Gamemodes: Difference between revisions

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1,646 bytes added ,  16:56, 21 June 2015
Added some of our new gamemodes from /TG/ into the wiki, Abductor and Shadowling.
(Added some of our new gamemodes from /TG/ into the wiki, Abductor and Shadowling.)
Line 109: Line 109:
* If the AI dies, the crew win.
* If the AI dies, the crew win.


===[[File:Shadowbeing.png|link=Shadowling]] [[Shadowling|Shadowling]]===
A evil corporation has infiltrated your station, they introduced some new genomes to their agents, which they now call Shadowling.


'''The crew's mission:'''Survive the evil thralls, as they will attempt to cut all the lights to the station, giving their masters a larger advantage to making more thralls, Stay in well lit areas, and do not travel alone in the dark!  Always bring someone with you at all times!
'''Shadowling's mission:'''Make thralls, and have them break lights to the station, thralls are like revs, they obey your orders and can capture people for you to convert into thralls, avoid lit areas, as they do damage to you.  When the time comes you can Ascend, which will kill your thralls, and make you one.. evil... invincible bastard..
'''Game Ending Conditions:'''
*If the shadowling dies and there is only one, Crew Wins
*If the Shadowling is able to Ascend, Shadowling Wins
===[[File:Abductor.png|link=Abductor]] [[Abductor|Abductor]]===
Some weird Gray aliens decided it's time to play with your organs!  Get abducted, have your organs replaced, and watch the magic happen.
'''The crew's mission:''' Survive the Aliens, watch for double ID's and Unknowns, be careful to not travel or stay in areas alone, as the aliens make those people their targets.
'''The Abductors mission:''' Experiment on human organs, replace their organs with the gooey mass that you have, and watch the fun happen!
'''Game Ending Conditions:'''
*If the Abductors experiment on 6 humans, Abductors win
*If the humans manage to capture and kill the Abductors, Crew Wins.
===[[File:display.png|32px]] Extended===
===[[File:display.png|32px]] Extended===
Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode.
Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode.
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