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==Legitimate uses== | ==Legitimate uses== | ||
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed. | The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed. | ||
===Use in fusion=== | |||
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation. | |||
===Use in bomb construction=== | ===Use in bomb construction=== | ||
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss. | The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss. | ||
The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator. | |||
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==Legitimate uses== | ==Legitimate uses== | ||
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed. | The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed. | ||
===Use in fusion=== | |||
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation. | |||
===Use in bomb construction=== | ===Use in bomb construction=== | ||
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss. | The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss. | ||
The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator. | |||
</tab> | </tab> | ||
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==Legitimate uses== | ==Legitimate uses== | ||
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed. | The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed. | ||
===Use in fusion=== | |||
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation. | |||
===Use in bomb construction=== | ===Use in bomb construction=== | ||
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss. | The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss. | ||
The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator. | |||
</tab> | </tab> | ||
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==Legitimate uses== | ==Legitimate uses== | ||
The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed. | The incinerator has a few useful functions, primarily for the storage/destruction of dangerous objects and creatures. For instance, the [[Nuke_disk|nuclear authentication disk]] cannot be burned, so placing it inside of a lit incinerator is a good way of keeping it out of syndicate hands if it needs to be stored somewhere. The amount of time it takes to cool will give the crew ample opportunity to fight off any syndicate agents who are trying to get in. It is also one of the only places that changelings can safely be stored without risk of escape. Should the changeling get uppity, you can light it on fire and instantly kill it every time it tries to regenerate. This may be the only way of permanently disabling a changeling if the [[crematorium]] and [[kitchen|gibber]] are both destroyed. | ||
===Use in fusion=== | |||
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation. | |||
===Use in bomb construction=== | ===Use in bomb construction=== | ||
The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss. | The incinerator is a fantastic place to create bombs as all of the other components with the exception of tank transfer valves can be easily sourced. How you are going to get those tank transfer valves in the first place is a mystery, but a crafty atmos tech or engineer can get the AI to let them in without too much fuss. | ||
The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator. | |||
</tab> | </tab> | ||
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===Use in fusion=== | ===Use in fusion=== | ||
The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation. | The incinerator is the perfect environment for doing fusion - somewhat isolated from the rest of the station, have direct access to atmos reserve gases and a burn chamber with space venting capabilities in case you fuck up. The incinerator is the forge of many newborn stars and has everything an atmos tech is known for - gases, heat and lots and lots of radiation. | ||
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The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator. | The production of bombs inside the incinerator is a key part of any atmos tech's career. Be it simple oxygen and plasma bombs that reach the maxcap for nefarious traitor activities or bombs that make the nuclear weapons of old earth look like firecrackers in comparison, all the necessary tools are right here, even the tank transfer valves can be bypassed if you're particularly crafty - in fact it will be necessary if you're aiming for the server record. Tritium is key to producing the large bombs we all know and love and your practically unlimited amounts of oxygen will make it very, very easy to get things done. Hypernoblium, a key component for getting even larger bombs, is only achievable with fusion which is almost always done in the incinerator. | ||
</tab> | </tab> | ||