Random events: Difference between revisions

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These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.
These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.


= Unremarkable Events =
The '''weight''' stands for how likely an event is to show up. A higher weight gives it a higher chance of occurring, and a lower weight gives it a lower chance of occurring.


=Unremarkable Events=
==[[File:Space.png|32px]] Aurora Caelus==
==[[File:Space.png|32px]] Aurora Caelus==
''A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.''
''A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.''
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Minimum round time: 5 minutes
Minimum round time: 5 minutes


Chance of occurrence: Rare
Weight: 1


==[[File:Security Camera.gif|32px]] Camera Failure==
==[[File:Security Camera.gif|32px]] Camera Failure==
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Extremely High
Weight: 100


==[[File:OrderRequestConsole.gif|32px]] High Priority Bounty==
==[[File:OrderRequestConsole.gif|32px]] High Priority Bounty==
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Minimum round time: 10 Minutes
Minimum round time: 10 Minutes


Chance of occurrence: Common
Weight: 20


==Probabilistic Anomaly==
==Probabilistic Anomaly==
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An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding.
An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding.


Chance of occurrence: Average
Weight: 10


==[[File:Goose.png|32px]] Random Human-level Intelligence==
==[[File:Goose.png|32px]] Random Human-level Intelligence==
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Minimum round time: 20 Minutes
Minimum round time: 20 Minutes


Chance of occurrence: Average
Weight: 10


==[[File:Dust.png|32px]] Minor Space Dust==
==[[File:Dust.png|32px]] Minor Space Dust==
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Minimum round time: 0 minutes
Minimum round time: 0 minutes


Chance of occurrence: Extremely High
Weight: 200


==[[File:Dolphin.gif|32px]] Dolphin Migration==
==[[File:Dolphin.gif|32px]] Dolphin Migration==
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Minimum round time: 10 minutes
Minimum round time: 10 minutes


Chance of occurrence: Above Average
Weight: 15


=Moderate Events=
=Moderate Events=
==Anomalies==
==Anomalies==
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science.
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science.
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Low
Weight: 5


===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux===
===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux===
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Minimum players: 10
Minimum players: 10


Chance of occurrence: Common
Weight: 20


===[[File:Shield2.gif|32px]] Gravitational===
===[[File:Shield2.gif|32px]] Gravitational===
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Common
Weight: 20


===[[File:Mustard.gif|32px]] Pyroclastic===
===[[File:Mustard.gif|32px]] Pyroclastic===
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Common
Weight: 20


===[[File:Anom.gif|32px]] Vortex===
===[[File:Anom.gif|32px]] Vortex===
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Low
Weight: 5


==[[File:Vendcoffee.gif|32px]] Brand Intelligence ==
==[[File:Vendcoffee.gif|32px]] Brand Intelligence ==
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Minimum players: 15
Minimum players: 15


Chance of occurrence: Low
Weight: 5


==[[File:Head of Personell.png|32px]] Bureaucratic Error ==
==[[File:Head of Personell.png|32px]] Bureaucratic Error ==
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Rare
Weight: 2


==[[File:Carp.gif|32px]] [[Critters#Hostile|Carp Migration]]==
==[[File:Carp.gif|32px]] [[Critters#Hostile|Carp Migration]]==
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Minimum players: 2
Minimum players: 2


Chance of occurrence: Above average
Weight: 15


==[[File:Atmos Technician.png|32px]] Clogged Vents==
==[[File:Atmos Technician.png|32px]] Clogged Vents==
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Minimum players: 10
Minimum players: 10


Chance of occurrence: Average
Weight: 10


==[[File:Headset.png|32px]] Communications Blackout==
==[[File:Headset.png|32px]] Communications Blackout==
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Very Common
Weight: 30


==[[File:Clown.png|32px]] False Alarm==
==[[File:Clown.png|32px]] False Alarm==
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Minimum round time: 20 Minutes
Minimum round time: 20 Minutes


Chance of occurrence: Common
Weight: 20


==[[File:Virologist.png|32px]] [[Infections|Disease Outbreak]]==
==[[File:Virologist.png|32px]] [[Infections|Disease Outbreak]]==
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Minimum players: 10
Minimum players: 10


Chance of occurrence: Low
Weight: 5


==[[File:Tube_broken.png|32px]] Electrical Storm==
==[[File:Tube_broken.png|32px]] Electrical Storm==
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Minimum players: 5
Minimum players: 5


Chance of occurrence: Common
Weight: 15


==[[File:Apc frame.png|32px]] Grid Check==
==[[File:Apc frame.png|32px]] Grid Check==
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Minimum round time: 20 Minutes
Minimum round time: 20 Minutes


Chance of occurrence: Average
Weight: 10


==[[File:Gravity Generator.png|32px]] Gravity Systems Failure==
==[[File:Gravity Generator.png|32px]] Gravity Systems Failure==
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Causes the [[Gravity Generator]] to stop functioning, leaving the station without gravity for 80 to 120 seconds. Can be fixed early by turning the [[Gravity Generator]]'s APC on and off.
Causes the [[Gravity Generator]] to stop functioning, leaving the station without gravity for 80 to 120 seconds. Can be fixed early by turning the [[Gravity Generator]]'s APC on and off.


Chance of occurrence: Above Average
Weight: 15


==[[File:Immrod.png|32px]] Immovable Rod==
==[[File:Immrod.png|32px]] Immovable Rod==
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Minimum players: 15
Minimum players: 15


Chance of occurrence: Average
Weight: 10


==[[File:Immquack.png|32px]] Immovable Duck==
==[[File:Immquack.png|32px]] Immovable Duck==
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Something of a humorous '''''DUCK''''' joke, an immovable '''''DUCK''''' will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable '''''DUCK''''''s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable '''''DUCK''''' meets an immovable object.  
Something of a humorous '''''DUCK''''' joke, an immovable '''''DUCK''''' will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable '''''DUCK''''''s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable '''''DUCK''''' meets an immovable object.  


Chance of occurrence: Rare
Weight: 2


==[[File:AI.gif|32px]] Ion Storm==
==[[File:AI.gif|32px]] Ion Storm==
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Minimum players: 2
Minimum players: 2


Chance of occurrence: Above Average
Weight: 20


==[[File:Spacedust.png|32px]] Major Space Dust==
==[[File:Spacedust.png|32px]] Major Space Dust==
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Spawns small meteors that can cause trouble. Like [[Random_events#Minor Space Dust|minor space dust]], but stronger.
Spawns small meteors that can cause trouble. Like [[Random_events#Minor Space Dust|minor space dust]], but stronger.


Chance of occurrence: Low
Weight: 8


==[[File:High_alert.png|32px]] Mass Hallucination==
==[[File:High_alert.png|32px]] Mass Hallucination==
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Minimum players: 1
Minimum players: 1


Chance of occurrence: Average
Weight: 10


==Meteor Wave==
==Meteor Wave==
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Minimum players: 25
Minimum players: 25


Chance of occurrence: Rare
Weight: 1


===[[File:Spacedust.png|32px]] Normal===
===[[File:Spacedust.png|32px]] Normal===
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Minimum players: 10
Minimum players: 10


Chance of occurrence: Rare
Weight: 4


===[[File:Meateor.png|32px]] Meaty===
===[[File:Meateor.png|32px]] Meaty===
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Rare
Weight: 4


===[[File:Spacedust.png|32px]] Threatening===
===[[File:Spacedust.png|32px]] Threatening===
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Rare
Weight: 2


==[[File:Mouse.png|32px]] Mice Migration==
==[[File:Mouse.png|32px]] Mice Migration==
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Minimum round time: 20 Minutes
Minimum round time: 20 Minutes


Chance of occurrence: Average
Weight: 10


==[[File:Airlock.gif|32px]] Grey Tide==
==[[File:Airlock.gif|32px]] Grey Tide==
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Minimum players: 5
Minimum players: 5


Chance of occurrence: Average
Weight: 10


'''''"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."'''''
'''''"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."'''''
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Above average
Weight: 15


==[[File:Maintenancelocationpage.png|32px]] Radiation Storm==
==[[File:Maintenancelocationpage.png|32px]] Radiation Storm==
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Average
Weight: 10


==[[File:Heart.png|32px]] Random Heart Attack==
==[[File:Heart.png|32px]] Random Heart Attack==
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Minimum players: 40
Minimum players: 40


Chance of occurrence: Common
Weight: 20


==[[File:GrayCrate.png|32px]] Shuttle Loan==
==[[File:GrayCrate.png|32px]] Shuttle Loan==
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Minimum round time: 7 Minutes
Minimum round time: 7 Minutes


Chance of occurrence: Average
Weight: 10


===[[File:Generic nukesyndie.png|32px]] Hijack Syndie===
===[[File:Generic nukesyndie.png|32px]] Hijack Syndie===
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Low
Weight: 8


==[[File:Kudzugrowth.gif|32px]] Space Vines==
==[[File:Kudzugrowth.gif|32px]] Space Vines==
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off! Space vines will always spawn in maintenance.
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Fire doors and windows will stop their growth until someone opens them, but airlocks won't. If in an open area, the vines will continue to expand until they engulf every space not blocked off! Space vines will always spawn in maintenance.


To fight the vines:
To fight the vines:
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Minimum players: 10
Minimum players: 10


Chance of occurrence: Above Average
Weight: 15


==[[File:Appendix inflamed.png|32px]] Spontaneous Appendicitis==
==[[File:Appendix inflamed.png|32px]] Spontaneous Appendicitis==
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Minimum players: 5
Minimum players: 5


Chance of occurrence: Common
Weight: 20


==[[File:Brain.png|32px]] Spontaneous Brain Trauma==
==[[File:Brain.png|32px]] Spontaneous Brain Trauma==
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Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Very Common
Weight: 25


==[[File:GrayCrate.png|32px]] Stray Cargo Pod==
==[[File:GrayCrate.png|32px]] Stray Cargo Pod==
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Minimum round time: 10 minutes
Minimum round time: 10 minutes


Chance of occurrence: Common
Weight: 20


==[[File:Anom.gif|32px]] Wormholes==
==[[File:Anom.gif|32px]] Wormholes==
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Minimum players: 2
Minimum players: 2


Chance of occurrence: Rare
Weight: 2


==[[File:Revenant.png|32px]] Revenant==
==[[File:Revenant.png|32px]] Revenant==
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Minimum players: 5
Minimum players: 5


Chance of occurrence: Low
Weight: 10


=Major Events=
=Major Events=
==[[File:Cluwne.png|32px]] Floor Cluwne==
==[[File:Cluwne.png|32px]] Floor Cluwne==
Spawns a floor cluwne.
Spawns a floor cluwne.
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Average
Weight: 10


==[[File:Generic nukesyndie.png|32px]] Portal Storm: Syndicate Shocktroops==
==[[File:Generic nukesyndie.png|32px]] Portal Storm: Syndicate Shocktroops==
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Minimum players: 15
Minimum players: 15


Chance of occurrence: Rare
Weight: 2


==[[File:Spider.png|32px]] Spider Infestation==
==[[File:Spider.png|32px]] Spider Infestation==
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Minimum players: 15
Minimum players: 15


Chance of occurrence: Low
Weight: 5


==[[File:Agent.png|32px]] [[Abductor|Abductors]]==
==[[File:Agent.png|32px]] [[Abductor|Abductors]]==
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Average
Weight: 12


==[[File:Alien.png|32px]] [[Xenos|Alien Infestation]]==
==[[File:Alien.png|32px]] [[Xenos|Alien Infestation]]==
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Minimum players: 10
Minimum players: 10


Chance of occurrence: Low
Weight: 5


==[[File:Wizard.png|32px]] Bad Wizard==
==[[File:Wizard.png|32px]] Bad Wizard==
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Low
Weight: 5


==[[File:Blob core.gif]] [[Blob]]==
==[[File:Blob core.gif]] [[Blob]]==
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Average
Weight: 8


==[[File:Devil.gif|32px]] [[Devil]]==
==[[File:Devil.gif|32px]] [[Devil]]==
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Minimum players: 20
Minimum players: 20


Chance of occurrence: Never
Weight: 0


==[[File:Generic nukesyndie.png|32px]] Lone Operative==
==[[File:Generic nukesyndie.png|32px]] Lone Operative==
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Minimum players: 15
Minimum players: 15


Chance of occurrence: Average
Weight: 10


==[[File:Hugbox.png|32px]] Obsession Awakening==
==[[File:Hugbox.png|32px]] Obsession Awakening==
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Minimum players: 20
Minimum players: 20
Weight: 10


==[[File:Pirate.png|32px]] [[Pirate|Space Pirates]]==
==[[File:Pirate.png|32px]] [[Pirate|Space Pirates]]==
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Minimum players: 10
Minimum players: 10


Chance of occurrence: Low
Weight: 8


==[[File:Slaughterdemon.png|32px]] Slaughter Demon==
==[[File:Slaughterdemon.png|32px]] Slaughter Demon==
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Minimum players: 20
Minimum players: 20
Chance of occurrence: Rare


==Sentient Disease==
==Sentient Disease==
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Minimum round time: None
Minimum round time: None
Chance of occurrence: Low


==[[File:Revolver.png|32px]] [[Fugitive|Spawn Fugitives]]==
==[[File:Revolver.png|32px]] [[Fugitive|Spawn Fugitives]]==
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Minimum players: 30
Minimum players: 30
Chance of occurrence: Average


==[[File:Swarmer.png|32px]] Swarmers==
==[[File:Swarmer.png|32px]] Swarmers==
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Minimum players: 15
Minimum players: 15


Chance of occurrence: Low
Weight: 7
 
= Wizard Events =


=Wizard Events=
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]


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