Guide to chemistry: Difference between revisions

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163 bytes removed ,  19:56, 10 April 2020
m
Adjusted overdose-unit to "XXu" and Metabolism-Rate to "XXu / tick"
m (Adjusted overdose-unit to "XXu" and Metabolism-Rate to "XXu / tick")
m (Adjusted overdose-unit to "XXu" and Metabolism-Rate to "XXu / tick")
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|Radiation
|Radiation
|Reduces low radiation damage very effectively.
|Reduces low radiation damage very effectively.
|0.8 units per tick
|0.8u / tick
|N/A
|N/A
|N/A
|N/A
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|Stun
|Stun
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|Reduces stun times by typically around 30% (depends), increases run speed, regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance to cause a heart attack. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
|0.2 units per tick
|0.2u / tick
|30 Units
|30u
|25 Units
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
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|Histamine Overdose
|Histamine Overdose
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} and reduces jitteriness while causing minor drowsiness.
|Purges body of lethal {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}} and reduces jitteriness while causing minor drowsiness.
|0.2 units per tick
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
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|Eye
|Eye
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]].
|0.1 units per tick
|0.1u / tick
|N/A
|N/A
|N/A
|N/A
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|Ear
|Ear
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] (results in 2 units instead of 3).
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
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|Stun + Brute, burn, suffocation and toxin
|Stun + Brute, burn, suffocation and toxin
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' Randomly deals light toxin and stamina damage, and some suffocation.
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}} at saving critical patients, but better for mid combat use.<br>'''Overdose-Effect:''' Randomly deals light toxin and stamina damage, and some suffocation.
|0.1 units per tick
|0.1u / tick
|30 Units
|30u
|N/A
|N/A
|-
|-
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|Alcohol  
|Alcohol  
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
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|Stun
|Stun
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Hurts stamina and deal minor toxin damage.
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Hurts stamina and deal minor toxin damage.
|0.2 units per tick
|0.2u / tick
|60 Units
|60u
|N/A
|N/A
|-
|-
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|Sugar Dependency  
|Sugar Dependency  
|Increases sugar depletion.
|Increases sugar depletion.
|0.2 units per tick
|0.2u / tick
|N/A
|N/A
|N/A
|N/A
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|Death
|Death
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.<br>If used on a living person it will deal Brute and Burn damage.<br>Can be used on simple mobs.
|A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.<br>If used on a living person it will deal Brute and Burn damage.<br>Can be used on simple mobs.
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
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|Hallucination Decrease
|Hallucination Decrease
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}} very quickly. Mildly toxic.
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
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|Cellular Damage Healing
|Cellular Damage Healing
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage on the spot.
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage on the spot.
|0.4 units per tick
|0.4u / tick
|30 Units
|30u
|N/A
|N/A
|-
|-
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|Infections
|Infections
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.  
|An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly.  
|0.04 units per tick
|0.04u / tick
|N/A
|N/A
|N/A
|N/A
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|Improvised Patch Healing Chem
|Improvised Patch Healing Chem
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.<br>1u heals roughly 1.5 burn+brute.
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.<br>1u heals roughly 1.5 burn+brute.
|0.16 units per tick
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
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|Anti-Drug and Light Sedative
|Anti-Drug and Light Sedative
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.
|0.16 units per tick
|0.16u / tick
|N/A
|N/A
|N/A
|N/A
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|Body temperature
|Body temperature
|This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|This keeps a patient's body temperature stable. <s>High doses can allow short periods of unprotected EVA.</s> Not viable for unprotected EVA anymore ever since space brute damage was tripled.
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
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|Heart attack
|Heart attack
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
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|Phobias and Mood
|Phobias and Mood
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.  
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick.  
|0.1 units per tick
|0.1u / tick
|30 units
|30u
|N/A
|N/A
|-
|-
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|Stun
|Stun
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.
|0.4 units per tick
|0.4u / tick
|N/A
|N/A
|N/A
|N/A
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