SS13 for experienced programmers: Difference between revisions

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imported>Demyelination
imported>Rockdtben
Line 12: Line 12:
       i2
       i2
       i3
       i3
is the same as (Strongly recommended you use this layout to make searching for variable and proc definitions easier.)
is the same as  
   /obj
   /obj
     var/i1
     var/i1
Line 21: Line 21:
   /obj/var/i2
   /obj/var/i2
   /obj/var/i3
   /obj/var/i3
For this project use the following layout. (This layout makes searching for variable and proc definitions easier.)
  /obj
    var/i1
    var/i2
    var/i3
  /obj/proc/test()
    var/a = 5
    return a + i1   
  /obj/del()
    return i1
*This guide uses the word 'object' for any defined type (see [[#Variable types|Variable types]]) and the word 'obj' for derivatives of atom/obj, which are all objects which can be placed on the map.
*This guide uses the word 'object' for any defined type (see [[#Variable types|Variable types]]) and the word 'obj' for derivatives of atom/obj, which are all objects which can be placed on the map.
*This guide uses the word 'AI controlled' for behavior to do with an [[AI]] player controlling an item. The term 'Game controlled' is used when refering to behavior which the script itself determins (Usually called AI controlled creatures or NPCs)
*This guide uses the word 'AI controlled' for behavior to do with an [[AI]] player controlling an item. The term 'Game controlled' is used when refering to behavior which the script itself determins (Usually called AI controlled creatures or NPCs)
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