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Linking to the room weak points, the harder the room is to enter the more goodies or sensitive equipment there is inside. Make sure to keep this in mind - don't make an empty room that's covered in blast doors, electrified grills, reinforced walls, and captain level doors. Take a look at the difference in security and equipment in the armory and then in the cargo office. | Linking to the room weak points, the harder the room is to enter the more goodies or sensitive equipment there is inside. Make sure to keep this in mind - don't make an empty room that's covered in blast doors, electrified grills, reinforced walls, and captain level doors. Take a look at the difference in security and equipment in the armory and then in the cargo office. | ||
===Windows to Space=== | |||
All windows that are next to a space tile need to be /obj/effect/spawner/structure/window/reinforced/shutter. There are alternative versions for other window types. | |||
[[Category:Guides]] [[Category:Game Resources]] | [[Category:Guides]] [[Category:Game Resources]] | ||
{{Contribution guides}} | {{Contribution guides}} |