Mapping Room Structure: Difference between revisions

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windows to space
(added, will update more at some later time)
 
(windows to space)
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Linking to the room weak points, the harder the room is to enter the more goodies or sensitive equipment there is inside. Make sure to keep this in mind - don't make an empty room that's covered in blast doors, electrified grills, reinforced walls, and captain level doors. Take a look at the difference in security and equipment in the armory and then in the cargo office.
Linking to the room weak points, the harder the room is to enter the more goodies or sensitive equipment there is inside. Make sure to keep this in mind - don't make an empty room that's covered in blast doors, electrified grills, reinforced walls, and captain level doors. Take a look at the difference in security and equipment in the armory and then in the cargo office.
===Windows to Space===
All windows that are next to a space tile need to be /obj/effect/spawner/structure/window/reinforced/shutter. There are alternative versions for other window types.


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