Clockwork Cult: Difference between revisions

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25 bytes removed ,  02:39, 2 December 2019
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|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br>
|Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br>
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br>
The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br>
It consumes 150 W of power per second while active.
It consumes 150 J/sec while active.
|8 seconds
|8 seconds
|2
|2
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Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.<br>
Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it.<br>
Spatial gateways opened to an obelisk received doubled duration and uses.<br>
Spatial gateways opened to an obelisk received doubled duration and uses.<br>
It requires 50 W of power to send a broadcast, and 2 kJ to open a gateway.
It requires 50 J to send a broadcast, and 2 kJ to open a gateway.
|8 seconds
|8 seconds
|2
|2
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