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Changelings can store up to 6 DNA strands, acquiring them either by husking or DNA stinging people; if they acquire more, the oldest will be overwritten. | Changelings can store up to 6 DNA strands, acquiring them either by husking or DNA stinging people; if they acquire more, the oldest will be overwritten. | ||
===Starting Set=== | ===Starting Set=== | ||
{|class="wikitable sortable" | {| class="wikitable sortable" | ||
!Icon!!Name!!class="unsortable" | Description!!Chemical Cost!!Required DNA | !Icon!!Name!! class="unsortable" |Description!!Chemical Cost!!Required DNA | ||
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|[[File:Fake_death.png|64px]]||'''Reviving Stasis'''||Can be used while dead. The changeling can fake its death and enter a stasis for a small cost, and after some time, can leave it while healing all wounds and status effects. Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won't be able to revive. The revival is manually activated so you can wait for opportunity.||1||1 | |[[File:Fake_death.png|64px]]||'''Reviving Stasis'''||Can be used while dead. The changeling can fake its death and enter a stasis for a small cost, and after some time, can leave it while healing all wounds and status effects. Renders the changeling very hard to kill, but if its corpse is gibbed or incinerated it won't be able to revive. The revival is manually activated so you can wait for opportunity.||1||1 | ||
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===Abilities Available via Evolution Menu=== | ===Abilities Available via Evolution Menu=== | ||
{|class="wikitable sortable" | {| class="wikitable sortable" | ||
!Icon!!Name!!class="unsortable" | Description!!Chemical Cost!!Evolution Points Cost | !Icon!!Name!! class="unsortable" |Description!!Chemical Cost!!Evolution Points Cost | ||
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|[[File:Adrenaline.png|64px]]||'''Adrenaline Sacs'''||Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect.||30||2 | |[[File:Adrenaline.png|64px]]||'''Adrenaline Sacs'''||Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns, which may cause toxin damage as a side effect.||30||2 | ||
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|[[File:Organic_suit.png|64px]]||'''Organic Space Suit'''||Inflates the changeling's flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it's active, you'll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling's flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.||20||2 | |[[File:Organic_suit.png|64px]]||'''Organic Space Suit'''||Inflates the changeling's flesh into a huge, bulky, spaceworthy mass of pressure and temperature-resistant organic tissue to facilitate space travel. While it's active, you'll also regenerate oxygen damage quickly enough to not need air. Because the suit is made up of the changeling's flesh, it provides no damage resistance and can be injected directly into with syringes. Slows chemical generation while active.||20||2 | ||
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|||'''Pheromone Receptors'''||A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you're very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the "absorb another changeling" objective.||0||2 | | ||'''Pheromone Receptors'''||A toggled ability that gives a HUD icon when another changeling is in a rather large area around you. If you get closer, the icon will turn into an arrow pointing at the nearest changeling, and if you're very close the icon will become a black diamond. Slows chemical regeneration while active. Invaluable for the "absorb another changeling" objective.||0||2 | ||
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|[[File:Resonant_shriek.png|64px]]||'''Resonant Shriek'''||The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you.||20||1 | |[[File:Resonant_shriek.png|64px]]||'''Resonant Shriek'''||The changeling emits a tone beyond the range of human hearing, causing deafness and disorientation in an area around itself and bursting lights in the area, while overloading cyborg sensors. Good for escaping groups or preventing people from fleeing from you.||20||1 |