Guide to Drinks: Difference between revisions

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447 bytes added ,  09:26, 13 June 2020
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|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.
|Causes nearby ores to slowly move towards you.<br>'''Result:''' 3 units instead of 2.
|Causes nearby ores to slowly move towards you.<br>'''Result:''' 3 units instead of 2.
|-
![[File:Flaming_moe.gif|64px]]
!{{anchor|Flaming Moe}}Flaming Moe
|38
|1 part {{Tooltip|[[#Tequila|Tequila]]|{{RecursiveChem/Tequila}}}}<br>1 part {{Tooltip|[[#Creme de Menthe|Creme de Menthe]]|{{RecursiveChem/CremeDeMenthe}}}}<br>1 part Synaptizine<br>(requires temperature of 315)
|The drink that always keeps you coming back for Moe.
|Suppresses hallucinations, reduces stun time and heats you up. Has a small chance to remove toxin damage.
|-
|-
![[File:fringeweaver.png|64px]]
![[File:fringeweaver.png|64px]]
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