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m (surface modifiers changed from a -% from the base to their % value) |
m (clarification on tool success being modified by surface/chems) |
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*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%. | *The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%. | ||
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a success chance from 80% to 96%. | *Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%. | ||
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied. | *Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied. | ||
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