Security Officer: Difference between revisions

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78 bytes removed ,  20:13, 10 October 2020
→‎Donuts: Donuts don't need hacking to be obtained through a SecTech... and encouraging officers to break space law isn't really a good idea.
(Removed reference to shitcurity page)
(→‎Donuts: Donuts don't need hacking to be obtained through a SecTech... and encouraging officers to break space law isn't really a good idea.)
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!'''Disclaimer:''' This page cannot be used as an argument for in game actions.
!'''Disclaimer:''' This page cannot be used as an argument for in game actions.
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==How to Do Your Job==
==How to Do Your Job==
# Learn your surroundings.
 
# Equip yourself appropriately.
#Learn your surroundings.
# Learn what to do when an emergency is called out and you're needed.
#Equip yourself appropriately.
# Go patrolling and keep your eyes and ears open.
#Learn what to do when an emergency is called out and you're needed.
#Go patrolling and keep your eyes and ears open.


==Know Your Place==
==Know Your Place==
Well, this page is designed to turn you from angry, bitter [[shitcurity|waste of supplies]] into a useful and productive member of the station community. A few things to immediately note:
Well, this page is designed to turn you from angry, bitter [[shitcurity|waste of supplies]] into a useful and productive member of the station community. A few things to immediately note:
* This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. This is a military [[Chain of Command]].
 
* The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. You are required to follow his orders while you are there.
*This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. This is a military [[Chain of Command]].
* Likewise, the [[Heads of Staff]] have authority over their respective departments. You are expected to assist heads in ejecting unwanted tresspassers and demoting unwanted personnel from their departments.
*The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. You are required to follow his orders while you are there.
* You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found at [[Space Law]]. Obey the hierarchy and watch everyone with utter suspicion.
*Likewise, the [[Heads of Staff]] have authority over their respective departments. You are expected to assist heads in ejecting unwanted tresspassers and demoting unwanted personnel from their departments.
* Your essential job function is to keep the crew safe. ''You will inevitably fail at this task, more or less''. Like a breeding salmon, keep swimming against the rapids, bears be damned.
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found at [[Space Law]]. Obey the hierarchy and watch everyone with utter suspicion.
* Even though the station is doomed, do your best to keep the peace on station and you'll be the best officer there can be.
*Your essential job function is to keep the crew safe. ''You will inevitably fail at this task, more or less''. Like a breeding salmon, keep swimming against the rapids, bears be damned.
*Even though the station is doomed, do your best to keep the peace on station and you'll be the best officer there can be.


==Assignments==
==Assignments==
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Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.
Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.


|[[File:Armband_med.png]] <font size="3">'''Medbay'''</font size>
|[[File:Armband_med.png]] <font size="3">'''Medbay'''</font>


'''Department Head:''' [[Chief Medical Officer]]
'''Department Head:''' [[Chief Medical Officer]]
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'''Radio Key:''' .m
'''Radio Key:''' .m


[[File:Armband_sci.png]] <font size="3">'''Research'''</font size>
[[File:Armband_sci.png]] <font size="3">'''Research'''</font>


'''Department Head:''' [[Research Director]]
'''Department Head:''' [[Research Director]]
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'''Radio Key:''' .n
'''Radio Key:''' .n


[[File:Armband_eng.png]] <font size="3">'''Engineering'''</font size>
[[File:Armband_eng.png]] <font size="3">'''Engineering'''</font>


'''Department Head:''' [[Chief Engineer]]
'''Department Head:''' [[Chief Engineer]]
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'''Radio Key:''' .e
'''Radio Key:''' .e


[[File:Armband_cargo.png]] <font size="3">'''Supply'''</font size>
[[File:Armband_cargo.png]] <font size="3">'''Supply'''</font>


'''Department Head:''' [[Head of Personnel]] (but in practice, you will rather cooperate with [[Quartermaster]])
'''Department Head:''' [[Head of Personnel]] (but in practice, you will rather cooperate with [[Quartermaster]])
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===Security Equipment===
===Security Equipment===
'''[[Security_Items|See here what items you're about to use and how to use them.]]
'''[[Security_Items|See here what items you're about to use and how to use them.]]'''


'''[[Guide_to_security#Security_Equipment|See here how to equip yourself so you'll be ready for everything the station may throw at you.]]'''
'''[[Guide_to_security#Security_Equipment|See here how to equip yourself so you'll be ready for everything the station may throw at you.]]'''
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==[[File:Donut.png]] Donuts==
==[[File:Donut.png]] Donuts==
Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.
Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can get more from the SecTech in the equipment room. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.


[[File:Donut1.gif]] '''Plain Donut:''' Heals you, gives some nutrition.
[[File:Donut1.gif]] '''Plain Donut:''' Heals you, gives some nutrition.
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==Tips==
==Tips==
* Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
 
* The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets.
*Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
* If you're wearing sunglasses/secHUD + a helmet/Warden's hat/HoS's hat OR a pair of earmuffs, flashbangs will only stun you for 5 seconds, otherwise you'll be down helpless for a full 20 seconds. This gives security 15 seconds (the same as a taser/stun baton) to slap the bracelets on the perp that’s too slippy to hit normally.
*The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets and lasers. The ablative armor is the same, except for lasers. The bulletproof armor is the same as the other two, but protects against bullets.
* If you're wearing sechud glasses and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool you can even add why they're wanted by clicking the add crime link.
*If you're wearing sunglasses/secHUD + a helmet/Warden's hat/HoS's hat OR a pair of earmuffs, flashbangs will only stun you for 5 seconds, otherwise you'll be down helpless for a full 20 seconds. This gives security 15 seconds (the same as a taser/stun baton) to slap the bracelets on the perp that’s too slippy to hit normally.
* You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
*If you're wearing sechud glasses and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool you can even add why they're wanted by clicking the add crime link.
* Loyalty implants prevent someone from being converted to a revolutionary and deconvert existing revolutionaries. They also prevent someone from being brought into a cult but do not decult those tainted by the Dark Lord's power.
*You can move rechargers by wrenching them and dragging them behind you and wrenching them back down to work again.
* If you are cloned you lose your loyalty implant.
*Loyalty implants prevent someone from being converted to a revolutionary and deconvert existing revolutionaries. They also prevent someone from being brought into a cult but do not decult those tainted by the Dark Lord's power.
* As a Security Officer, when you see someone set to arrest, friendly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stun them if they refuse.
*If you are cloned you lose your loyalty implant.
* You can retrieve the MMI from a beaten-to-death cyborg by welderbombing it, if you want it to fess up to who the potato is that subverted him and you don't have access to the robotics console.
*As a Security Officer, when you see someone set to arrest, friendly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stun them if they refuse.
* Armor is a lifesaver, even the base officer armor.
*You can retrieve the MMI from a beaten-to-death cyborg by welderbombing it, if you want it to fess up to who the potato is that subverted him and you don't have access to the robotics console.
* Examining shell casing tells you what kind of ammo it is. .38? Detective. .357? Traitor. 12mm? Nuke ops. ADDED: .357 and 12mm could also point to a wizard round. .38 for that matter, too.
*Armor is a lifesaver, even the base officer armor.
* Once you have a combat mech, the only two things that can stop you is high level antags (wiz / nuke ops / ninja), toxins, and Ion Rifles (R&D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men. And yes, a hulk is shit against a Gygax spamming ac 2 SMG fire as well as KO punching him at close range. And no, xenos are shit against a Gygax due to the KO punch then ac 2 SMG fire.
*Examining shell casing tells you what kind of ammo it is. .38? Detective. .357? Traitor. 12mm? Nuke ops. ADDED: .357 and 12mm could also point to a wizard round. .38 for that matter, too.
* Gygax, set to harm intent: KO punch. And Gygax can overload in order to go at SANIC SPEED, so it can retreat at the cost of some damage.
*Once you have a combat mech, the only two things that can stop you is high level antags (wiz / nuke ops / ninja), toxins, and Ion Rifles (R&D can make them and there is one in the Armory). Deal with all of these, and you’re a god among men. And yes, a hulk is shit against a Gygax spamming ac 2 SMG fire as well as KO punching him at close range. And no, xenos are shit against a Gygax due to the KO punch then ac 2 SMG fire.
* Riot shields have a good chance block melee attacks, even hugs.
*Gygax, set to harm intent: KO punch. And Gygax can overload in order to go at SANIC SPEED, so it can retreat at the cost of some damage.
* In addition, Riot Shields completely protect against Alien jump attacks and can block their disarms. If your fighting Aliens bring a Riot Shield.
*Riot shields have a good chance block melee attacks, even hugs.
* EMP'ed stun batons only lose 10% charge, can be a life saver (not that you get EMP'ed often).
*In addition, Riot Shields completely protect against Alien jump attacks and can block their disarms. If your fighting Aliens bring a Riot Shield.
* While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers.
*EMP'ed stun batons only lose 10% charge, can be a life saver (not that you get EMP'ed often).
* Mesons can detect bombs.
*While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers.
* Soap will keep you down for about 3-4 seconds. Peels for about 8 seconds. Water slips for about 10 seconds . Detective’s revolver for ~10 seconds. Egun stun is about 10 Seconds. It takes about 4 seconds to cuff someone.
*Mesons can detect bombs.
* Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you and set them to arrest and Beepsky will ensure you never get robusted again.
*Soap will keep you down for about 3-4 seconds. Peels for about 8 seconds. Water slips for about 10 seconds . Detective’s revolver for ~10 seconds. Egun stun is about 10 Seconds. It takes about 4 seconds to cuff someone.
* Security Camera consoles can track borgs.
*Unrobust? Security? Call Officer Beepsky to you, disable his patrol mode, then drag him around everywhere. Shift+click anyone who fucks with you and set them to arrest and Beepsky will ensure you never get robusted again.
* You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
*Security Camera consoles can track borgs.
* You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
* Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust.
*You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
* PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
*Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust.
* Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.
*PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
*Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.




{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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