1,133
edits
mNo edit summary |
(Split icons into separate column, made some columns unsortable) |
||
Line 942: | Line 942: | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
!style="background-color:#EEEEEF;" width=200|Equipment | !style="background-color:#EEEEEF;" width=20 class="unsortable"|Image | ||
!style="background-color:#EEEEEF;" |Description | !style="background-color:#EEEEEF;" width=200 |Equipment | ||
!style="background-color:#EEEEEF;" class="unsortable" |Description | |||
|- | |- | ||
![[File:Exosuit drill.png]] Drill | ![[File:Exosuit drill.png]] !! Drill | ||
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br> | |The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br> | ||
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br> | When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br> | ||
Can't be attached to the Odysseus. | Can't be attached to the Odysseus. | ||
|- | |- | ||
![[File:Mecha diamond drill.png]] Diamond Drill | ![[File:Mecha diamond drill.png]] !! Diamond Drill | ||
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | |Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | ||
Can't be attached to the Odysseus. | Can't be attached to the Odysseus. | ||
|- | |- | ||
![[File:MiningScanner.gif]] Exosuit Mining Scanner | ![[File:MiningScanner.gif]] !! Exosuit Mining Scanner | ||
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached. | |A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached. | ||
|- | |- | ||
![[File:Mecha teleporter.png]] Mounted Teleporter | ![[File:Mecha teleporter.png]] !! Mounted Teleporter | ||
|A mounted teleporter that can teleport the exosuit to any location in view. | |A mounted teleporter that can teleport the exosuit to any location in view. | ||
|- | |- | ||
![[File:Mecha teleporter.png]] Mounted Gravitational Catapult | ![[File:Mecha teleporter.png]] !! Mounted Gravitational Catapult | ||
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | |Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | ||
|- | |- | ||
![[File:Wormhole generator.gif]] Exosuit Wormhole Generator | ![[File:Wormhole generator.gif]] !! Exosuit Wormhole Generator | ||
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location. | |As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location. | ||
|- | |- | ||
![[File:Mounted RCD.png]] Mounted RCD | ![[File:Mounted RCD.png]] !! Mounted RCD | ||
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | |An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | ||
|- | |- | ||
![[File:Armor booster module.png]] Armor Booster Module (Close Combat Weaponry) | ![[File:Armor booster module.png]] !! Armor Booster Module (Close Combat Weaponry) | ||
|Boosts exosuit armor against armed melee attacks. Requires energy to operate. | |Boosts exosuit armor against armed melee attacks. Requires energy to operate. | ||
|- | |- | ||
![[File:Armor booster module.png]] Armor Booster Module (Ranged Weaponry) | ![[File:Armor booster module.png]] !! Armor Booster Module (Ranged Weaponry) | ||
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | |Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | ||
|- | |- | ||
![[File:Repair droid.png]] Repair Droid | ![[File:Repair droid.png]] !! Repair Droid | ||
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | |Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | ||
|- | |- | ||
![[File:Energy relay.png]] Exosuit Energy Relay | ![[File:Energy relay.png]] !! Exosuit Energy Relay | ||
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective. | |Wirelessly drains energy from any APC's available power channel in the area. Not very effective. | ||
|- | |- | ||
![[File:Energy relay.png]] Exosuit Plasma Converter | ![[File:Energy relay.png]] !! Exosuit Plasma Converter | ||
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | |Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | ||
|- | |- | ||
![[File:Energy relay.png]] ExoNuclear Reactor | ![[File:Energy relay.png]] !! ExoNuclear Reactor | ||
|Generates power using uranium sheets as fuel. Irradiates the environment. | |Generates power using uranium sheets as fuel. Irradiates the environment. | ||
|} | |} | ||
Line 991: | Line 992: | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
!style="background-color:#EEEEEF;" width=200|Equipment | !style="background-color:#EEEEEF;" width=20 class="unsortable"|Image | ||
!style="background-color:#EEEEEF;" |Description | !style="background-color:#EEEEEF;" width=200 |Equipment | ||
!style="background-color:#EEEEEF;" class="unsortable" |Description | |||
!style="background-color:#EEEEEF;" width=200|Can be attached to | !style="background-color:#EEEEEF;" width=200|Can be attached to | ||
|- | |- | ||
![[File:Hydraulic clamp.png]] Hydraulic Clamp | ![[File:Hydraulic clamp.png]] !! Hydraulic Clamp | ||
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | |Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | ||
!Ripley, Firefighter | !Ripley, Firefighter | ||
|- | |- | ||
![[File:Brokenbottle.png]] 217-D Heavy Plasma Cutter | ![[File:Brokenbottle.png]] !! 217-D Heavy Plasma Cutter | ||
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters. | |Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br> Longer range and higher damage than portable cutters. | ||
!Ripley, Firefighter | !Ripley, Firefighter | ||
|- | |- | ||
![[File:Exosuit extinguisher.png]] Exosuit Extinguisher | ![[File:Exosuit extinguisher.png]] !! Exosuit Extinguisher | ||
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | |Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | ||
!Ripley, Firefighter | !Ripley, Firefighter | ||
|- | |- | ||
![[File:Cable layer.png]] Cable Layer | ![[File:Cable layer.png]] !! Cable Layer | ||
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer. | |Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer. | ||
!Ripley, Firefighter | !Ripley, Firefighter | ||
|- | |- | ||
![[File:Sgun.png]] Exosuit Syringe Gun | ![[File:Sgun.png]] !! Exosuit Syringe Gun | ||
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu. | |Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu. | ||
!Odysseus | !Odysseus | ||
|- | |- | ||
![[File:Sleeper.gif]] Mounted Sleeper | ![[File:Sleeper.gif]] !! Mounted Sleeper | ||
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | |Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | ||
!Odysseus | !Odysseus | ||
|- | |- | ||
![[File:Mecha_medigun.png]] Medigun | ![[File:Mecha_medigun.png]] !! Medigun | ||
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! | |Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! | ||
!Odysseus | !Odysseus | ||
Line 1,027: | Line 1,029: | ||
====Exosuit Weapons==== | ====Exosuit Weapons==== | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable" | ||
!style="background-color:#EEEEEF;" width=200|Weapon | !style="background-color:#EEEEEF;" width=20 class="unsortable"|Image | ||
!style="background-color:#EEEEEF;" |Description | !style="background-color:#EEEEEF;" width=200 |Weapon | ||
!style="background-color:#EEEEEF;" class="unsortable" |Description | |||
!style="background-color:#EEEEEF;" width=200|Can be attached to | !style="background-color:#EEEEEF;" width=200|Can be attached to | ||
|- | |- | ||
![[File:CH-LC "Solaris" laser cannon.png]] CH-PS "Immolator" Laser | ![[File:CH-LC "Solaris" laser cannon.png]] !! CH-PS "Immolator" Laser | ||
|Fires a Laser bolt, identical to laser rifles. | |Fires a Laser bolt, identical to laser rifles. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:CH-LC "Solaris" laser cannon.png]] CH-LC "Solaris" Laser Cannon | ![[File:CH-LC "Solaris" laser cannon.png]] !! CH-LC "Solaris" Laser Cannon | ||
|Fires a Heavy Laser bolt, identical to the laser cannon. | |Fires a Heavy Laser bolt, identical to the laser cannon. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:MKIV ion heavy cannon.png]] mkIV Ion Heavy Cannon | ![[File:MKIV ion heavy cannon.png]] !! mkIV Ion Heavy Cannon | ||
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself! | |Fires a Ion bolt, identical to ion rifles. Don't hit yourself! | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:EZ-13_MK2_heavy_pulse_rifle.png]] eZ-13 mk2 Heavy pulse rifle | ![[File:EZ-13_MK2_heavy_pulse_rifle.png]] !! eZ-13 mk2 Heavy pulse rifle | ||
|Fires a heavy pulse laser. [[Death Squad]] only. | |Fires a heavy pulse laser. [[Death Squad]] only. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:PBT "Pacifier" mounted taser.png]] PBT "Pacifier" Mounted Taser | ![[File:PBT "Pacifier" mounted taser.png]] !! PBT "Pacifier" Mounted Taser | ||
|Fires a taser bolt, identical to the security taser. | |Fires a taser bolt, identical to the security taser. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:LBX AC 10 "Scattershot".png]] LBX AC 10 "Scattershot" | ![[File:LBX AC 10 "Scattershot".png]] !! LBX AC 10 "Scattershot" | ||
|Fires four bullets in a spread pattern, 20 damage each. | |Fires four bullets in a spread pattern, 20 damage each. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Ultra AC 2.png]] Ultra AC 2 | ![[File:Ultra AC 2.png]] !! Ultra AC 2 | ||
|Fires a three shot burst of 20 damage bullets. | |Fires a three shot burst of 20 damage bullets. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:SRM-8 missile rack.png]] SRM-8 Missile Rack | ![[File:SRM-8 missile rack.png]] !! SRM-8 Missile Rack | ||
|Fires a missile which will explode on impact. | |Fires a missile which will explode on impact. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Brokenbottle.png]] MKI Tesla Cannon | ![[File:Brokenbottle.png]] !! MKI Tesla Cannon | ||
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well. | |Fires a tesla ball that arcs off anything it hits. Causes EMP as well. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:SGL-6 grenade launcher.png]] SGL-6 Grenade Launcher | ![[File:SGL-6 grenade launcher.png]] !! SGL-6 Grenade Launcher | ||
|Launches a flashbang at medium range. | |Launches a flashbang at medium range. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:SGL-6 grenade launcher.png]] SOB-3 Grenade Launcher | ![[File:SGL-6 grenade launcher.png]] !! SOB-3 Grenade Launcher | ||
|Launches a cluster of flashbangs at medium range. High cooldown. | |Launches a cluster of flashbangs at medium range. High cooldown. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Hades-Carbine.png]] FNX-99 "Hades" Carbine | ![[File:Hades-Carbine.png]] !! FNX-99 "Hades" Carbine | ||
|Shoots incendiary bullets that leave a burning trail. | |Shoots incendiary bullets that leave a burning trail. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Banana mortar.png]] Banana Mortar | ![[File:Banana mortar.png]] !! Banana Mortar | ||
|Launches a banana peel. Very annoying, thus, fun. | |Launches a banana peel. Very annoying, thus, fun. | ||
!H.O.N.K. | !H.O.N.K. | ||
|- | |- | ||
![[File:Mousetrap mortar.png]] Mousetrap Mortar | ![[File:Mousetrap mortar.png]] !! Mousetrap Mortar | ||
|Launches an armed mousetrap. | |Launches an armed mousetrap. | ||
!H.O.N.K. | !H.O.N.K. | ||
|- | |- | ||
![[File:HoNkER BlAsT 5000.png]] HoNkER BlAsT 5000 | ![[File:HoNkER BlAsT 5000.png]] !! HoNkER BlAsT 5000 | ||
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. | |Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. | ||
!H.O.N.K. | !H.O.N.K. | ||
|- | |- | ||
![[File:Mecha punching glove.png]] Oingo Boingo Punch-face | ![[File:Mecha punching glove.png]] !! Oingo Boingo Punch-face | ||
|Launches a boxing glove that can punch airlocks right out of their frames. | |Launches a boxing glove that can punch airlocks right out of their frames. | ||
!H.O.N.K. | !H.O.N.K. |
edits