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|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content. | |Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content. | ||
|Causes nearby ores to slowly move towards you.<br>'''Result:''' 3 units instead of 2. | |Causes nearby ores to slowly move towards you.<br>'''Result:''' 3 units instead of 2. | ||
|- | |||
![[File:Flaming_moe.gif|64px]] | |||
!{{anchor|Flaming Moe}}Flaming Moe | |||
|38 | |||
|1 part {{Tooltip|[[#Tequila|Tequila]]|{{RecursiveChem/Tequila}}}}<br>1 part {{Tooltip|[[#Creme de Menthe|Creme de Menthe]]|{{RecursiveChem/CremeDeMenthe}}}}<br>1 part Synaptizine<br>(requires temperature of 315) | |||
|The drink that always keeps you coming back for Moe. | |||
|Suppresses hallucinations, reduces stun time and heats you up. Has a small chance to remove toxin damage. | |||
|- | |- | ||
![[File:fringeweaver.png|64px]] | ![[File:fringeweaver.png|64px]] |