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These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round. | These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round. | ||
The '''weight''' stands for how likely an event is to show up. A higher weight gives it a higher chance of occurring, and a lower weight gives it a lower chance of occurring. | |||
=Unremarkable Events= | |||
==[[File:Space.png|32px]] Aurora Caelus== | ==[[File:Space.png|32px]] Aurora Caelus== | ||
''A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.'' | ''A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.'' | ||
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Minimum round time: 5 minutes | Minimum round time: 5 minutes | ||
Weight: 1 | |||
==[[File:Security Camera.gif|32px]] Camera Failure== | ==[[File:Security Camera.gif|32px]] Camera Failure== | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 100 | |||
==[[File:OrderRequestConsole.gif|32px]] High Priority Bounty== | ==[[File:OrderRequestConsole.gif|32px]] High Priority Bounty== | ||
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Minimum round time: 10 Minutes | Minimum round time: 10 Minutes | ||
Weight: 20 | |||
==Probabilistic Anomaly== | ==Probabilistic Anomaly== | ||
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An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding. | An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding. | ||
Weight: 10 | |||
==[[File:Goose.png|32px]] Random Human-level Intelligence== | ==[[File:Goose.png|32px]] Random Human-level Intelligence== | ||
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Minimum round time: 20 Minutes | Minimum round time: 20 Minutes | ||
Weight: 10 | |||
==[[File:Dust.png|32px]] Minor Space Dust== | ==[[File:Dust.png|32px]] Minor Space Dust== | ||
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Minimum round time: 0 minutes | Minimum round time: 0 minutes | ||
Weight: 200 | |||
==[[File:Dolphin.gif|32px]] Dolphin Migration== | ==[[File:Dolphin.gif|32px]] Dolphin Migration== | ||
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Minimum round time: 10 minutes | Minimum round time: 10 minutes | ||
Weight: 15 | |||
=Moderate Events= | =Moderate Events= | ||
==Anomalies== | ==Anomalies== | ||
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science. | A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science. | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 5 | |||
===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux=== | ===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux=== | ||
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Minimum players: 10 | Minimum players: 10 | ||
Weight: 20 | |||
===[[File:Shield2.gif|32px]] Gravitational=== | ===[[File:Shield2.gif|32px]] Gravitational=== | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 20 | |||
===[[File:Mustard.gif|32px]] Pyroclastic=== | ===[[File:Mustard.gif|32px]] Pyroclastic=== | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 20 | |||
===[[File:Anom.gif|32px]] Vortex=== | ===[[File:Anom.gif|32px]] Vortex=== | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 5 | |||
==[[File:Vendcoffee.gif|32px]] Brand Intelligence == | ==[[File:Vendcoffee.gif|32px]] Brand Intelligence == | ||
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Minimum players: 15 | Minimum players: 15 | ||
Weight: 5 | |||
==[[File:Head of Personell.png|32px]] Bureaucratic Error == | ==[[File:Head of Personell.png|32px]] Bureaucratic Error == | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 2 | |||
==[[File:Carp.gif|32px]] [[Critters#Hostile|Carp Migration]]== | ==[[File:Carp.gif|32px]] [[Critters#Hostile|Carp Migration]]== | ||
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Minimum players: 2 | Minimum players: 2 | ||
Weight: 15 | |||
==[[File:Atmos Technician.png|32px]] Clogged Vents== | ==[[File:Atmos Technician.png|32px]] Clogged Vents== | ||
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Minimum players: 10 | Minimum players: 10 | ||
Weight: 10 | |||
==[[File:Headset.png|32px]] Communications Blackout== | ==[[File:Headset.png|32px]] Communications Blackout== | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 30 | |||
==[[File:Clown.png|32px]] False Alarm== | ==[[File:Clown.png|32px]] False Alarm== | ||
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Minimum round time: 20 Minutes | Minimum round time: 20 Minutes | ||
Weight: 20 | |||
==[[File:Virologist.png|32px]] [[Infections|Disease Outbreak]]== | ==[[File:Virologist.png|32px]] [[Infections|Disease Outbreak]]== | ||
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Minimum players: 10 | Minimum players: 10 | ||
Weight: 5 | |||
==[[File:Tube_broken.png|32px]] Electrical Storm== | ==[[File:Tube_broken.png|32px]] Electrical Storm== | ||
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Minimum players: 5 | Minimum players: 5 | ||
Weight: 15 | |||
==[[File:Apc frame.png|32px]] Grid Check== | ==[[File:Apc frame.png|32px]] Grid Check== | ||
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Minimum round time: 20 Minutes | Minimum round time: 20 Minutes | ||
Weight: 10 | |||
==[[File:Gravity Generator.png|32px]] Gravity Systems Failure== | ==[[File:Gravity Generator.png|32px]] Gravity Systems Failure== | ||
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Causes the [[Gravity Generator]] to stop functioning, leaving the station without gravity for 80 to 120 seconds. Can be fixed early by turning the [[Gravity Generator]]'s APC on and off. | Causes the [[Gravity Generator]] to stop functioning, leaving the station without gravity for 80 to 120 seconds. Can be fixed early by turning the [[Gravity Generator]]'s APC on and off. | ||
Weight: 15 | |||
==[[File:Immrod.png|32px]] Immovable Rod== | ==[[File:Immrod.png|32px]] Immovable Rod== | ||
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Minimum players: 15 | Minimum players: 15 | ||
Weight: 10 | |||
==[[File:Immquack.png|32px]] Immovable Duck== | ==[[File:Immquack.png|32px]] Immovable Duck== | ||
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Something of a humorous '''''DUCK''''' joke, an immovable '''''DUCK''''' will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable '''''DUCK''''''s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable '''''DUCK''''' meets an immovable object. | Something of a humorous '''''DUCK''''' joke, an immovable '''''DUCK''''' will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable '''''DUCK''''''s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable '''''DUCK''''' meets an immovable object. | ||
Weight: 2 | |||
==[[File:AI.gif|32px]] Ion Storm== | ==[[File:AI.gif|32px]] Ion Storm== | ||
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Minimum players: 2 | Minimum players: 2 | ||
Weight: 20 | |||
==[[File:Spacedust.png|32px]] Major Space Dust== | ==[[File:Spacedust.png|32px]] Major Space Dust== | ||
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Spawns small meteors that can cause trouble. Like [[Random_events#Minor Space Dust|minor space dust]], but stronger. | Spawns small meteors that can cause trouble. Like [[Random_events#Minor Space Dust|minor space dust]], but stronger. | ||
Weight: 8 | |||
==[[File:High_alert.png|32px]] Mass Hallucination== | ==[[File:High_alert.png|32px]] Mass Hallucination== | ||
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Minimum players: 1 | Minimum players: 1 | ||
Weight: 10 | |||
==Meteor Wave== | ==Meteor Wave== | ||
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Minimum players: 25 | Minimum players: 25 | ||
Weight: 1 | |||
===[[File:Spacedust.png|32px]] Normal=== | ===[[File:Spacedust.png|32px]] Normal=== | ||
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Minimum players: 10 | Minimum players: 10 | ||
Weight: 4 | |||
===[[File:Meateor.png|32px]] Meaty=== | ===[[File:Meateor.png|32px]] Meaty=== | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 4 | |||
===[[File:Spacedust.png|32px]] Threatening=== | ===[[File:Spacedust.png|32px]] Threatening=== | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 2 | |||
==[[File:Mouse.png|32px]] Mice Migration== | ==[[File:Mouse.png|32px]] Mice Migration== | ||
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Minimum round time: 20 Minutes | Minimum round time: 20 Minutes | ||
Weight: 10 | |||
==[[File:Airlock.gif|32px]] Grey Tide== | ==[[File:Airlock.gif|32px]] Grey Tide== | ||
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Minimum players: 5 | Minimum players: 5 | ||
Weight: 10 | |||
'''''"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."''''' | '''''"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."''''' | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 15 | |||
==[[File:Maintenancelocationpage.png|32px]] Radiation Storm== | ==[[File:Maintenancelocationpage.png|32px]] Radiation Storm== | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 10 | |||
==[[File:Heart.png|32px]] Random Heart Attack== | ==[[File:Heart.png|32px]] Random Heart Attack== | ||
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Minimum players: 40 | Minimum players: 40 | ||
Weight: 20 | |||
==[[File:GrayCrate.png|32px]] Shuttle Loan== | ==[[File:GrayCrate.png|32px]] Shuttle Loan== | ||
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Minimum round time: 7 Minutes | Minimum round time: 7 Minutes | ||
Weight: 10 | |||
===[[File:Generic nukesyndie.png|32px]] Hijack Syndie=== | ===[[File:Generic nukesyndie.png|32px]] Hijack Syndie=== | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 8 | |||
==[[File:Kudzugrowth.gif|32px]] Space Vines== | ==[[File:Kudzugrowth.gif|32px]] Space Vines== | ||
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. | A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Fire doors and windows will stop their growth until someone opens them, but airlocks won't. If in an open area, the vines will continue to expand until they engulf every space not blocked off! Space vines will always spawn in maintenance. | ||
To fight the vines: | To fight the vines: | ||
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Minimum players: 10 | Minimum players: 10 | ||
Weight: 15 | |||
==[[File:Appendix inflamed.png|32px]] Spontaneous Appendicitis== | ==[[File:Appendix inflamed.png|32px]] Spontaneous Appendicitis== | ||
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Minimum players: 5 | Minimum players: 5 | ||
Weight: 20 | |||
==[[File:Brain.png|32px]] Spontaneous Brain Trauma== | ==[[File:Brain.png|32px]] Spontaneous Brain Trauma== | ||
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Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Weight: 25 | |||
==[[File:GrayCrate.png|32px]] Stray Cargo Pod== | ==[[File:GrayCrate.png|32px]] Stray Cargo Pod== | ||
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Minimum round time: 10 minutes | Minimum round time: 10 minutes | ||
Weight: 20 | |||
==[[File:Anom.gif|32px]] Wormholes== | ==[[File:Anom.gif|32px]] Wormholes== | ||
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Minimum players: 2 | Minimum players: 2 | ||
Weight: 2 | |||
==[[File:Revenant.png|32px]] Revenant== | ==[[File:Revenant.png|32px]] Revenant== | ||
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Minimum players: 5 | Minimum players: 5 | ||
Weight: 10 | |||
=Major Events= | =Major Events= | ||
==[[File:Cluwne.png|32px]] Floor Cluwne== | ==[[File:Cluwne.png|32px]] Floor Cluwne== | ||
Spawns a floor cluwne. | Spawns a floor cluwne. | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 10 | |||
==[[File:Generic nukesyndie.png|32px]] Portal Storm: Syndicate Shocktroops== | ==[[File:Generic nukesyndie.png|32px]] Portal Storm: Syndicate Shocktroops== | ||
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Minimum players: 15 | Minimum players: 15 | ||
Weight: 2 | |||
==[[File:Spider.png|32px]] Spider Infestation== | ==[[File:Spider.png|32px]] Spider Infestation== | ||
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Minimum players: 15 | Minimum players: 15 | ||
Weight: 5 | |||
==[[File:Agent.png|32px]] [[Abductor|Abductors]]== | ==[[File:Agent.png|32px]] [[Abductor|Abductors]]== | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 12 | |||
==[[File:Alien.png|32px]] [[Xenos|Alien Infestation]]== | ==[[File:Alien.png|32px]] [[Xenos|Alien Infestation]]== | ||
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Minimum players: 10 | Minimum players: 10 | ||
Weight: 5 | |||
==[[File:Wizard.png|32px]] Bad Wizard== | ==[[File:Wizard.png|32px]] Bad Wizard== | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 5 | |||
==[[File:Blob core.gif]] [[Blob]]== | ==[[File:Blob core.gif]] [[Blob]]== | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 8 | |||
==[[File:Devil.gif|32px]] [[Devil]]== | ==[[File:Devil.gif|32px]] [[Devil]]== | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 0 | |||
==[[File:Generic nukesyndie.png|32px]] Lone Operative== | ==[[File:Generic nukesyndie.png|32px]] Lone Operative== | ||
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Minimum players: 15 | Minimum players: 15 | ||
Weight: 10 | |||
==[[File:Hugbox.png|32px]] Obsession Awakening== | ==[[File:Hugbox.png|32px]] Obsession Awakening== | ||
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Minimum players: 20 | Minimum players: 20 | ||
Weight: 10 | |||
==[[File:Pirate.png|32px]] [[Pirate|Space Pirates]]== | ==[[File:Pirate.png|32px]] [[Pirate|Space Pirates]]== | ||
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Minimum players: 10 | Minimum players: 10 | ||
Weight: 8 | |||
==[[File:Slaughterdemon.png|32px]] Slaughter Demon== | ==[[File:Slaughterdemon.png|32px]] Slaughter Demon== | ||
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Minimum players: 20 | Minimum players: 20 | ||
==Sentient Disease== | ==Sentient Disease== | ||
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Minimum round time: None | Minimum round time: None | ||
==[[File:Revolver.png|32px]] [[Fugitive|Spawn Fugitives]]== | ==[[File:Revolver.png|32px]] [[Fugitive|Spawn Fugitives]]== | ||
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Minimum players: 30 | Minimum players: 30 | ||
==[[File:Swarmer.png|32px]] Swarmers== | ==[[File:Swarmer.png|32px]] Swarmers== | ||
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Minimum players: 15 | Minimum players: 15 | ||
Weight: 7 | |||
=Wizard Events= | |||
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]] | These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]] | ||