Guide to races: Difference between revisions

Jump to navigation Jump to search
37 bytes removed ,  23:28, 13 April 2021
→‎Roundstart Races: Aparently Polys don't have NV
m (Free-golem link was self-referencing. Changed to link to the Free-Golem-section of the Golem-page instead)
(→‎Roundstart Races: Aparently Polys don't have NV)
Line 1: Line 1:
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.
=Roundstart Races=
=Roundstart Races=
On Yogstation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.
On Yogstation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
Line 144: Line 142:
|
|
*[[Robotics]]
*[[Robotics]]
|-
|-
![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
Line 152: Line 149:
*'''Dislikes:''' Grain, dairy, vegetables, fruit.
*'''Dislikes:''' Grain, dairy, vegetables, fruit.
|
|
*Night Vision ability.
*Acidic blood grants them resistance to acid.
*Acidic blood grants them resistance to acid.
|
|
Line 161: Line 157:
*Everywhere but the command department.
*Everywhere but the command department.
|}
|}
==Donator Races==
==Donator Races==
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
Line 189: Line 183:
*Everywhere.
*Everywhere.
|}
|}
==Halloween Races==
==Halloween Races==
During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
Line 226: Line 219:
*Immune to medical injections.
*Immune to medical injections.
*Always appears dead on mediHUDs.
*Always appears dead on mediHUDs.
|-
|-
![[File:Golem_Cloth.png|64px|link=Golem]]<br>{{anchor|Cloth Golem}}[[Golem|Cloth Golem]]
![[File:Golem_Cloth.png|64px|link=Golem]]<br>{{anchor|Cloth Golem}}[[Golem|Cloth Golem]]
Line 244: Line 236:
*Cannot use guns.
*Cannot use guns.
|}
|}
=Human Mutants=
=Human Mutants=
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
Line 325: Line 316:
*Near a [[teleporter]].
*Near a [[teleporter]].
|}
|}
=Construct Races=
=Construct Races=
These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200"|Job
! scope="col" style="background-color:#A9A9A9;" width="200"|Job
Line 355: Line 344:
*[[Xenobiology]].
*[[Xenobiology]].
|}
|}
=Exotic Races=
=Exotic Races=
These races have very few ways to come about, and often rely on very rare situations to exist at all. You will almost never have to deal with them, but should be aware of them all the same for when the time comes.
These races have very few ways to come about, and often rely on very rare situations to exist at all. You will almost never have to deal with them, but should be aware of them all the same for when the time comes.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200"|Job
! scope="col" style="background-color:#A9A9A9;" width="200"|Job
Line 406: Line 393:
![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople
![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople
|Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.
|Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.
They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat.
They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat.
|
|
Line 485: Line 471:
*[[Lavaland]]
*[[Lavaland]]
|}
|}
=How To Pick A Race=
=How To Pick A Race=
To play one of the mentioned races, there are many overlapping options:
To play one of the mentioned races, there are many overlapping options:
Wiki Staff
1,100

edits

Navigation menu