Oxygen [[canister]]s are marked in blue. [[Emergency Oxygen Tank]]s, filled with about 300 kPa, spawn in your emergency [[Internals Box]]. Larger [[Oxygen Tank]]s are in [[Emergency Locker]]s all across ship, which start with about 600 kPa. Can be mined from Lavaland with a bit of ingenuity, but generally will never need to be done unless using an extreme tritium synthesis setup.
 
|
===[[File:N2_Canister.png]]N<sub>2</sub>===
|-
{{anchor|Nitrogen}}
|[[File:N2_Canister.png]]
Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.
|N<sub>2</sub>
|Nitrogen. Not particularly more heat absorbant than any other gas. However, it cannot burn at all, which may slow down fires simply by taking up space. It can reduce the heat penalty on the SM, which will keep temperatures down.


Can be found in Atmospherics in red canisters. Can also be gasmined from lavaland.
Can be found in Atmospherics in red canisters. Can also be gasmined from lavaland.
 
|
===[[File:Air_Canister.png]]Air===
|-
A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.
|[[File:Air_Canister.png]]
|Air
|A 1:4 gasmix of O2 and N2 (20% O2, 80% N2). The station is filled with this.


Air in SS13 can be seen, strangely enough, as a 'watered down'-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.
Air in SS13 can be seen, strangely enough, as a 'watered down'-O2, with N2 being the water. Optimal atmospheric pressure for humans is 101.3 kPa. Due to the minimum of 16 kPa of O2, the pressure of 101.3 kPa cannot be changed too much without the situation becoming excessively lethal. Under 16 % oxygen? You start dying. Under 90 kPa due to fire from a while ago? You start dying. Be mindful of this.
Air canisters, marked in white, can be found in emergency storages.
Air canisters, marked in white, can be found in emergency storages.
 
|
===[[File:Water_vapor.png]]Water Vapor===
|-
{{anchor|Water Vapor}}
|[[File:Water_vapor.png]]
Pure H<sub>2</sub>O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures. Can be used as fusion fuel to make particularly exothermic reactions. Generated as a waste product when tritium combusts with oxygen. In fact so much of it is generated that it lowers the heat of the gas by a massive amount and drastically lowers the temperatures of active burn chambers by half, even more if permitted to accumulate. Also dissipates on its own when creating wet tiles.
|Water Vapor
|Pure H<sub>2</sub>O. Keep away from the [[Clown]] - this slips people and even freezes tiles when released at low temperatures. Can be used as fusion fuel to make particularly exothermic reactions. Generated as a waste product when tritium combusts with oxygen. In fact so much of it is generated that it lowers the heat of the gas by a massive amount and drastically lowers the temperatures of active burn chambers by half, even more if permitted to accumulate. Also dissipates on its own when creating wet tiles.


The [[Janitor]] starts with a tank in his closet. Outside of atmospherics, it can be used to clean large areas very quickly.
The [[Janitor]] starts with a tank in his closet. Outside of atmospherics, it can be used to clean large areas very quickly.
 
|
===[[File:CO2_Canister.png]]CO<sub>2</sub>===
|-
{{anchor|Carbon Dioxide}}
|[[File:CO2_Canister.png]]
What the fuck is Carbon Dioxide!? It's an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to ''gasp'' at low levels. Also used as fuel for fusion, with an absolute minimum of 250 moles, though you generally want more.
|CO<sub>2</sub>
|What the fuck is Carbon Dioxide!? It's an invisible, heavy gas. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. Causes people to ''gasp'' at low levels. Also used as fuel for fusion, with an absolute minimum of 250 moles, though you generally want more.


Can be found in Atmospherics in black canisters.
Can be found in Atmospherics in black canisters.
|
|-
|[[File:N2O_Canister.png]]
|N<sub>2</sub>O
|Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.


===[[File:N2O_Canister.png]]N<sub>2</sub>O===
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix '''do not forget''' to mix in at least 16 kPa of O2, or you will suffocate someone. Used as an anesthetic in the surgery room and as a "pacifier" in security for especially robust criminals.
Nitrous Oxide, a.k.a. Sleeping Agent. A white-flecked gas.
 
Makes you laugh at low doses and at higher ones puts you to sleep. If using this as a sleep gas mix '''do not forget''' to mix in at least 16 kPa of O2, or you will suffocate someone. Used as an anesthetic in the surgery room and as a "pacifier" in security for especially robust criminals.  
 
Can be found in Atmospherics in red canisters with a white stripe on them.
Can be found in Atmospherics in red canisters with a white stripe on them.
 
|
===[[File:Plasma_Canister.png]][[Plasma]]===
|-
Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic. Used primarily for fusion, an absolute minimum of 250 moles is required to start the process, though you generally want to use more.
|[[File:Plasma_Canister.png]]
 
|[[Plasma]]
Heating this in the presence of a large amount of oxygen will cause the formation of tritium, an even more flammable gas that burns hotter, brighter and far deadlier than plasma.  
|Toxins. One of the two flammable gases on the station, plasma is purple and highly toxic. Used primarily for fusion, an absolute minimum of 250 moles is required to start the process, though you generally want to use more.
 
Heating this in the presence of a large amount of oxygen will cause the formation of tritium, an even more flammable gas that burns hotter, brighter and far deadlier than plasma.
===[[File:BZ_canister.png]]BZ===
|
BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage, but breathing it long enough will cause brain death. An extremely insidious gas that is much harder to detect than N20 or Plasma, or at least until the hallucinations start.
|-
|[[File:BZ_canister.png]]
|BZ
|BZ gas is a potent hallucinogenic that also put slimes into stasis, degenerates changeling chemicals and suppresses their hivemind. As a side effect, affected people will take low brain damage, but breathing it long enough will cause brain death. An extremely insidious gas that is much harder to detect than N20 or Plasma, or at least until the hallucinations start.


BZ is formed when N2O and Plasma are combined at low pressures. The optimal pressure for this is 0.5 atmosphere, or about 50 kPa. Efficiency might be higher if you get it even lower somehow, though.
BZ is formed when N2O and Plasma are combined at low pressures. The optimal pressure for this is 0.5 atmosphere, or about 50 kPa. Efficiency might be higher if you get it even lower somehow, though.
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].
If mixed in a tank with oxygen, it can be used for internals, to [[Chaplain|encourage spiritual development]]. Breathing it also produces [[Guide_to_chemistry#BZ_Metabolites|BZ Metabolites]].
 
|4
Export Price per Mole: 4
|-
 
|[[File:Nitryl_no2.png]]
===[[File:Nitryl_no2.png]]Nitryl (NO<sub>2</sub>)===
|Nitryl (NO<sub>2</sub>)
 
|Nitryl (formerly Brown Gas) speeds you up - pretty good until the acid eats your lungs. Generally produced only as a precursor to stimulum, or when somebody's pet star gets loose and starts turning the station into its burning core.
Nitryl (formerly Brown Gas) speeds you up - pretty good until the acid eats your lungs. Generally produced only as a precursor to stimulum, or when somebody's pet star gets loose and starts turning the station into its burning core.


The result of heating Oxygen and Nitrogen to 25000k at a 1:1 ratio, with at least 5 moles of N2O. The requisite heat is often only produced in tritburns, but the necessary heat energy as well as the natural heat decay caused by water vapor causes nitryl production via heat exposure over a turf (such as the burn chamber) very slow and generally not worth it. Fusion temperatures are advised.
The result of heating Oxygen and Nitrogen to 25000k at a 1:1 ratio, with at least 5 moles of N2O. The requisite heat is often only produced in tritburns, but the necessary heat energy as well as the natural heat decay caused by water vapor causes nitryl production via heat exposure over a turf (such as the burn chamber) very slow and generally not worth it. Fusion temperatures are advised.
 
|
===[[File:Tritium.png]]Tritium===
|-
{{anchor|Tritium}}
|[[File:Tritium.png]]
Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loadsa O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.
|Tritium
|Radioactive, flammable gas that is used in plenty of chemical reactions. Created by heating loadsa O2 with Plasma. Also, radiation collectors convert plasma into this. Tritium, though not naturally radioactive, releases radiation when it is burned. Might not want to put this into any engine unless you plan to set it on fire.


Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 97% oxygen and 3% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizable amounts of it.
Tritium is created in fires that are highly oxygenated, or, in fires where oxygen takes up a vast majority of the gasses. For example, 97% oxygen and 3% plasma. Different ratios may be used, and sometimes different ratios will end up being better for the highest level of efficiency depending on space in the incinerator and temperature of the fire. Experiment! Important to remember is that tritium will likely be very hot, and if allowed to react with oxygen will burn up into water vapor. Keep this in mind when attempting to get sizable amounts of it.
 
|5
Export price Per Mole: 5
|-
 
|[[File:Freon_canister.png]]
===[[File:Freon_canister.png]]Hyper-Noblium===
|Hyper-Noblium
 
|Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when >5 moles). The rarest and most precious gas in the game and for good reason. Each mole synthesized contributes 1000 research points into the R&D servers and can later be sold for 1000 credits each. Synthesizing 500 moles in a shift is usually enough to get all the researches and give cargo a practically limitless budget.
Extremely inert, Hyper-Noblium stops other gases from reacting. (Specifically, it stops reactions when >5 moles). The rarest and most precious gas in the game and for good reason. Each mole synthesized contributes 1000 research points into the R&D servers and can later be sold for 1000 credits each. Synthesizing 500 moles in a shift is usually enough to get all the researches and give cargo a practically limitless budget.  


Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 20:10 Nitrogen and Tritium respectively is consumed when one mole of hypernoblium is condensed. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K, making fusion absolutely critical in its manufacturing process.
Can be created when Nitrogen is combined with Tritium at extremely high temperatures. BZ works as a catalyst. 20:10 Nitrogen and Tritium respectively is consumed when one mole of hypernoblium is condensed. Counter to the Nitryl reaction, BZ is not a requirement at all. But rather, it decreases how much the temperature / energy drops of your gas mix during the reaction. As such, BZ can often be entirely ignored. The minimum temperature for this reaction to occur is 5000000K, making fusion absolutely critical in its manufacturing process.
 
|1000
Export price Per Mole: 1000
|-
 
|[[File:Stimulum.png]]
===[[File:Stimulum.png]]Stimulum===
|Stimulum
 
|An experimental gas that makes you stun and sleep immune while also speeding you up. While incredibly cumbersome to manufacture, its effects give the enterprising technician a decisive advantage in combat as it has no addictive or negative effects. Try giving it to security so they can robust traitors and lings, or don't because security is more likely to arrest you for making meth gas because they don't have any idea what the hell stimulum is. Better yet, export it via cargo for some very high margins. While not as valuable as Hypernoblium, you can generally synthesize more moles of it and make more money, it's just even more of a chore to make than fusion. Also generates 40 Research Points per mole synthesized, making it a very nice gas overall if you can somehow produce large batches of it.
An experimental gas that makes you stun and sleep immune while also speeding you up. While incredibly cumbersome to manufacture, its effects give the enterprising technician a decisive advantage in combat as it has no addictive or negative effects. Try giving it to security so they can robust traitors and lings, or don't because security is more likely to arrest you for making meth gas because they don't have any idea what the hell stimulum is. Better yet, export it via cargo for some very high margins. While not as valuable as Hypernoblium, you can generally synthesize more moles of it and make more money, it's just even more of a chore to make than fusion. Also generates 40 Research Points per mole synthesized, making it a very nice gas overall if you can somehow produce large batches of it.


Formed by combining Plasma, BZ and Nitryl, then heating it.
Formed by combining Plasma, BZ and Nitryl, then heating it.
|100
|-
|[[File:Pluoxium.png]]
|Pluoxium
|A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!


Export price Per Mole: 100
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] is often the greatest source of pluoxium, though it would require adding CO2 into the cooling loop. Depending on the efficiency of the setup, you can get between just enough pluoxium to fill an internals tank or so much that you consume all the CO2 within the station's atmospheric reserve tanks and export it via cargo for upwards of 500 thousand credits. Be careful when attempting the latter however, pumping the SM full of CO2 and O2 risks a tritium delamination which is nigh impossible to contain unless your setup is extremely robust.
 
|5
===[[File:Pluoxium.png]]Pluoxium===
|-
 
|[[File:MiasmaCanister.png]]
A non-reactive Oxygen substitute that delivers eight times as much O2 to the bloodstream, with as little 3 kPa minimum pressure required for internals!
|Miasma
 
|Miasma is created from rotting corpses, gibs, and other things. Miasma smells bad and can cause diseases to spontaneously appear. The higher concentration of miasma in the air, the higher level symptoms can appear. Can be converted back into oxygen by heating it to 373.15K. Also generates a small amount of research points when converted this way. Miasma production consumes oxygen and will not be produced from bodies in space or the oxygen level reaches a partial pressure of 18 kPa.
Formed by irradiating tiles with 2 part CO2 1 part O2 in the air. The [[Supermatter]] is often the greatest source of pluoxium, though it would require adding CO2 into the cooling loop. Depending on the efficiency of the setup, you can get between just enough pluoxium to fill an internals tank or so much that you consume all the CO2 within the station's atmospheric reserve tanks and export it via cargo for upwards of 500 thousand credits. Be careful when attempting the latter however, pumping the SM full of CO2 and O2 risks a tritium delamination which is nigh impossible to contain unless your setup is extremely robust.  
|10
 
|-
Export price Per Mole: 5
|[[File:Dilithium_canister.png]]
 
|Dilithium
===[[File:MiasmaCanister.png]]Miasma===
|Dilithium is procured from lavaland crystals by miners, then stuffed into a blender and mixed with water. This way, each crystal generates about 200 moles of gas. It lowers the temperature threshold required for fusion asymptotically to 425K depending on the amount. This makes it completely impractical and useless, unless it's used with a ''very specific and complicated Supermatter Engine setup''...
 
|
Miasma is created from rotting corpses, gibs, and other things. Miasma smells bad and can cause diseases to spontaneously appear. The higher concentration of miasma in the air, the higher level symptoms can appear. Can be converted back into oxygen by heating it to 373.15K. Also generates a small amount of research points when converted this way. Miasma production consumes oxygen and will not be produced from bodies in space or the oxygen level reaches a partial pressure of 18 kPa.
|-
 
|[[File:Freon.png]]
Export price per mol: 10 credits.
|Freon
 
|On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O<sub>2</sub>, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO<sub>2</sub> and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of hot ice .
===[[File:Dilithium_canister.png]]Dilithium===
 
Dilithium is procured from lavaland crystals by miners, then stuffed into a blender and mixed with water. This way, each crystal generates about 200 moles of gas. It lowers the temperature threshold required for fusion asymptotically to 425K depending on the amount. This makes it completely impractical and useless, unless it's used with a ''very specific and complicated Supermatter Engine setup''...
 
===[[File:Freon.png]]Freon===
On temperature lower than 0°C (273.15 K) Freon will create an endothermic reaction with O<sub>2</sub>, meaning it will absorb heat from the atmosphere, down to a minimum close to 50K. Adding Proto-Nitrate will catalyse the reaction so that it may begin at temperatures up to 310 kelvin, which is above room temperature. This reaction produces CO<sub>2</sub> and if the temperature is between 120-160K the reaction has a small chance to also produce solid sheets of hot ice .
 
Breathing freon causes burn damage.  


Breathing freon causes burn damage.
Freon is made by combining a minimum of 40 moles Plasma, 20 moles CO2, and 20 moles BZ in a endothermic reaction at temperatures above 473.15 K. The consumption ratio for the reaction is 6 Plasma : 3 CO2 : 1 BZ. Higher heat improves the rate of reaction.
Freon is made by combining a minimum of 40 moles Plasma, 20 moles CO2, and 20 moles BZ in a endothermic reaction at temperatures above 473.15 K. The consumption ratio for the reaction is 6 Plasma : 3 CO2 : 1 BZ. Higher heat improves the rate of reaction.
 
|15
'''Export price per mol:''' 15 credits
|-
 
|
==== Hot Ice ====
|Hot Ice
Hot ice is a solid byproduct of the cooled Freon+O<sub>2</sub> reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of Hot Ice Slush.  
|Hot ice is a solid byproduct of the cooled Freon+O<sub>2</sub> reaction at 120-160K. Can be sold to cargo at a high price. It holds a great amount of power inside. Can be ground to produce 25 units of Hot Ice Slush.


If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (''Moles of plasma released = 150 '''x''' number of sheets'') and (''Heat released = 20 '''x''' number of sheets '''+''' 300K'').
If hit with a welder or burned the hot ice will melt, releasing the power stored inside. This releases large amounts of hot plasma into the air. (''Moles of plasma released = 150 '''x''' number of sheets'') and (''Heat released = 20 '''x''' number of sheets '''+''' 300K'').
 
|
===[[File:H2.png]]Hydrogen===
|-
Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine. Hydrogen is solidified in a reaction with BZ as catalyst at high heat and pressure (over 1e6 for both) to produce metal hydrogen , which can be used to make armor, a fireaxe , and golems.
|[[File:H2.png]]
 
|Hydrogen
'''Export price per mol:''' 1 credits
|Hydrogen is a flammable gas which when ignited burns similarly to tritium. It is also an integral part of fusion reactions. Hydrogen is made by electrolizing Water Vapor with an electrolyzer machine. Hydrogen is solidified in a reaction with BZ as catalyst at high heat and pressure (over 1e6 for both) to produce metal hydrogen , which can be used to make armor, a fireaxe , and golems.
 
|1
===[[File:Healium.png]]Healium===
|-
Healium is a red gas which acts as a stronger sleeping agent than N<sub>2</sub>0, while healing burns, bruises, suffocation and toxin damage. It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ.
|[[File:Healium.png]]
 
|Healium
'''Export price per mol:''' 19 credits
|Healium is a red gas which acts as a stronger sleeping agent than N<sub>2</sub>0, while healing burns, bruises, suffocation and toxin damage. It is created by exposing Freon to BZ in an exothermic reaction at temperatures between 25-300 Kelvin (keep it chill). Freon is consumed at around 11x the rate of BZ.
 
|19
===[[File:Pluonium.png]]Pluonium===
|-
Pluonium is a highly reactive gas, but non-toxic when breathed. It is created in an endothermic reaction when Pluoxium is exposed to H<sub>2</sub> at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.
|[[File:Pluonium.png]]
|Pluonium
|Pluonium is a highly reactive gas, but non-toxic when breathed. It is created in an endothermic reaction when Pluoxium is exposed to H<sub>2</sub> at temperatures between 5000-10000 K. Hydrogen is consumed at around 10x the rate of Pluoxium.


When between temperatures of 250-300k, Pluonium solidifies gaseous Plasma into bars
When between temperatures of 250-300k, Pluonium solidifies gaseous Plasma into bars
When between temperatures of 260-280k, Pluonium reacts with BZ to cause localized hallucinations in an exothermic reaction
When between temperatures of 260-280k, Pluonium reacts with BZ to cause localized hallucinations in an exothermic reaction


Line 153: Line 164:


Pluonium ''explodes'' when exposed to Zauker.
Pluonium ''explodes'' when exposed to Zauker.
 
|5
'''Export price per mol:''' 5 credits
|-
 
|[[File:Halon.png]]
===[[File:Halon.png]]Halon===
|Halon
Halon acts as a fire suppressant by removing oxygen in the air (while producing CO2) in an exothermic reaction if the air temperature is above 100 C or 373.15 K. The oxygen suppresion rate is 20 O2 : 1 Halon. It is created by combining BZ and Tritium in an endothermic reaction between 30-55 K. Tritium is consumed at around 16x the rate of BZ.
|Halon acts as a fire suppressant by removing oxygen in the air (while producing CO2) in an exothermic reaction if the air temperature is above 100 C or 373.15 K. The oxygen suppresion rate is 20 O2 : 1 Halon. It is created by combining BZ and Tritium in an endothermic reaction between 30-55 K. Tritium is consumed at around 16x the rate of BZ.
 
|9
'''Export price per mol:'''  9 credits
|-
 
|[[File:Zauker.png]]
===[[File:Zauker.png]]Zauker===
|Zauker
Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Stimulum in an endothermic reaction at temperatures between 50000-75000 K. Stimulum is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!
|Zauker is an incredibly deadly gas if inhaled. It is made by mixing Hyper-Noblium and Stimulum in an endothermic reaction at temperatures between 50000-75000 K. Stimulum is consumed at around 50x the rate of Hyper-Noblium. It is worthy to note that Noblium stops reactions when it is present in quantities above 5 moles, prepare accordingly!


Zauker also decomposes exothermically into a 30/70 O2/N2 mix when exposed to Nitrogen.
Zauker also decomposes exothermically into a 30/70 O2/N2 mix when exposed to Nitrogen.
 
|1050
'''Export price per mol:'''  1050 credits
|-
 
|[[File:Hexane.png]]
===[[File:Hexane.png]]Hexane===
|Hexane
Hexane is a very dangerous gas that makes you hallucinate, gives you brain damage (33% chance to do 5 damage every time you breathe it in until you hit 150 damage), prevents you from using changeling chat, gives you a slow down and lets you see dead chat.
|Hexane is a very dangerous gas that makes you hallucinate, gives you brain damage (33% chance to do 5 damage every time you breathe it in until you hit 150 damage), prevents you from using changeling chat, gives you a slow down and lets you see dead chat.
 
|TBD
'''Export price per mol:''' TBD
|}


==The Atmos Devices==
==The Atmos Devices==
31

edits

Navigation menu