Wiki Staff
295
edits
(→Exosuit Weapons: BRM-6 & minor grammatical fixes) |
(adds reticence and fixes some inconsistencies) |
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'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*. | '''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*. | ||
'''Integrity | '''Integrity''': 200 | ||
'''Description | '''Description''': The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools. | ||
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection. | While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection. | ||
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'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature. | '''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature. | ||
'''Integrity | '''Integrity''': 200 | ||
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs. | '''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&entry or fighting Blobs. | ||
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'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature. | '''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature. | ||
'''Integrity | '''Integrity''': 250 | ||
'''Description | '''Description''': The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed. | ||
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it! | Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it! | ||
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'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature. | '''Armor''': 20 melee, 10 bullet. 25.000°K max temperature. | ||
'''Integrity | '''Integrity''': 120 | ||
'''Description | '''Description''': A fast, lightly armored exosuit that can use unique medical equipment. | ||
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents. | Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents. | ||
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'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature. | '''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature. | ||
'''Integrity | '''Integrity''': 250 | ||
'''Description | '''Description''': While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
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'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance. | '''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance. | ||
'''Integrity | '''Integrity''': 400 | ||
'''Description | '''Description''': A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it! | ||
{{GeneralConstruction | {{GeneralConstruction | ||
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'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature. | '''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature. | ||
'''Integrity | '''Integrity''': 200 | ||
'''Description | '''Description''': Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology. | ||
Unless you manage to neutralize an anomaly, you won't be able to build one of these. | Unless you manage to neutralize an anomaly, you won't be able to build one of these. | ||
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'''Armor''': -20 melee, 25.000°K max temperature. Yikes. | '''Armor''': -20 melee, 25.000°K max temperature. Yikes. | ||
'''Integrity | '''Integrity''': 140 | ||
'''Description | '''Description''': What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
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'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks. | '''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks. | ||
'''Integrity | '''Integrity''': 500 | ||
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster. | '''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.<br> It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster. | ||
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'''Armor''': Same as the Marauder's. | '''Armor''': Same as the Marauder's. | ||
'''Integrity | '''Integrity''': 550 | ||
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster. | '''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster. | ||
---- | ---- | ||
===Syndicate Exosuits=== | ===Syndicate Exosuits=== | ||
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'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks. | '''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks. | ||
'''Integrity | '''Integrity''': 300 | ||
'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay. | '''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay. | ||
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'''Armor''': Same as the Marauder's. | '''Armor''': Same as the Marauder's. | ||
'''Integrity | '''Integrity''': 500 | ||
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster. | '''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster. | ||
---- | ---- | ||
===<span style="color:white">...</span>=== | |||
====[[File:Reticence.png|64px]] <span style="color:white">Reticence</span>==== | |||
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span> | |||
'''<span style="color:white">Movement speed</span>'''<span style="color:white">: Fast.</span> | |||
'''<span style="color:white">Armor</span>'''<span style="color:white">: 25 melee, 20 bullet, 30 laser, 15 energy. 15.000°K max temperature.</span> | |||
'''<span style="color:white">Integrity</span>'''<span style="color:white">: 100</span> | |||
'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assasination mech, equipped with a suppressed S.H.H. "Quietus" Carbine and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, stunning people similarly to the Durand.<br> Hiding in the shadows in plain light. If you're lucky enough to see it before it sees you, your only chance is to run.</span> | |||
==Exosuit operation and maintenance== | ==Exosuit operation and maintenance== |