Guide to Genetics: Difference between revisions

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{{Speech
{{Speech
  |name=Ruth McVork
  |name=Ruth McVork
  |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)?
  |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station?
''Chin up, buddy. It's not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.
''Chin up, buddy. It's not that hard. But before you start grabbing those monkeys from the pen, you should know the basics.
  |image=[[File:Geneticist.png|64px|right]]
  |image=[[File:Geneticist.png|64px|right]]
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== The Department ==
==The Department==
[[File:Genetics.png|thumb|240px|right]]
[[File:Gens.png|thumb|240px|right|The Department]]
Welcome to [[Genetics]]. Just across the morgue lies a mystical realm where some of Nanotrasen's greatest minds entertain themselves by toying the Human Genome into knots.
Welcome to [[Genetics]]. Just across the morgue lies a mystical realm where some of Nanotrasen's greatest minds entertain themselves by toying the Human Genome into knots.


The first thing you're going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.
Depending on the map, our department usually has two rooms. The first, the one you walk into as you enter from [[Medbay|medbay]], is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.


The second room is the one where you're going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do. Your. Job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The medicine locker has a syringe box and anti-toxin bottles. This is quite useful, as any tampering with genetic code gives Toxin damage. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.
The second room is the one where you're going to spend the most of your time. This is where things get done, where people go to become hulking super-mutants and where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes, a few lockers and a [[Vending_machines#GeneDrobe|vending machine]]. The medicine locker has a syringe box and anti-toxin bottles, which is quite useful as any tampering with genetic code gives radiation damage.


The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make the suffer quite a bit. It's pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it's better than getting gibbed and eaten.
The second room has a pen filled with your test subjects! These monkeys are going to be your guinea pigs. You are going to experiment on them, and make the suffer quite a bit. It's pretty inhumane. But such is life and after a few seconds it will all be worth it. They actually have it pretty easy, it's better than getting [[Cook|gibbed and eaten]].


This is going to be your home, buddy. Get used to it. It grows on ya!
This is going to be your home, buddy. Get used to it. It grows on ya!


 
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning==
==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning ==
Cloning is a process of reviving someone who has died. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.
When you first hear about "cloning", you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of of reviving someone who has died. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.


# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.
# First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.
# On to the specifics! How does cloning work, you ask? Well, it's quite simple! Just '''grab or pull''' a body and stuff that puppy up '''in the [[DNA Scanner]] and close the door'''. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.
# On to the specifics! First of all, '''grab or pull''' a body and stuff it '''into the [[DNA Scanner]] and close the door'''. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, anyone inside is going to pop right out.
# After the Scanner is already occupied, '''interact with the Cloning Console'''. You will see a few things. Now, the most important is the first. Click '''Scan''' to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they're in their body or not. There are still a few possible errors - see the section on cloning errors for details.
# When the Scanner is occupied, '''interact with the Cloning Console'''. You will see a few options. The most important one is "scan". Click it. If they can be cloned, scanning will succeed regardless of whether they're in their body or not. There are several possible errors that can happen when you try to scan. See the [[#Cloning_Error|section about cloning errors]] for details.
# If scanning is successful, however, you will get a '''''Successful Scan'' -message'''. That means you now have that person's cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.
# If scanning is successful, you will get a '''''Successful Scan'' message'''. That means you now have that person's cloning data saved. You can use this record to steal their genetic data at any time.
# After you actually have DNA data from a person, '''click Check Records''', and then '''select the person who you want cloned'''. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. '''Click Clone'''. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now '''take the old corpse out of the DNA Scanner''', '''strip it completely''' so the cloned person can have their stuff back, and '''place the old corpse in the morgue'''. You don't have to worry about it anymore.
# After you actually have DNA data from a person, '''click Check Records''', and then '''click View Record''' of the person who you want to clone. You will see a list of their [[#Unique_Identifiers|UI]](Unique Identifiers) and their [[#Structural_Enzymes|SEs]] (Structural Enzymes). These can be copied and pasted with a cloning data disk. '''Click Clone'''. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now '''take the old corpse out of the DNA Scanner''', '''strip it completely''' so the cloned person can have their stuff back, and '''place the old corpse inside a body bag in the morgue'''. You don't have to worry about the old corpse anymore.
# The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it's not long for you. While the guy is getting his new body set up, take his '''belongings and stuff them all in the locker''' right by the cloning pod, so their stuff isn't scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.
# The cloning process takes about 2 or 3 minutes depending on upgrades. For whoever is getting cloned, it may feel like a very long time. While the person is getting their new body formed, take their '''belongings and stuff them all into a locker''', so they're not scattered all over or stolen. Cloning the captain and leaving their ID or other secure items on the floor is bad.
#* '''Aborted cloning:''' Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be >40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly.  
#* '''Aborted cloning:''' During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be >40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. Be aware this will usually clone people without limbs or vital organs, making them die quickly.  
# The cloned people often have cellular damage. If so, take them to cryo to fix it.  
# The cloned people often have cellular damage. If so, take them to cryo to fix it.  
# After the pod is empty, feel free to '''clone your next patient''', and to let the old one out, since they most likely don't have clearance to open the door.
# After the pod is empty, feel free to '''clone your next patient'''.
# If R&D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest.  
# If R&D has been doing their job, they might upgrade the cloner to a level where it can '''autoprocess'''. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan and clone automatically. This is useful to process a large pile of bodies quickly. Scan them one at a time, and autoprocess will do the rest.  


=== [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! ===
===[[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk!===
So you've come across a [[husk]] (a gray, dead guy) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!
So you've come across a [[husk]] (a grey corpse) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!


# First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
# First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
# Take the body down to [[Surgery]].
# Take the body down to [[Surgery]].
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
# Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
# Run back to Genetics and grab a humanized monkey.
# Put the brain in the DNA scanner like you would a body.
# Return to Surgery and remove the humanized monkey's brain too, and dispose of it.
# Now shove the husk's brain into the monkeyman's corpse and defibrillate the monkeyman.


If all goes well then your cadaver will be reborn! Admittedly in a different body.
If all goes well then your cadaver will be reborn.


=== Helping the Headless ===
===Helping the Headless===
Sometimes you'll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!
Sometimes you'll find a corpse whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!


#If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with '''R''' and then clicking. Then click the cloner to close it.  
#If you have a head or a brain, just chuck it into the cloner as normal. This may require the DNA scanner to be upgraded though. To clone a head or brain you must throw it into the DNA Scanner (or walk into the DNA scanner and drop the head/brain). Then click the cloner to close it.  
#If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
#If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
#If you have neither, he's dead for good.
#If you have neither, he's dead for good.


===Cloning Plasmamen===
===Cloning Plasmamen===
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station's atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.
If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station's atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.
# Put plasmaman into cloning scanner
# Put plasmaman into cloning scanner.
# Scan them, start the cloning process
# Scan them, start the cloning process.
# Drag their dead body to cloning pod
# Drag their dead body to cloning pod.
# Undress them and leave their clothes in a pile
# Undress them and leave their clothes in a pile.
# Turn on shower near cloning pod
# Turn on the shower near cloning pod.
# Once they pop out of cloner, put them under shower and wait for them to dress up
# Once they pop out of cloner, put them under the shower and wait for them to dress up.


If the patient is a naked or beheaded plasmaman, follow these additional steps:
If the patient is a naked or beheaded plasmaman, follow these additional steps:
# Have a blue ("Oxygen Deprivation") medkit nearby
# Once they pop out of cloner, put them under shower and feed them a few [[Guide_to_chemistry#Salbutamol|Salbutamol]] pills (if available), or if desperate, keep a syringe of [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] ready in case you need it. Plasmamen suffocate if they don't have plasma to breathe!
# Once they pop out of cloner, put them under shower and feed them a few blue pills ([[Guide_to_chemistry#Salbutamol|Salbutamol]]) from aforementioned medkit. Plasmamen suffocate if they don't have plasma to breathe!
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.
# No [[Guide_to_chemistry#Salbutamol|Salbutamol]]? [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] works too.
# Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a plasma tank.


=== Why can't I clone this dude? ===
===Empty Cloning===
Cloners have the option to "Empty Clone" a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can only be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.


===Cloning Errors===
{| class="wikitable"
{| class="wikitable"
|-
|-
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| Subject no longer contains the fundamental materials required to create a living clone.
| Subject no longer contains the fundamental materials required to create a living clone.
| You're trying to scan a body that's been husked or smashed by megafauna, but your scanner doesn't have a (tri-)phasic scanning module.
| You're trying to scan a body that's been husked or smashed by megafauna, but your scanner doesn't have a (tri-)phasic scanning module.
| Remove the brain and put it into an intact body (ie another corpse or monkey-turned-human), then scan that corpse. Yell at RnD to upgrade your scanner.
| Remove the brain and scan it. Yell at RnD to upgrade your scanner.
|-
|-
| Mental interface failure.
| Mental interface failure.
| The corpse has no ghost inside it. This means that the patient's ghost is either floating around somewhere or they already got cloned.
| The corpse has no ghost associated with it.  
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.
| Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it.
|-
|-
Line 113: Line 109:


== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==
== [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification ==
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.
Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to their orders, except when it comes to cloning. Regarding the genetic research, listen to the direct orders of the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Genetics Lab. Simple as that.
 
Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:
* ''Unique Identifiers (UI)''
* ''Genetic Sequence (GS)''


You might ask yourself: What does this mean?
Now, let's get you acquainted with the DNA Scanner Access Console. It has a few things of note. First you need to learn some terms:
* Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.
* Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
* '''Genetic Sequence = extremely important!''' They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.


T C C T  G C A A
===Unique Enzymes===
* Unique Enzymes (UE) = '''Your name'''. Even if you mutate the UE it will have no effect on the name. What you can do however, is to transfer UE from one person to another, copying their name.


A G G A  C G T T
===Unique Identifiers===
* Unique Identifiers (UI) = '''Your cosmetic details''' - eye color, skin color, hair style, hair color and gender. <br>


A mutation might look something like this. Not exactly, since size varies and there's usually blocks replaced with X's
In the DNA scanner access console there is a tab named "Unique Identifiers". This tab can be used to copy both UE and UI between people.
*Click "Save to Buffer" to save a person's UE + UI to the console. '''You cannot save mutations this way'''.
*Click "Occupant" to copy the genes of the buffer to whoever is inside the scanner. You can choose between UE, UI and UE+UI.
*Click "Occupant: Delayed" to copy the genes of the buffer to the next person who steps into the scanner and closes it (such as yourself).
*Click "Injector" to print a DNA injector containing the genes of the saved buffer. Injecting this into a person will transfer the UE, UI or UE+UI to that person. Unlike mutation [[#Activators_and_Injectors|injectors and activators]] however, these DNA injectors are not permanent, and will only last for a short while after injected.


===Structural Enzymes===
*Structural Enzymes/Genetic Sequence = '''Your mutations'''. They contain data relevant to your genetic structure. This governs your race and mutations. The term "Structural Enzymes" is no longer used by the DNA scanner access console since it was replaced with "Genetic Sequence" (which is the same thing), but the term may still show up elsewhere.


=== Genetic Sequence - Powers, Disabilities & Species ===
===Genetic Sequencer===
There are '''four''' blocks. Every one of those letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter.  
In the DNA scanner access console there is a tab named "Genetic Sequencer". Here you will alter genes to find mutations. There are '''four''' types of blocks: A, T, C and G. Each pair of letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter. Each pair has a correct combination of "AT, TG, CG or GC" that needs to be filled. If you see a an unmodified pair be X-T it means the right combination of that pair is A-T. When all 16 pairs have the right blocks, the mutation will activate and you will be able to store it. Monkeys can only have the "monkified" mutation unless [[#Humanizing_a_Monkey|humanized]]. Once you have found the name of a mutation, that mutation will be permanently identified in all DNA scanner access consoles. <br>
   
   
One might want to disable the monkey mutation by replacing one of the healthy pairs with an X. How to do all this will be detailed in the guide below.<br>


Mutations are the same across people with the sole difference being the X's. If all the little slots are filled with the correct AT, TA, GC and CG pairs, the mutation is activated. If this is not the case, it's deactivated. One might want to disable the monkey mutation by replacing one of the healthy pairs with an X.
====[[File:Gene_scanner.gif]] Genetic Sequence Scanner====
The more difficult mutations will have a lot of unknown (X-X) pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic sequence scanner [[File:Gene_scanner.gif]] from your pocket. If you're looking for the correct pairs of mutation 39, scan people until you find a person with mutation 39. Then use the scanner in your hand for a menu to pop up. In the menu, select "mutation 39". This gives you a reading which will likely give you more information about which pairs you need to finish mutation 39.


The more difficult mutations will have alot of unknown pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic scanner in your pocket and see if someone has just the right pairs where there would be X's otherwise.
You can use your Genetic Sequence Scanner [[File:Gene_scanner.gif]] on a DNA scanner access console to permanently sync the item, which makes you see the names of discovered mutations when scanning people with it.<br>


More info about some of the other tabs can be found in the [[#Guide_to_finding_and_using_mutations|guide further below]].


=== [[File:Hulk.png|64px]] Mutations and Their Consequences ===
=== [[File:Hulk.png|64px]] Mutations and Their Consequences ===
Line 150: Line 150:
! style='background-color:#3BB9FF; width:15%'|How/Where to Obtain
! style='background-color:#3BB9FF; width:15%'|How/Where to Obtain
! style='background-color:#FC360F; width:5%'|Instability
! style='background-color:#FC360F; width:5%'|Instability
|-
!Telekinesis
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.
|Appears as a blue glow around the subject's head.
|style='color:#0000ff'|''"You feel smarter"''
|Genetic
|30
|-
|-
!Hulk
!Hulk
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and cannot be pushed past. This mutation is lost when the subject falls to critical health. Created by combining Strength with Radioactive.  
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and cannot be pushed past. This mutation is lost when the subject falls to critical health.
|Subject turns green and has red eyes.
|Subject turns green and has red eyes.
|style='color:#0000ff'|''"Your muscles hurt."''
|style='color:#0000ff'|''"Your muscles hurt."''
|Radioactive + Strength
|Combine Radioactivity + Strength
|40
|40
|-
!X-Ray Vision
|Gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination.
|Subject's eyes ''"glow eerily"'' if looked at with a penlight.
|style='color:#0000ff'|''"The walls suddenly disappear."''
|Combine Thermal Vision + Radioactive
|35
|-
|-
!Space Adaptation
!Space Adaptation
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|30
|30
|-
|-
!Thermal Vision
!Telekinesis
|The user of this genome can visually perceive people's unique thermal signatures, even through walls and in darkness. Combine with Radioactive to make the X-Ray power.  
|This power allows the subject to control things with their mind from far away. It is the most sought after power, since it allows for incredible deeds and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.
|
|Appears as a blue glow around the subject's head.
|style='color:#0000ff'|''"You can see the heat rising off of your skin..."''
|style='color:#0000ff'|''"You feel smarter"''
|Genetic
|30
|-
!Nervousness
|Makes the subject stammer. Annoying at best.
|Subject stammers when they speak.
|style='color:#ff0000'|''"You feel nervous."''
|Genetic
|Genetic
|25
|0
|-
|-
!X-Ray Vision
!Epilepsy
|Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. Created by combining Thermal Vision with Radioactive.  
|Subject randomly falls down and keeps shaking. Horrible and with no easy cure short of fixing the block.
|Subject's eyes ''"glow eerily"'' if looked at with a penlight.
|Subject falls down and begins shaking.
|style='color:#0000ff'|''"The walls suddenly disappear."''
|style='color:#ff0000'|''"You get a headache."''
|Thermal Vision + Radioactive
|Genetic
|35
|0
|-
|-
!Chameleon
!Cough
|The subject becomes able to subtly alter light patterns to become invisible, as long as they remain still.
|Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annoying.
|Subject starts fading into the background.
|Subject coughs.
|style='color:#0000ff'|"''You feel one with your surroundings.''"
|style='color:#ff0000'|''"You start coughing."''
|Genetic
|Genetic
|25
|0
|-
|-
!Dwarfism
!Dwarfism
Line 201: Line 207:
|5
|5
|-
|-
!Nearsightedness
!Gigantism
|Makes the subject's screen go hazy at about halfway from the edge of your whole vision. It's not THAT bad, and can be temporarily fixed by using prescription glasses.
|The cells within the subject spread out to cover more area, making them appear larger.
|\
|Subject looks larger.
|style='color:#ff0000'|''"Your eyes feel strange."''
|style='color:#0000ff'|''"Everything around you seems to shrink.."''
|Genetic
|Genetic
|0
|-
|-
!Epilepsy
!Clumsiness
|Subject starts to fall down and keeps shaking all the time. They're horrible, and there's no easy cure short of fixing the block.
|Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers or handcuffs, and guns explode in their face.
|Subject falls down.
|No indicators.
|style='color:#ff0000'|''"You get a headache."''
|style='color:#ff0000'|''"You feel lightheaded."''
|Genetic
|Genetic or Clowns
|-
|0
!Coughing
|Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annyoing.
|Subject coughs.
|style='color:#ff0000'|''"You start coughing."''
|Genetic
|-
|-
!Tourette's Syndrome
!Tourette's Syndrome
|The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid.
|The subject swears all the time. They may also experience paralysis that takes even longer than seizures. Avoid.
|Subject curses out loudly and twitches.
|Subject curses out loudly and twitches.
|style='color:#ff0000'|''"You twitch."''
|style='color:#ff0000'|''"You twitch."''
|Genetic
|Genetic
|0
|-
|-
!Nervousness
!Deafness
|Makes the subject stammer. Annoying at best.
|Makes the subject deaf. Harmless at best, annoying at worst. You just don't hear anything, not even yourself.
|Subject stammers when they speak.
|No indicators.
|style='color:#ff0000'|''"You feel nervous."''
|style='color:#ff0000'|''"You can't seem to hear anything."''
|Genetic
|Genetic
|0
|-
|-
!Blindness
!Blindness
Line 236: Line 240:
|style='color:#ff0000'|''"You can't seem to see anything."''
|style='color:#ff0000'|''"You can't seem to see anything."''
|Genetic
|Genetic
|0
|-
!Monkified
|Turns the subject into a monkey.
|Subject turns into a monkey.
|
|Genetic or Monkeys
|0
|-
!Near Sightedness
|Makes the subject's screen go hazy at about halfway from the edge of your whole vision. Can be temporarily fixed by using prescription glasses.
|
|style='color:#ff0000'|''"You can't see very well."''
|Genetic
|0
|-
!Wacky
|Forces the subject to talk in an odd manner.
|No indicators.
|style='color:#0000ff'|''"You feel an off sensation in your voicebox."''
|Genetic
|0
|-
|-
!Deafness
!Mute
|Makes the subject deaf. Harmless at best, annoying at worst. You just don't hear anything, not even yourself.
|Completely shuts down the speech center of the subject's brain.
|\
|No indicators.
|style='color:#ff0000'|''"You can't seem to hear anything..."''
|style='color:#ff0000'|''"You feel unable to express yourself at all."''
|Genetic
|Genetic
|0
|-
|-
!Clumsiness
!Smile
|Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc.
|Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged. Bad words will be replaced with happy alternatives.
|\
|No indicators.
|style='color:#ff0000'|''"You feel lightheaded."''
|style='color:#0000ff'|''"You feel so happy. Nothing can be wrong with anything. :)"''
|Genetic/Clowns
|Genetic
|0
|-
|-
!Unintelligible
!Unintelligible
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.
|\
|No indicators.
|style='color:#ff0000'|''"You can't seem to form any coherent thoughts!"''
|style='color:#ff0000'|''"You can't seem to form any coherent thoughts!"''
|Genetic
|Genetic
|0
|-
|-
!Mute
!Swedish
|Completely shuts down the speech center of the subject's brain.
|Forces the language center of the subject's brain to construct sentences in a vaguely norse manner.
|\
|No indicators.
|style='color:#ff0000'|''"You feel unable to express yourself at all."''
|style='color:#0000ff'|''"You feel Swedish, however that works."''
|Genetic
|0
|-
!Chav
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner.
|No indicators.
|style='color:#0000ff'|''"Ye feel like a reet prat like, innit?"''
|Genetic
|Genetic
|0
|-
|-
!Wacky
!Radioactivity
|Forces the subject to talk in an odd manner.
|Subject radiates energy from their skin. They're just as susceptible to it as anyone else.
|\
|Subject glows with a green aura.
|''"You feel an off sensation in your voicebox."''
|style='color:#ff0000'|''"You feel it in your bones!"''
|Genetic
|Genetic
|5
|-
|-
!Glowy
!Glowy
Line 274: Line 312:
|5
|5
|-
|-
!Strength
!Anti-Glow
|Subject feels stronger, but isn't.
|Surrounds the subject in darkness.
|Combine with Radioactive to make the Hulk power.
|The area around the subject appears dark.
|"You feel stronger"
|style='color:#0000ff'|''"Your light around you seems to disappear."''
|Combine Glowy and Void Magnet
|0
|-
!Telepathy
|Subject is able to broadcast it's thoughts directly to others.
|No indicators.
|style='color:#0000ff'|''"You can hear your own voice echoing in your mind!"''
|Genetic
|Genetic
|10
|-
|-
!Fire Sweat
!Fire Breath
|Subject sweats '''liquid fire'''[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED]
|Subject becomes able to breathe concentrated balls of fire.
|Subject will spontaneously combust
|No indicators.
|style='color:#ff0000'|''"You feel hot."''
|style='color:#0000ff'|''"Your throat is burning!"''
|Genetic
|Lizard Species
|30
|-
|-
!Void Magnet
!Void Magnet
|You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will.
|You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will.
|A rare genome that attracts odd forces not usually observed.
|No indicators.
|"You feel a heavy, dull force just beyond the walls watching you."
|style='color:#0000ff'|"You feel a heavy, dull force just beyond the walls watching you."
|Genetic
|Genetic
|30
|30
|-
|-
!Radioactive
!Strength
|Subject radiates energy from their skin. They're just as susceptible to it as anyone else
|Subject feels stronger, but isn't.
|Subject glows with a green aura
|No indicators.
|style='color:#ff0000'|''"You feel it in your bones"''
|style='color:#0000ff'|"You feel strong."
|Genetic
|Genetic
|5
|0
|-
|-
!Telepathy
!Fiery Sweat
|Subject is able to broadcast it's thought directly to others
|Subject sweats liquid fire and grows slightly more resistent to fire.
|A rare mutation that allows the user to telepathically communicate to others.
|Subject will spontaneously combust.
|style='color:#0000ff'|''"You hear your thoughts echo in your mind"''
|style='color:#ff0000'|''"You feel hot."''
|Genetic
|Genetic
|10
|0
|-
|-
!Firebreath
!Thermal Vision
|Subject becomes able to breathe concentrated balls of fire.
|The user of this genome can visually perceive people's unique thermal signatures, even through walls and in darkness.
|An ancient mutation that gives lizards breath of fire.
|No indicators.
|style='color:#0000ff'|''"You feel a heat built up in your throat"''
|style='color:#0000ff'|''"You can see the heat rising off of your skin..."''
|Lizard Species
|30
|-
!Smile
|Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged.
|\
|''"You feel so happy. Nothing can be wrong with anything. :)"''
|Genetic
|Genetic
|25
|-
|-
!Chav
!Antenna
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner.
|The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively.
|\
|An antenna is visible on the user's head.
|''"Ye feel like a reet prat like, innit?"''
|style='color:#0000FF'|''"You feel an antenna sprout from your forehead."''
|Genetic
|Genetic
|5
|-
|-
!Swedish
!Paranoia
|Forces the language center of the subject's brain to construct sentences in a vaguely norse manner.
|Subject is easily terrified, and may suffer from hallucinations.
|\
|Subject screams frequently.
|''"You feel Swedish, however that works."''
|style='color:#FF0000'|''"You feel screams echo through your mind..."''
|Genetic
|Genetic
|0
|-
|-
!Elvis
!Mind Reader
|Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll.
|The affected person can look into the recent memories of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.
|A terrifying mutation named after its 'patient-zero'.
|An antenna is visible on the user's head.
|''"You feel pretty good, honeydoll."''
|style='color:#0000FF'|''"You hear distant voices at the corners of your mind."''
|No longer in Genetics, but can be acquired via admin spawned injector
|Combine Antenna and Paranoia
|-
|40
!Unstable DNA
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one.
|Strange mutation that causes the holder to randomly mutate.
|style='color:#ff0000'|''"You feel strange."''
|No longer in Genetics, but can be acquired via admin spawned injector
|-
|-
!Insulated
!Insulated
|This makes you shock resistant, not unlike wearing a pair of insulated gloves.
|This makes you shock resistant, not unlike wearing a pair of insulated gloves.
|The affected person does not conduct electricity.
|The subject does not conduct electricity.
|style='color:#0000ff'|''"Your fingertips go numb."''
|style='color:#0000ff'|''"Your fingertips go numb."''
|Genetic
|Genetic
Line 353: Line 391:
!Shock Touch
!Shock Touch
|This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion.
|This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion.
|The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others.
|No indicators.
|style='color:#0000ff'|''"You feel power flow through your hands."''
|style='color:#0000ff'|''"You feel power flow through your hands."''
|Insulated + Radioactive
|Combine Insulated and Radioactive
|30
|30
|-
|-
!Transcendent Olfaction
!Transcendent Olfaction
|This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you'll track the scent you previously found.
|This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you'll track the scent you previously found.
|Your sense of smell is comparable to that of a canine.
|No indicators.
|style='color:#0000ff'|''"Smells begin to make more sense..."''
|style='color:#0000ff'|''"Smells begin to make more sense..."''
|Genetic
|Genetic
|30
|30
|-
|-
!Geladikinesis
!Acidic Flesh
|Allows the user to concentrate moisture and sub-zero forces into snow
|Subject's skin bubbles due to acid buildup. This is often fatal.
|This mutation lets you create snow, used to build snowtiles, walls, balls and snowmen
|No indicators.
|style='color:#0000ff'|''"Your hands feel cold"''
|style='color:#FF0000'|''"A horrible burning sensation envelops you as your flesh turns to acid!"''
|Genetic
|10
|-
!Cryokinesis
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will
|Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles
|style='color:#0000ff'|''"Your hands feel cold"''
|Genetic
|Genetic
|20
|0
|-
!Antenna
|The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively.
|An antenna is visible on the user's head, and they basically have a built in station-bounced radio.
|style='color:#0000FF'|''"You feel an antenna sprout from your forehead."''
|Genetic
|5
|-
!Mind Reader
|The affected person can look into the recent memories of others.
|An antenna is visible on the user's head, and they can read the minds of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.
|style='color:#0000FF'|''"You hear distant voices at the corners of your mind."''
|Antenna + Paranoia
|40
|-
|-
!Spatial Instability
!Spatial Instability
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.
|The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.
|Victim randomly teleports a short distance away and becomes extremely disgusted as a result.
|Subject randomly teleports a short distance away and becomes extremely disgusted as a result.
|style='color:#FF0000'|''"The space around you twists sickeningly."''
|style='color:#FF0000'|''"The space around you twists sickeningly."''
|Genetic
|Genetic
|10
|10
|-
|-
!Paranoia
!Spastic
|Subject is easily terrified, and may suffer from hallucinations.
|Causes muscle spasms.
|Subject screams frequently
|Subject suffers from muscle spasms.
|style='color:#FF0000'|''"You feel screams echo through your mind..."''
|style='color:#FF0000'|''"You flinch."''
|Genetic
|0
|-
!Two Left Feet
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.
|Subject takes longer to recover from being knocked down.
|style='color:#FF0000'|''"Your right foot feels... left."''
|Genetic
|Genetic
|0
|-
|-
!Gigantism
!Geladikinesis
|The cells within the subject spread out to cover more area, making them appear larger.
|Allows the user to concentrate moisture and sub-zero forces into snow.
|Subject is slightly larger than normal
|No indicators.
|''"Everything around you seems to shrink.."''
|style='color:#0000ff'|''"Your hand feels cold."''
|Genetic
|Genetic
|10
|-
|-
!Cryokinesis
|Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will.
|No indicators.
|style='color:#0000ff'|''"Your hand feels cold."''
|Genetic
|20
|}
|}


'''IMPORTANT: There's also ''1 special block'' which contains the info whether the subject is a ''human or a monkey''!'''
'''IMPORTANT: There's also ''1 special block'' which contains the info whether the subject is a ''human or a monkey''!'''


=== [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood ===
===Guide to finding and using mutations===
* You may've noticed the buffers on someones enzymes. Good, those are boring and are for appearance. Now let's move on to what you want to know
 
* Want to save a mutation? Hit ''store'' to save it to the mutations tab!
 
* Want to give someone a cool mutation you discovered? Print an activator! They're biologicly <s>safe</s> safer. Injecting this into someone will instantly give them that mutation! Unless they don't have it in their genetic sequence.
 
* Want to give someone a cool mutation they can't have? Sacrafice some of their useless genetic stability and give it to them anyway! What's the worst that can happen? <s> violent death </s>
 
* The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.
* Because of injectors, Geneticists are usually '''asked to give people superpowers'''. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense. <br>''Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.''
 
=== Manhandling Genes! ===
This guide here shows you step by step how to find the powers from the mysterious blocks!
This guide here shows you step by step how to find the powers from the mysterious blocks!


Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.


==== First Steps ====
====First Steps====
This guide will start with using a monkey, because they're in the pen for a reason.
This guide will start with using a monkey, because they're in the pen for a reason.


Line 440: Line 460:
* Shove them into a '''DNA Scanner''' next to the pen.
* Shove them into a '''DNA Scanner''' next to the pen.


* Check the '''computer''' next to it, you'll see a bunch of information. Find ''Genetic Sequence'' and try to not confuse them with the other enzyme blocks above.
* Check the '''console''' next to it, you'll see a bunch of option and information. Find ''Genetic Sequence''.


All mutations are randomized so no one really has any idea what they got in store
All mutations are randomized every round.


==== Humanizing a Monkey ====
====Humanizing a Monkey====
Always humanize your monkey first, or their powers wont work.'''
Always humanize your monkey first, or their powers won't work.
# You and your buddy share the mutations you've discovered, work togheter to discover them all
# You and your buddy share the mutations you've discovered, work together to discover them all.
# Scroll through the mutations and find monkey. Then change a random pair and you're donzo.
# Click through the mutations until you find "Monkified". Then break a random pair by changing a letter to X.
# When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
# When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
# If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]].
# [[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to humanize them without needing any machinery.
# [[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to mass humanize them without needing any machinery.
# If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available. If you want to make a pill last, dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]].


==== Manifesting Mutations ====
====Manifesting Mutations====
Back to business! Now we'll try to make a mutation show itself to us:
Back to business! Now we'll try to make a mutation show itself to us:


Line 458: Line 478:
# Start filling in the X's. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T.
# Start filling in the X's. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T.
# You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There's 4 possibilities. AT, TA, GC and CG.
# You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There's 4 possibilities. AT, TA, GC and CG.
# If there's more than 2 double X-pairs, consider using the JOKER or going out and scanning some people and see if they have the missing pairs.
# If there's more than 2 double X-pairs, consider using the JOKER or going out and scanning some people to see if they have the missing pairs.
# If it didn't work, you may've messed up somewhere. Double check. Also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.
# If it didn't work, you may have messed up somewhere. Double check and also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.


==== Against the Radiation ====
====Scramble DNA====
Clicking the Scramble DNA tab will blast the subject with radiation, and randomize which discoverable mutations it has.
 
====[[File:Dnainjector.png]] Activators and Injectors====
After manifesting a mutation in the Genetic Sequencer tab, hit store to save it to the "Mutations" tab. You can print activators and injectors from both the Genetic Sequencer and the Mutations tab.
 
*'''Activators:''' An activator will permanently activate the specific mutation in a person who already has the mutation dormant as shown with a Genetic Sequence Scanner [[File:Gene_scanner.gif]]. For example, since all humans have the "monkified" mutation dormant in them, a "monkified" activator will always work on humans. Using an activator will not increase genetic instability. Used activators can be recycled into the DNA scanner access console to produce chromosomes.
*'''Injectors:''' An injector will permanently manifest a mutation in a person, regardless of if that person has that mutation dormant or not. This may cause genetic instability.
 
The DNA Scanner Access Console takes time to recharge after producing an activator or injector. The activator has a much shorter cooldown.
 
====[[File:Dnainjector.png]] Advanced Injectors====
After discovering one or more mutations, you have the option to create advanced injectors. Advanced injectors will let you save multiple mutations in a single injector. The amount of mutations in a single "save" is limited to 50 instability or 10 mutations. Unlike activators or ordinary injectors, these can be named anything you want. To create an advanced injector, do the following:
 
#Go to the "Adv. Injectors" tab. Click "New Selection" and choose a name to create a new slot for mutations to be stored in.
#Go to the "Genetic Sequencer" tab and click on a discovered and active mutation. You can not use mutations from the "Mutations" tab.
#Click "The Adv. Injector" button near the bottom. Select the name of the slot you made in step 1. Repeat with any other mutations you wish to save to the same slot.
#Go back to the "Adv. Injectors". Click Print Advanced Injector. You will print an injector with the name you chose.
 
====Against the Radiation====
All that radiation pulsing is not healthy.
All that radiation pulsing is not healthy.


Line 468: Line 507:
* '''[[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]]''' or '''[[Guide_to_chemistry#Charcoal|Charcoal]]''' can cure the toxin damage caused by radiation, but does nothing to the rads themselves.  
* '''[[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]]''' or '''[[Guide_to_chemistry#Charcoal|Charcoal]]''' can cure the toxin damage caused by radiation, but does nothing to the rads themselves.  


*'''[[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]]''' works very well against both rads and toxin damage.
*'''[[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]]''' is another good choice, as it works very well against both rads and toxin damage.


==== Genetic Instability ====
====Genetic Instability====
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to '''100 genetic instability''' before they start to bubble and melt. 101 instability would be too much. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to '''99 genetic instability''' before they start to bubble and melt. 100 instability would be too much. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely. You can refer to the previous table as a guide on how much instability each mutation gives.


==== What to do with your powers ====
====Chromosome 21====
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its "mutations" tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the ''mutations'' tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console.


* Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting them for random reasons.
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the ''Genetic Sequencer'' tab. Then click an active mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line ''Chromosome status:'' and a clickable "----"-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back.
* Make injectors to give to <s>the greytide</s>heads of staff or security. You can also sell them for money!
* Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can't stun someone they'll pass directly to lethals.
 
==== Chromosome 21 ====
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its "mutations" tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the ''mutations'' tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console. <br><br>
 
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the ''Genetic Sequencer'' tab. Then click anactive mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line ''Chromosome status:'' and a clickable "----"-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back. <br>


After you have added a chromosome to a mutation, you can ''store'' it to the ''mutations'' tab as normal (by clicking ''store'' in the ''Genetic Sequencer'' tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome.  
After you have added a chromosome to a mutation, you can ''store'' it to the ''mutations'' tab as normal (by clicking ''store'' in the ''Genetic Sequencer'' tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome.  
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Chromosomes aren't supposed to be addable to mutations that won't benefit from them. For example, you can't use the energetic chromosome on the monkey mutation.
Chromosomes aren't supposed to be addable to mutations that won't benefit from them. For example, you can't use the energetic chromosome on the monkey mutation.
<br><br>Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist.
 
====What to do with your powers====
* Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting/deleting them.
* Make injectors to give to <s>the greytide</s> heads of staff or security. You can also sell them for money!
* Because injectors exist, geneticists are often asked for powers by randoms. Use your best judgement to decide who gets powers and not, because nothing gets the station down like a herd of assistants with Hulk. Be ready to say "no" a lot.
* Enjoy being the peak of human evolution! Use your powers for the greater good. Remember that hulks are nonhuman to the AI and that when security can't stun someone they'll pass directly to lethals.


== The Gene Genie - The Traitorous Geneticist ==
== The Gene Genie - The Traitorous Geneticist ==
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So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it.  
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it.  
'''Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist.'''


=== Rev head ===
=== Rev head ===
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