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|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br> | |Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br> | ||
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br> | The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br> | ||
It requires 150 J | It requires 150 J per second to run. | ||
|Mania motors are exceptionally good at protecting bases, as they cripple offensives and can potentially even convert some of those attacking. | |Mania motors are exceptionally good at protecting bases, as they cripple offensives and can potentially even convert some of those attacking. | ||
|20 | |20 | ||
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Spatial Gateway functions like the scripture of the same name; however, it has 5 uses, and lasts 10 seconds, in addition to being two-way.<br> | Spatial Gateway functions like the scripture of the same name; however, it has 5 uses, and lasts 10 seconds, in addition to being two-way.<br> | ||
Spatial gateways opened to an obelisk received doubled duration and uses.<br> | Spatial gateways opened to an obelisk received doubled duration and uses.<br> | ||
It requires 50 J | It requires 50 J to send a broadcast, and 2 kJ to open a gateway. | ||
|Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it. | |Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it. | ||
|20 | |20 |
edits