Warden: Difference between revisions

160 bytes added ,  03:32, 1 December 2020
Some QOL changes and bodycams are mentioned
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(Some QOL changes and bodycams are mentioned)
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==Mister Dispatcher==
==Mister Dispatcher==
If you have no prisoners to watch out for, you should be coordinating the security officers over the security radio channel.  People often make accusations of crime on the radio that you can follow up on. You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don't wonder why a particular person is wanted.  You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly).  Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine.
If you have no prisoners to watch out for, you should be coordinating the security officers over the security radio channel.  People often make accusations of crime on the radio that you can follow up on. Additionally, when the proper research is completed, your security officers can wear bodycams allowing you to be their eye in the sky no matter where they are. You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don't wonder why a particular person is wanted.  You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly).  Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine.


=Second in Command=
=Second in Command=
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Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains a Compact Combat Shotgun, a box of flashbangs, some extra zipties and burn resistant gloves that teach you krav maga. Stuff some of that in your bag.
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains a Compact Combat Shotgun, a box of flashbangs, some extra zipties and burn resistant gloves that teach you krav maga. Stuff some of that in your bag.


There are also some pieces of kit to help you out. Barricades are excellent if someone has broken the brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees. You also have a toolbox to help you install the flashers and make other basic adjustments. Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the HoS's Door Control Remote, which you can use to bolt down certain doors in the brig.
There are also some pieces of kit to help you out. Barricades are excellent if someone has broken the brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees. You also have a toolbox to help you install the flashers and make other basic adjustments. Make sure no one gets your ID, and that you know who the [[Head of Security]] is (in the very real case that someone murders them and steals their identity). Your ID is a high-value target, so make sure no one gets their grubby hands on it. You also have access to the Security Door Control Remote, which you can use to bolt down certain doors in the brig.


Don't forget your small supply of firing pins, which are the only way to make a usable gun from Research and Development.  Don't be too stingy: If you help the [[Research Director]], they might give you some nice toys later on (Mindshield Firing Pins).
Don't forget your small supply of firing pins, which are the only way to make a usable gun from Research and Development.  Don't be too stingy: If you help the [[Research Director]], they might give you some nice toys later on (Mindshield Firing Pins).
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Space Station 13 has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.
Space Station 13 has a completely functional labor camp. Consider sending prisoners here if they are particularly unruly and need a well deserved vacation from the station. Before sending a prisoner to labor camp use a prisoner ID and set a point goal for them to achieve.  Make sure to point out the card console in the labor ship as it is often overlooked. Prisoners are given a sleeper, toilets and mining equipment. Be aware that many a foolish officer has died to the labor camp pickaxe. For this reason and many others be very cautious when sending prisoners here. Again, remember to give the prisoners a point goal or else they may be stuck there forever.


= Auschwitz =
=Auschwitz=
'''NOTE: By default the Warden cannot be an antagonist.'''
'''NOTE: By default the Warden cannot be an antagonist.'''


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