SS13 for experienced programmers: Difference between revisions
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SS13 for experienced programmers (view source)
Revision as of 04:57, 4 October 2015
, 04:57, 4 October 2015→Syntax
imported>SpasticVerbalizer (Google code link updates) |
imported>LiamLime (→Syntax) |
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/obj/var/i3 | /obj/var/i3 | ||
For this project use the following layout. (This layout makes searching for variable and proc definitions easier. | For this project use the following layout. (This layout makes searching for variable and proc definitions easier.) | ||
/obj | /obj | ||
var/i1 | var/i1 | ||
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var/blocks_air = 0 //Determines if the turf prevents air from passing (walls) if set to 1. | var/blocks_air = 0 //Determines if the turf prevents air from passing (walls) if set to 1. | ||
Other variables exist but they're tied to atmospherics code which is not to be touched as whenever anything is changed in it it results in a million things breaking. | Other variables exist but they're tied to atmospherics code which is not to be touched as whenever anything is changed in it it results in a million things breaking. | ||
[ | [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/turf.dm code/game/turfs/turf.dm] | ||
==== Simulated ==== | ==== Simulated ==== | ||
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Simulated floors are defined in: | Simulated floors are defined in: | ||
[ | [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/simulated/floor.dm code/game/turfs/simulated/floor.dm] | ||
===== Simulated walls ===== | ===== Simulated walls ===== | ||
Line 500: | Line 500: | ||
Defined in: | Defined in: | ||
[ | [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/simulated/walls.dm code/game/turfs/simulated/walls.dm] | ||
==Performance References== | ==Performance References== |