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| Welcome to the place that will take you from clown Garbling Bunch of blindness and clumsyness, to a superhuman weapon that can tear down walls with a single smash and move stuff with his mind. | | {{Speech |
| | |name=Ruth McVork |
| | |text=Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)? |
| | ''Chin up, buddy. It's not that hard. But before you start grabbing those monkeys from the pen, you should know the basics. |
| | |image=[[File:Geneticist.png|64px|right]] |
| | }} |
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| | == The Department == |
| | [[File:Genetics.png|thumb|240px|right]] |
| | Welcome to [[Genetics]]. Just across the morgue lies a mystical realm where some of Nanotrasen's greatest minds entertain themselves by toying the Human Genome into knots. |
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| == Yes sir! No sir! ==
| | The first thing you're going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later. |
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| | The second room is the one where you're going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do. Your. Job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The medicine locker has a syringe box and anti-toxin bottles. This is quite useful, as any tampering with genetic code gives Toxin damage. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later. |
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| Yes, you guessed correctly, virology. All joking aside, you are the geneticist. It's your job to listen to two bosses at once, depending on which side of the dance floor you are. Let's take a look, shall we?
| | The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make the suffer quite a bit. It's pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it's better than getting gibbed and eaten. |
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| | This is going to be your home, buddy. Get used to it. It grows on ya! |
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| (Pictures are broken at the moment. Will fix this later.)
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| | ==[[File:scanner.gif|64px]][[File:Medcom.gif|64px]][[File:Clone.gif|64px]] Cloning == |
| | When you first hear about "cloning", you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of of reviving someone who has died. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room. |
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| As you can see, the CMO has no right, ever, to say how the SE's are handled. If he complains about how you do your job, you're allowed to not give a honk. If he's asking for clean SE's you are allowed to tell him to screw off to chemistry and get Mutadone (which is a lot more annoying to make than just you pressing one button, and is dickish to do), although you should only do this when ACTUALLY busy. Visa versa, the Research Director has no say over who gets cloned first. If he wants the clown before the mime and the CMO wants the mime before the clown, you clone the mime.
| | # First of all, you have to know that for all things cloning, the [[Chief Medical Officer]] has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain. |
| | # On to the specifics! How does cloning work, you ask? Well, it's quite simple! Just '''grab or pull''' a body and stuff that puppy up '''in the [[DNA Scanner]] and close the door'''. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out. |
| | # After the Scanner is already occupied, '''interact with the Cloning Console'''. You will see a few things. Now, the most important is the first. Click '''Scan''' to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they're in their body or not. There are still a few possible errors - see the section on cloning errors for details. |
| | # If scanning is successful, however, you will get a '''''Successful Scan'' -message'''. That means you now have that person's cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail. |
| | # After you actually have DNA data from a person, '''click Check Records''', and then '''select the person who you want cloned'''. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. '''Click Clone'''. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now '''take the old corpse out of the DNA Scanner''', '''strip it completely''' so the cloned person can have their stuff back, and '''place the old corpse in the morgue'''. You don't have to worry about it anymore. |
| | # The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it's not long for you. While the guy is getting his new body set up, take his '''belongings and stuff them all in the locker''' right by the cloning pod, so their stuff isn't scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad. |
| | #* '''Aborted cloning:''' Use this as [[traitor]] to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be >40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly. |
| | # The cloned people often have cellular damage. If so, take them to cryo to fix it. |
| | # After the pod is empty, feel free to '''clone your next patient''', and to let the old one out, since they most likely don't have clearance to open the door. |
| | # If R&D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest. |
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| In case of conflict.
| | === [[File:Husk.png|64px|OH GOD OH FUCK]] Hark! A Husk! === |
| If it's all becoming too much, just lie down on the table inbetween both departments! The following situation occurs from time to time: disagreement between the RD and CMO. If you have a co-worker, you're in luck. You can just have a quick word with him who takes what side of the lab. If you don't however, just do whichever seems more important to you. Dead people everywhere? Clone. One dead and the CMO could handle himself while you are this close from getting all powers? Research. In any scenario, just use your common sense. Common sense. COMMON SENSE. NEVER FAIL TO USE IT, DO I MAKE MYSELF CLEAR?
| | So you've come across a [[husk]] (a gray, dead guy) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped! |
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| == Your workplace ==
| | # First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says ''Subject no longer contains the fundamental materials required to create a living clone'', then you have yourself a husk (if your DNA Scanner had been [[Guide_to_advanced_construction#DNA_Scanner|updated]] to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them). |
| | # Take the body down to [[Surgery]]. |
| | # Pester the CMO or a Medical Doctor to extract the brain, or do it yourself. |
| | # Run back to Genetics and grab a humanized monkey. |
| | # Return to Surgery and remove the humanized monkey's brain too, and dispose of it. |
| | # Now shove the husk's brain into the monkeyman's corpse and defibrillate the monkeyman. |
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| | If all goes well then your cadaver will be reborn! Admittedly in a different body. |
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| Knowing your workplace is one of the most important aspects of the game. This might seem very basic, and it is, but you should take a quick look around.
| | === Helping the Headless === |
| There are three consoles, three DNA scanners and a cloning pod. Pretty straightforward. Aside from that there is:
| | Sometimes you'll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem! |
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| Seven sets of white jump suits and shoes;
| | #If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with '''R''' and then clicking. Then click the cloner to close it. |
| Two sets of Geneticist's garb;
| | #If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson! |
| A medicine closet containing 50 units of antitoxin, a box of syringes and two droppers;
| | #If you have neither, he's dead for good. |
| A box of cloning data disks;
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| Three boxes of glasses (very useful if you CBA to make clean SE);
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| Spare med/sci radios;
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| Some penlights;
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| Bodybags, use these if you are one of the folks that don't fancy blood all over their clothes and lab (you weirdo);
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| A load of lockers, five in total. If you manage to track down telekinesis you can trap a person or two in these;
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| A bunch of monkeys.
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| | ===Cloning Plasmamen=== |
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| It is important to, once again, remember which boss has influence over what department. If the CMO claims he has a say about genetics research because he has acces to it, feel free to stuff him into the machine and give him seven SE shots of monkey DNA. That'll teach him.
| | If the patient is a [[plasmaman]], cloning them will be complicated by the fact that the naked patient will burn in the station's atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit. |
| | # Put plasmaman into cloning scanner |
| | # Scan them, start the cloning process |
| | # Drag their dead body to cloning pod |
| | # Undress them and leave their clothes in a pile |
| | # Turn on shower near cloning pod |
| | # Once they pop out of cloner, put them under shower and wait for them to dress up |
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| == How do I people monkeys and buttons ==
| | If the patient is a naked or beheaded plasmaman, follow these additional steps: |
| | # Have a blue ("Oxygen Deprivation") medkit nearby |
| | # Once they pop out of cloner, put them under shower and feed them a few blue pills ([[Guide_to_chemistry#Salbutamol|Salbutamol]]) from aforementioned medkit. Plasmamen suffocate if they don't have plasma to breathe! |
| | # No [[Guide_to_chemistry#Salbutamol|Salbutamol]]? [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] works too. |
| | # Yell at [[Supply_crates|cargo]] to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a plasma tank. |
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| | === Why can't I clone this dude? === |
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| SCIENCE!! is all about taking a bunch of monkeys/mice/elephants/bananas and doing various kinds of torture to them. Like having them be eaten alive by alien monsters that suck your nervous system dry. Or giving them the worst possible thinkable disease ever which you made yourself, only to cure it.
| | {| class="wikitable" |
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| | ! Error message |
| | ! Cause |
| | ! Solution |
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| | | Unable to locate valid genetic data. |
| | | Whatever you put inside the scanner doesn't have valid (humanoid) DNA. |
| | | Stop putting bees in the scanner. |
| | |- |
| | | Subject's brain is not responding to scanning stimuli. |
| | | The person inside has suicided or signed an infernal contract. Cloning is impossible. |
| | | Let the [[Cook]] take care of them or put the body in the morgue. |
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| | | Subject no longer contains the fundamental materials required to create a living clone. |
| | | You're trying to scan a body that's been husked or smashed by megafauna, but your scanner doesn't have a (tri-)phasic scanning module. |
| | | Remove the brain and put it into an intact body (ie another corpse or monkey-turned-human), then scan that corpse. Yell at RnD to upgrade your scanner. |
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| | | Mental interface failure. |
| | | The corpse has no ghost inside it. This means that the patient's ghost is either floating around somewhere or they already got cloned. |
| | | Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the [[Cook]] handle it. |
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| | | Subject already in database. |
| | | That person has already been scanned. |
| | | Start the cloning process. Want to update the current clone scan? The CMO can delete scan files. |
| | |- |
| | | Initialisation failure. |
| | | The patient is still alive. |
| | | Try again when the patient is dead. |
| | |- |
| | | Unable to initiate cloning cycle. |
| | | Cloning has been disabled in the server config. |
| | | Yell at admins and hand the corpse over to the [[Chef]]. |
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| | | Corpse has no head. |
| | | [[Changeling|Some asshole]] decapitated your guy - clone scanning is impossible without a brain. |
| | | Draw a blood sample and ask [[Botany]] to clone them with the Replica Pod plant. Can't draw blood either? Your patient is out of luck. |
| | |} |
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| In your case you take a bunch of monkeys and shoot them with radiation. Yours have arguably the best live because, well, the machine doesn't work on dead monkeys after all. So, be gentle to the monkeys. Gentle.
| | Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues. |
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| The usual shift starts with running into the pen and grabbing a monkey. I have seen geneticists take about three/four minutes to only get the monkey inside the scanner. Luckily this has become better over time even if only by a little. By far the easiest, most efficient way to do this is by pulling the monkey. No fudging with intent, just open the door, CTRL+click the nearest mammal NOT YOUR COWORKER and walk back before the pen closes. You can just open the scanner by clicking on it, walking into it and walking back into your monkey. Then click the scanner and your monkey is in, all in about twenty seconds tops!
| | == [[File:scanner.gif|64px]][[File:Medcom.gif|64px]] DNA Modification == |
| | Your boss here is no longer the [[Chief Medical Officer]]. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the [[Research Director]] as well as the [[Captain]]. For security reasons allow NO ONE ELSE in the Modification room. Simple as that. |
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| This is where everything goes confusing because numbers indicate math might happen anytime soon. Luckily for you, genetics isn't related to telescience by far and getting out a calculator is unnecessary. The screen which you see when you click the monitor has a load of buttons. What do I press first and when?
| | Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines: |
| | * ''Unique Identifiers (UI)'' |
| | * ''Genetic Sequence (GS)'' |
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| The "SCAN" button is more or less a F5, it functions the same as reclicking the monitor. I personally never ever use this.
| | You might ask yourself: What does this mean? |
| The "LOCK" button does what it promises, it locks down the scanner. Previously, you could get out of the scanner when it was locked by resisting. The true lock button is the APC, turn off the power and the scanner isn't going to open, ever. There is also a glitch that prevents your screams from being heard when inside a scanner, so if you manage to snitch someones headset of you can just throw them inside and experiment, with no one wiser.
| | * Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name. |
| The "INJECT REJUVENATORS" button injects a chemical closely related to Potassium Iodide which removes radiation. You inject fiveteen units every time you press the button up to a visible ninety units. Untested, but the radiation seems to have a lessened effect when you overdose your monkey with this stuff. Important note: This does not cure toxins damage, this only lowers radiation levels.
| | * Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant. |
| The "EJECT" button simply ejects a disk in case you inserted one. You insert disks by clicking the console with one in-hand.
| | * '''Genetic Sequence = extremely important!''' They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had. |
| The "BUFFER/RADIATION MENU" is where it's really at. This button switches the computer between radiating the living hell out of your subject and saving current genetic data in the case you lost it, in case of changelings, in case of a thermonuclear war or to start yet another Uristpocalypse (alternatively, you can safe your progress this way). Asides from that, it really isn't anything but an ordinary switch.
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| The "PULSE DURATION" determines the accuracy of your radiation. More on this later.
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| The "OUTPUT LEVEL" is how much you irradiate your monkey; it increases randomness of the scanner and exactly how much a gene changes. The higher it is, the more radiated your monkey gets.
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| | T C C T G C A A |
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| So are you ready yet to make SUPERPOWERS? Short answer, no. Long answer, you will first have to turn your monkey into a human.
| | A G G A C G T T |
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| There are three main enzymes of DNA in this game, these are:
| | A mutation might look something like this. Not exactly, since size varies and there's usually blocks replaced with X's |
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| Unique Enzymes, this can't be recreated, ever.
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| Unique Identifiers, these can be altered and changed. These determine the way you look. These are set in stone.
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| Structural Enzymes, these decide whether or not you are a mangled and disabled monkey or a superhuman. These are random.
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| | === Genetic Sequence - Powers, Disabilities & Species === |
| | There are '''four''' blocks. Every one of those letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter. |
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| For now we will be looking at Structural Enzymes (SE). When the round starts all humans and monkeys have a clean SE apart from the clown, who starts with clumsyness, the reason security clowns are bad.
| | Mutations are the same across people with the sole difference being the X's. If all the little slots are filled with the correct AT, TA, GC and CG pairs, the mutation is activated. If this is not the case, it's deactivated. One might want to disable the monkey mutation by replacing one of the healthy pairs with an X. |
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| The monkey's SE should look similiar to the following: | | The more difficult mutations will have alot of unknown pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic scanner in your pocket and see if someone has just the right pairs where there would be X's otherwise. |
| [1]739 [2]302 [3]0A4 [4]6BC [5]EF0 [6]58A [7]278
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| [8]183 [9]709 [10]2D3 [11]51F [12]490 [13]6E2 [14]007
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| At first glance, this might seem random. And it is! Each round your monkeys get assigned to a random SE string, and each block ([1], [2]) gets a reset. Never will everything be set in stone like some other jobs, which makes this all the more fun!
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| If you look closely you should be able to determine which block is the Monkey Human Gene (MHG) and how to lower it. Take a moment to look at the example above. Every block shares ONE thing in common, aside from one.
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| Found it yet?
| | === [[File:Hulk.png|64px]] Mutations and Their Consequences === |
| | Before we start splicing, you must know what possible monstrosities can be done to a human. |
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| | {| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
| | ! style='background-color:#3BB9FF; width:10%'|Mutation Name |
| | ! style='background-color:#3BB9FF;'|Description |
| | ! style='background-color:#3BB9FF; width:30%'|Indicators |
| | ! style='background-color:#3BB9FF; width:20%'|Message |
| | ! style='background-color:#3BB9FF; width:15%'|How/Where to Obtain |
| | ! style='background-color:#FC360F; width:5%'|Instability |
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| Don't give up that easily.
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| | !Telekinesis |
| | |This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance. |
| | |Appears as a blue glow around the subject's head. |
| | |style='color:#0000ff'|''"You feel smarter"'' |
| | |Genetic |
| | |30 |
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| | !Hulk |
| | |This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and cannot be pushed past. This mutation is lost when the subject falls to critical health. Created by combining Strength with Radioactive. |
| | |Subject turns green and has red eyes. |
| | |style='color:#0000ff'|''"Your muscles hurt."'' |
| | |Radioactive + Strength |
| | |40 |
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| | !Space Adaptation |
| | |This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire. |
| | |Subject has a pulsating orange-blueish "aura". |
| | |style='color:#0000ff'|''"Your body feels warm."'' |
| | |Genetic |
| | |30 |
| | |- |
| | !Thermal Vision |
| | |The user of this genome can visually perceive people's unique thermal signatures, even through walls and in darkness. Combine with Radioactive to make the X-Ray power. |
| | | |
| | |style='color:#0000ff'|''"You can see the heat rising off of your skin..."'' |
| | |Genetic |
| | |25 |
| | |- |
| | !X-Ray Vision |
| | |Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. Created by combining Thermal Vision with Radioactive. |
| | |Subject's eyes ''"glow eerily"'' if looked at with a penlight. |
| | |style='color:#0000ff'|''"The walls suddenly disappear."'' |
| | |Thermal Vision + Radioactive |
| | |35 |
| | |- |
| | !Chameleon |
| | |The subject becomes able to subtly alter light patterns to become invisible, as long as they remain still. |
| | |Subject starts fading into the background. |
| | |style='color:#0000ff'|"''You feel one with your surroundings.''" |
| | |Genetic |
| | |25 |
| | |- |
| | !Dwarfism |
| | |Turns the subject into a manlet, making them unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping. |
| | |Subject looks smaller. |
| | |style='color:#0000ff'|''"Everything around you seems to grow.."'' |
| | |Human Species |
| | |5 |
| | |- |
| | !Nearsightedness |
| | |Makes the subject's screen go hazy at about halfway from the edge of your whole vision. It's not THAT bad, and can be temporarily fixed by using prescription glasses. |
| | |\ |
| | |style='color:#ff0000'|''"Your eyes feel strange."'' |
| | |Genetic |
| | |- |
| | !Epilepsy |
| | |Subject starts to fall down and keeps shaking all the time. They're horrible, and there's no easy cure short of fixing the block. |
| | |Subject falls down. |
| | |style='color:#ff0000'|''"You get a headache."'' |
| | |Genetic |
| | |- |
| | !Coughing |
| | |Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annyoing. |
| | |Subject coughs. |
| | |style='color:#ff0000'|''"You start coughing."'' |
| | |Genetic |
| | |- |
| | !Tourette's Syndrome |
| | |The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid. |
| | |Subject curses out loudly and twitches. |
| | |style='color:#ff0000'|''"You twitch."'' |
| | |Genetic |
| | |- |
| | !Nervousness |
| | |Makes the subject stammer. Annoying at best. |
| | |Subject stammers when they speak. |
| | |style='color:#ff0000'|''"You feel nervous."'' |
| | |Genetic |
| | |- |
| | !Blindness |
| | |Subject goes completely blind, becoming a part of a usually forgotten minority. How sad. |
| | |Subject's eyes don't react to penlight. |
| | |style='color:#ff0000'|''"You can't seem to see anything."'' |
| | |Genetic |
| | |- |
| | !Deafness |
| | |Makes the subject deaf. Harmless at best, annoying at worst. You just don't hear anything, not even yourself. |
| | |\ |
| | |style='color:#ff0000'|''"You can't seem to hear anything..."'' |
| | |Genetic |
| | |- |
| | !Clumsiness |
| | |Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc. |
| | |\ |
| | |style='color:#ff0000'|''"You feel lightheaded."'' |
| | |Genetic/Clowns |
| | |- |
| | !Unintelligible |
| | |Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences. |
| | |\ |
| | |style='color:#ff0000'|''"You can't seem to form any coherent thoughts!"'' |
| | |Genetic |
| | |- |
| | !Mute |
| | |Completely shuts down the speech center of the subject's brain. |
| | |\ |
| | |style='color:#ff0000'|''"You feel unable to express yourself at all."'' |
| | |Genetic |
| | |- |
| | !Wacky |
| | |Forces the subject to talk in an odd manner. |
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| | |''"You feel an off sensation in your voicebox."'' |
| | |Genetic |
| | |- |
| | !Glowy |
| | |Gives the subject a faint glow. |
| | |Subject glows. |
| | |style='color:#0000ff'|''"Your skin begins to glow softly."'' |
| | |Genetic |
| | |5 |
| | |- |
| | !Strength |
| | |Subject feels stronger, but isn't. |
| | |Combine with Radioactive to make the Hulk power. |
| | |"You feel stronger" |
| | |Genetic |
| | |- |
| | !Fire Sweat |
| | |Subject sweats '''liquid fire'''[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED] |
| | |Subject will spontaneously combust |
| | |style='color:#ff0000'|''"You feel hot."'' |
| | |Genetic |
| | |- |
| | !Void Magnet |
| | |You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will. |
| | |A rare genome that attracts odd forces not usually observed. |
| | |"You feel a heavy, dull force just beyond the walls watching you." |
| | |Genetic |
| | |30 |
| | |- |
| | !Radioactive |
| | |Subject radiates energy from their skin. They're just as susceptible to it as anyone else |
| | |Subject glows with a green aura |
| | |style='color:#ff0000'|''"You feel it in your bones"'' |
| | |Genetic |
| | |5 |
| | |- |
| | !Telepathy |
| | |Subject is able to broadcast it's thought directly to others |
| | |A rare mutation that allows the user to telepathically communicate to others. |
| | |style='color:#0000ff'|''"You hear your thoughts echo in your mind"'' |
| | |Genetic |
| | |10 |
| | |- |
| | !Firebreath |
| | |Subject becomes able to breathe concentrated balls of fire. |
| | |An ancient mutation that gives lizards breath of fire. |
| | |style='color:#0000ff'|''"You feel a heat built up in your throat"'' |
| | |Lizard Species |
| | |30 |
| | |- |
| | !Smile |
| | |Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged. |
| | |\ |
| | |''"You feel so happy. Nothing can be wrong with anything. :)"'' |
| | |Genetic |
| | |- |
| | !Chav |
| | |Forces the language center of the subject's brain to construct sentences in a more rudimentary manner. |
| | |\ |
| | |''"Ye feel like a reet prat like, innit?"'' |
| | |Genetic |
| | |- |
| | !Swedish |
| | |Forces the language center of the subject's brain to construct sentences in a vaguely norse manner. |
| | |\ |
| | |''"You feel Swedish, however that works."'' |
| | |Genetic |
| | |- |
| | !Elvis |
| | |Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll. |
| | |A terrifying mutation named after its 'patient-zero'. |
| | |''"You feel pretty good, honeydoll."'' |
| | |No longer in Genetics, but can be acquired via admin spawned injector |
| | |- |
| | !Unstable DNA |
| | |Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one. |
| | |Strange mutation that causes the holder to randomly mutate. |
| | |style='color:#ff0000'|''"You feel strange."'' |
| | |No longer in Genetics, but can be acquired via admin spawned injector |
| | |- |
| | !Insulated |
| | |This makes you shock resistant, not unlike wearing a pair of insulated gloves. |
| | |The affected person does not conduct electricity. |
| | |style='color:#0000ff'|''"Your fingertips go numb."'' |
| | |Genetic |
| | |25 |
| | |- |
| | !Shock Touch |
| | |This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion. |
| | |The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others. |
| | |style='color:#0000ff'|''"You feel power flow through your hands."'' |
| | |Insulated + Radioactive |
| | |30 |
| | |- |
| | !Transcendent Olfaction |
| | |This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you'll track the scent you previously found. |
| | |Your sense of smell is comparable to that of a canine. |
| | |style='color:#0000ff'|''"Smells begin to make more sense..."'' |
| | |Genetic |
| | |30 |
| | |- |
| | !Geladikinesis |
| | |Allows the user to concentrate moisture and sub-zero forces into snow |
| | |This mutation lets you create snow, used to build snowtiles, walls, balls and snowmen |
| | |style='color:#0000ff'|''"Your hands feel cold"'' |
| | |Genetic |
| | |10 |
| | |- |
| | !Cryokinesis |
| | |Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will |
| | |Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles |
| | |style='color:#0000ff'|''"Your hands feel cold"'' |
| | |Genetic |
| | |20 |
| | |- |
| | !Antenna |
| | |The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively. |
| | |An antenna is visible on the user's head, and they basically have a built in station-bounced radio. |
| | |style='color:#0000FF'|''"You feel an antenna sprout from your forehead."'' |
| | |Genetic |
| | |5 |
| | |- |
| | !Mind Reader |
| | |The affected person can look into the recent memories of others. |
| | |An antenna is visible on the user's head, and they can read the minds of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power. |
| | |style='color:#0000FF'|''"You hear distant voices at the corners of your mind."'' |
| | |Antenna + Paranoia |
| | |40 |
| | |- |
| | !Spatial Instability |
| | |The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea. |
| | |Victim randomly teleports a short distance away and becomes extremely disgusted as a result. |
| | |style='color:#FF0000'|''"The space around you twists sickeningly."'' |
| | |Genetic |
| | |10 |
| | |- |
| | !Paranoia |
| | |Subject is easily terrified, and may suffer from hallucinations. |
| | |Subject screams frequently |
| | |style='color:#FF0000'|''"You feel screams echo through your mind..."'' |
| | |Genetic |
| | |- |
| | !Gigantism |
| | |The cells within the subject spread out to cover more area, making them appear larger. |
| | |Subject is slightly larger than normal |
| | |''"Everything around you seems to shrink.."'' |
| | |Genetic |
| | |- |
| | |} |
|
| |
|
| | '''IMPORTANT: There's also ''1 special block'' which contains the info whether the subject is a ''human or a monkey''!''' |
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| |
|
| Yes, no? Found it? The answer is block five ([5]EF0). Why? It just is! And it's always random! Isn't genetics a whole lot of fun? In short, it's the one block with DNA higher than 7FF.
| | === [[File:DNA Injector.png|64px]] Buffers and Injectors - Saving Your Work and Handing Out Godhood === |
| | * You may've noticed the buffers on someones enzymes. Good, those are boring and are for appearance. Now let's move on to what you want to know |
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| |
|
| You could attempt to radiate the monkey with the standard 1/2 settings, but that is a living hell. Instead, you tune the console to get radiation settings you like (I recommend output level 8 and pulse duration 5) and then CLICK THE FIRST NUMBER of the block. NOT the greyed out number, the BLUE one. If you happen to be colourblind, that's the second number on the left. In this case, the letter "E". It should change to either a different number, or a different letter. If it doesn't you either had an odd roll or something else mutated because your accuracy was too low because you had bad luck. When the FIRST number of the string goes below 800 (in this case, 0F0 to 7F0 works) you open your scanner. Congratulations, you have a human!
| | * Want to save a mutation? Hit ''store'' to save it to the mutations tab! |
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| |
|
| == From blindness to X-ray ==
| | * Want to give someone a cool mutation you discovered? Print an activator! They're biologicly <s>safe</s> safer. Injecting this into someone will instantly give them that mutation! Unless they don't have it in their genetic sequence. |
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| |
|
| | * Want to give someone a cool mutation they can't have? Sacrafice some of their useless genetic stability and give it to them anyway! What's the worst that can happen? <s> violent death </s> |
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| |
|
| I repeat myself once again, the MHG is random, like every other POWER and DISABILLITY. Now, don't get impatient, we'll need to go through one more thing before we arrive at making kick ass mutants.
| | * The DNA Scanner Access Console takes ten seconds to recharge after producing an injector. |
| | * Because of injectors, Geneticists are usually '''asked to give people superpowers'''. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense. <br>''Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.'' |
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| |
|
| Most people divide genes up into three categories: Powers, disabilities and race.
| | === Manhandling Genes! === |
| The disabillities themselves can be split into a category too; visible, and silent disabillities. Let me give an example: So you've found out that block 1 is the MHG. Now it's time for you to work on block 2. You need to click on the block as you've done previously but this time you want it higher than 799. It is common fashion to shine the penlight into your monkey's eyes, a geneticist old tradition because blindness is bad. So, after getting block 2 higher than 799 you shine the penlight into the monkey's eyes and find that the the pupils don't react to the penlight! Which means that the monkey is blind, and you now know that block is blindness.
| | This guide here shows you step by step how to find the powers from the mysterious blocks! |
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| |
|
| You take block 3, tune it to an acceptable level, save it to a buffer and open the monkey's deathttrap scanner. You know that it can't be blindness because you already found that on block 2, shine into the eyes and don't see an eerily glow so it can't be the x-ray vision power. You hear no coughing, the monkey isn't violently twitching and swearing, and it didn't collapse out of epilepsy yet. Probably a silent disabillity, or abillity. You inject yourself, and feel nervous! No way you could have figured that out without injecting someone that can talk. Silent disabillity.
| | Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab. |
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| |
|
| Block 4 here is epilepsy which is an odd one. It can take anywhere between ten seconds and five minutes to be on the floor, drooling and flailing your arms around. If you get a headache, GET A CLEAN SE IMMEDIATELY. Best case scenario, you inject yourself before anything happens. The worst case scenario, can always get worse. After recovering from an epilepsy attack, even if clean SE'd right after, you'll still be shaky for at the very least ten minutes and most often the rest of the game. Try taking loads of antitoxin and rejuvenators at the same time. Although untested, they seem to help.
| | ==== First Steps ==== |
| | This guide will start with using a monkey, because they're in the pen for a reason. |
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| |
|
| What you will be wanting to find:
| | * Start by taking a '''monkey''' from the pen. |
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| |
|
| ;Hulk
| | * Shove them into a '''DNA Scanner''' next to the pen. |
| This one promises what it does, it turns you into a badass Bruce Bane look alike. You'll shout at the top of your lungs all the time - but you can whisper - while going green! That doesn't sound too nice. Oh, and then there is also immunity to tazers, buffed hitpoints, and the abillity to HULK SMASH through anything that isn't the AI core. Pair with TK and x-ray for the abillity to smash anything you see with the INSANE POWER OF YOUR MIND, THROUGH WALLS! Take enough damage, and you will be popped out of hulk, snoozing on the floor.
| |
|
| |
|
| Due to roleplay purposes, people tend to void it, though. If it wasn't obvious yet from all previous mentions of green-ness and shouting, you will see a notice saying "Your muscles hurt!" when you inject yourself with this. Has about 15% to manifest if the block is higher than C80-ED8. This means a random "activation code" gets set anywhere inbetween that range. More random! Some rounds it is set to E03, other times to DAC, some times it might even be C9B. Your best bet is just getting it over ED8 so that you are guaranteed to get the block to activate.
| | * Check the '''computer''' next to it, you'll see a bunch of information. Find ''Genetic Sequence'' and try to not confuse them with the other enzyme blocks above. |
|
| |
|
| ;X-ray
| | All mutations are randomized so no one really has any idea what they got in store |
| This'll make sure you won't miss next superbowl! You will be able to see through walls (and mechs, no more ripleys blocking your view of spess) and. Well. That's it, really.
| |
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| |
|
| On it's own, X-ray is not much more then ghost sight - aside from only seeing through walls, and not this mystical border called the screen. If you manage to beg engineering for some mesons, you'll be able to see anything, even THROUGH the darkness (through screens not included)! Pair this with TK to steal the chef's donk pockets, break into just about anywhere with all-access buttons, making daring escapes out of permabrig and more!
| | ==== Humanizing a Monkey ==== |
| | Always humanize your monkey first, or their powers wont work.''' |
| | # You and your buddy share the mutations you've discovered, work togheter to discover them all |
| | # Scroll through the mutations and find monkey. Then change a random pair and you're donzo. |
| | # When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person! |
| | # If for any reason you got yourself some bad mutations and have no one to remove them, grab the [[Guide_to_chemistry#Mutadone|mutadone]] pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of [[Guide_to_chemistry#Mutadone|mutadone]] into it and take a sip. It should instantly clear all your mutations, unless your mutations have [[#Chromosome_21|reinforcement chromosomes]]. |
| | # [[Guide_to_chemistry#Mutadone|Mutadone]] will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved [[Guide_to_chemistry#Mutadone|mutadone]] into the eyes of monkeys to mass humanize them without needing any machinery. |
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| |
|
| When X-ray manifests the subject's eyes will react to the penlight with an eerily glow! When you are the lucky one, you will see a notice saying "The walls suddenly disappear!" This power has about 50% of manifesting when the block is higher then ABD-DAC.
| | ==== Manifesting Mutations ==== |
| | Back to business! Now we'll try to make a mutation show itself to us: |
|
| |
|
| ;Telekinesis
| | # Find a mutation that has broken pairs. |
| Bob has three apples. He eats one apple. Now calculate the mass of the sun.
| | # Start filling in the X's. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T. |
| "Easy," You'll shout, after you found this block "you subtract the apple from the peanuts and with the square root of purple use pythagoras algorithm to measure the distance between three and a half doorframes, and take fourty-two. Aside from that, the answer to everything, all of life..."
| | # You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There's 4 possibilities. AT, TA, GC and CG. |
| You just became super duper smart. SO smart, that you can manipulate the laws of logic and move stuff around with the twisted madness of your mind's theories. You can also press buttons, use certain computer consoles, and cheat at dodgeball!
| | # If there's more than 2 double X-pairs, consider using the JOKER or going out and scanning some people and see if they have the missing pairs. |
| | # If it didn't work, you may've messed up somewhere. Double check. Also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA. |
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| |
|
| Telekinesis is nice to mix and match with. If you pair this with X-ray, you will be able to do all of the above through walls and scare people (READ: Get a toy singularity, stand behind a wall with X-ray and telekinesis, and pull stuff to it with your mind power. Watch the panic.)
| | ==== Against the Radiation ==== |
| If you pair this with hulk, you can smash walls from a distance. Add X-ray to it and you can do that THROUGH WALLS. How awesome is that?
| | All that radiation pulsing is not healthy. |
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| |
|
| If someone gets telekinesis, they'll turn into glowing creep variant one. A light blue aura, pulse, or whatever the hell it is seeps from the cracks of your head. If you inject yourself with it and it activates, you will see a notice saying "You feel smarter!" This power has about 30% chance to activate when the block is over C80-ED8.
| | * At some point it may be a good idea to visit '''[[Chemistry]]''' and order some '''[[Guide_to_chemistry#Potassium_Iodide|Potassium Iodide]]''' for your genetic testing. It's a very useful chem, as it lowers radiation levels quickly. |
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| |
|
| ;Heatshield
| | * '''[[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]]''' or '''[[Guide_to_chemistry#Charcoal|Charcoal]]''' can cure the toxin damage caused by radiation, but does nothing to the rads themselves. |
| (Or as you boring people call it, cold resistance)
| |
| The Living Torch! Marvel is totally going to sue me for that. If you manage to get your cold paws on this hot power, you'll steamroll right through any hullbreach like snow melts on a warm summer day! Aside from the fact that you won't end up in a muddy pool. This power protects you from any and all cold. This includes spess, lingstings, any cold area of the ship or hull breach, and THE CRYO CELLS.
| |
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| |
|
| I repeat myself, cold resistance the heatshield doesn't mix nicely with the cryo. This is also the reason that a clean SE may not have this power. Injecting a clone with it and throwing it into the cryo without anyone that has the fogiest of why it isn't working will not win you a nobel prize. Combine this with telekinesis to turn into a walking glowstick!
| | *'''[[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]]''' works very well against both rads and toxin damage. |
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| |
|
| Then there is also the intresting possibillity to work together with those medics who dare call themself researchers (virology) and hope they did their job and found self-respiration yet. If they have, you can go into spess for quite some time! You're now a human, travelling in space without the help of your evil neighbours! At them Billy!
| | ==== Genetic Instability ==== |
| | When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to '''100 genetic instability''' before they start to bubble and melt. 101 instability would be too much. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely. |
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| |
|
| When you managed to get this gene up and working, you'll turn into glowy creep variant two. An orange-y glowy will emit from the burning fires of your blood.
| | ==== What to do with your powers ==== |
| If you are the hothead to get this, you will see a notice saying "Your body feels warm!". This power has a 50% chance to activate when the block is over ABD-DAC.
| |
|
| |
|
| ;Chameleon
| | * Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting them for random reasons. |
| Pair this with telekinesis and prepare yourself for some awesome pranking!
| | * Make injectors to give to <s>the greytide</s>heads of staff or security. You can also sell them for money! |
| Stand still with this power activated and you'll turn invisible. Slowly...Slowly..Gone! If anyone bumps into you you'll turn visible again, so choose a good spot for your invisible telekinesis pranks before you begin them.
| | * Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can't stun someone they'll pass directly to lethals. |
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| |
|
| If you get this gene working on yourself, you will see a notice saying "You feel one with your surroundings."
| | ==== Chromosome 21 ==== |
| | Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its "mutations" tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the ''mutations'' tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console. <br><br> |
|
| |
|
| ;Dwarf
| | Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the ''Genetic Sequencer'' tab. Then click anactive mutation, or [[#Manifesting_Mutations|find one]] if none is active yet. You should see the line ''Chromosome status:'' and a clickable "----"-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back. <br> |
| This power, well, turns you into a dwarf. You'll be small. So small in fact that you can walk over tables with ease, however that works. Useful for quick getaways and for breaking into places without causing any damage.
| |
|
| |
|
| If you get this gene to work, you will see a notice saying "Everything around you seems to grow.." Maybe you're the normal sized one after all.
| | After you have added a chromosome to a mutation, you can ''store'' it to the ''mutations'' tab as normal (by clicking ''store'' in the ''Genetic Sequencer'' tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome. |
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| |
|
| | These are the currently available chromosomes you can get: |
| | * '''Synchronizer''': Gives the mind more control over the mutation, reducing some downsides by 50%. |
| | * '''Stabilizer''': The rarest chromosome. Reduces instability gained from the mutation by 20%. |
| | * '''Power''': Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs! |
| | * '''Energetic''': Reduces cooldown on action based mutations. |
| | * '''Reinforcement''': Makes the mutation immune to mutadone. |
|
| |
|
| What you're looking to avoid, the DISABILLITIES:
| | Chromosomes aren't supposed to be addable to mutations that won't benefit from them. For example, you can't use the energetic chromosome on the monkey mutation. |
| | <br><br>Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist. |
|
| |
|
| ;Nervousness
| | == The Gene Genie - The Traitorous Geneticist == |
| This is basically like pure drunkatude deluxe, I-If t-th-h-hat-ts o-o-oo-ay wi-ith y-y-yo-ou. Y'could RP being nervous, Y'know?
| | Sorry for the bad chapter title. I wanted to use that for a very long time. |
|
| |
|
| It doesn't really do much, aside from being annoying. It turns you into a slurring and stammering hairless monkey. When you catch the gene, you will see a notice saying "You feel nervous." This gene has a 100% chance to activate when the block is over 800.
| | So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it. |
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| |
|
| ;Clumsiness
| | === Rev head === |
| "Finally, everything is laid out to perform an assasination on this captain! There he is, I'll pull this trig-" *BOOM* "AAAH, IT EXPLODED INTO ME FACE!! Oh god, i'm not hurt. Good thing I have this backup gun, just aim and..." *BANG* "AAAAH, THAT WAS MY TOE! MY TOE, ITS BLEEDING, THIS HURTS, oh god, the captain was stupid enough to slip himself! I'll just cuff him and then..." *CLICK* "I cuffed myself. Seriously. Really. Did I just. What." <--- Accurate example of clumsiness.
| | Simple. Flash colleagues. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can't leave nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don't do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all. <br> |
| | Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting. |
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| |
|
| The only crewmember on the station that has this is the clown, HONK! He's also the only one on the ship not to have a clean SE at roundstart. If the clown is being a filthy tator, he'll lose it though. This block is responsible for making you do all kinds of stupid stuff, give this to security and ensure they'll never ever catch any criminals again, ever. When you get this honking good block, you will see a notice saying "You feel lightheaded." This block has 100% chance to activate if it's over 800.
| | === Traitor === |
| | Depends on your objective. If it's a hard one, like stealing the AI... well, you're fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here. |
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| |
|
| ;Deafness
| | If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There's a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it in a human. Take it's UI+UEs, make an injector, stuff it in your pocket with a label like "Clean Backup - Alexa White".<br/>Now get your own UI+UEs and name it "Clean Backup - Original" or something. Avoid using your name. Now, go hide somewhere close to the item's location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain's room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can't be tracked. If anyone sees you, they're not going to see your actual name, only the humanized monkey's name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly. |
| "WHAT DID YOU SAY?!! I CAN'T HEAR!" whenever someone gets the block, this will most likely be what they're going to repeat over and over and over. This block is downright dangerous. Everyone could be yelling over the radio that traitor McRobust is breaking into Medbay, just solo'd security and is coming for you. You will lose any and all situational awareness, and the only thing you can do is assume what people are saying. You DO see emotes, though. But don't absorb the mime's magical mad mind talking powers.
| |
|
| |
|
| It's fairly obvious that when you inject yourself with this, the first sign will be silence. Aside from that you will see a notice saying "You can't seem to hear anything." This block has 100% chance to activate when it's over 800.
| | If you have to kill someone, same stuff from rev. |
|
| |
|
| ;Strangeness
| | Also, never forget identity theft. Since you can take someone's complete identity, including looks, you can have some fun with that. |
| Answer the following:
| |
| Did your notes get fucked up?
| |
| Did you inject yourself with an unknown DNA block?
| |
| Did you become blind/deaf/whatever nasty stuff even though you already found that in another block?
| |
| Did you get a notice saying "You feel strange"?
| |
| Did you only irradiate one block and get two symptoms?
| |
|
| |
|
| | === Wizard === |
| | Well... Stealth wizard? Several things you can do, mostly involving UI+UE stuff. Not worth it, really. One thing you can do is taking identities and belongings, but you have to expose yourself to mess with the console. Your choice. |
|
| |
|
| If the answer was yes to at least three of those, you probably found strangeness. Clean SE yourself immediately. Strangeness is the mutation gene, if you manipulate it to above 800 it'll decide to up/down a random gene. This is extremely annoying when you want to track down powers, but if left in place it may even manipulate other blocks. If you're the risk taking robust type, you can try to track down strangeness, inject yourself with it and see what else mutated. Then you check your own DNA, and bwam, two for the price of one. Repeat over as many times as neccescary to find everything.
| | === Changeling === |
| | | FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-xray-cold resisting supermen. |
| If you aren't that robust though, just check what other block it was that mutated: When you get block 6 to E78 and block 10 randomly becomes 98A, you know six is blindness and ten is whatever. Then cure it, and continue on your merry way. This gene has 100% chance to activate when the block is over 800.
| |
| | |
| ;Short sightedness
| |
| Whoever claims either of the following conditions whilst still walking around is a giant liar: They cant see, their eyes are fudged up, they claim they're blind. What you have, in fact, is shortsightedness. Now shout at them for their stupidity and making your life a living hell. An easy test to see if someone is truly blind, is to put people next to the genetics table and asking them to read the three big letters on the wall (your air alarm). If they answer they read RIP, they are shortsighted and you can laugh at their stupidity once again. If they ask "what letters, where, I can't see." you should consider giving them your sincere apologies.
| |
| | |
| Short sightedness is one of the few genes that can be fixed without injecting more dangerous radiation. Just use the glasses from one of your glasses boxes. That's right kids, there are boxes of glasses at your disposal. You never run out of glasses and even if you do the medbay storage still has spares. Pop some on for the looks, the roleplay and the gift of sight.
| |
| | |
| Whenever you get this handicap, you will get a notice saying "You can't see very well." IMPORTANT: Even though you are practically blind, the penlight doesn't detect this. The gene has 100% chance to activate when the block is over 800. <br>
| |
| What you're looking to avoid even more, the VISIBLE DISABILLITIES.
| |
| | |
| ;The Tourettes Syndrome
| |
| Ever wondered why the hell that one guy kept shouting and didn't get banned for it? And why any means of communication were completely ignored? This is what the genetics like to call, in professional words, THAT ONE GODDAMN BLOCK THAT YOU SHOULDN'T ACTIVATE BECAUSE ITS BAD AND YOU ARE COMPLETELY SCREWED IF YOU DO. In the slightly less professional terms, "let's put the monkey in a locker and put that next to the intercom." And in the least professional terms, is k meak halk. In normal human speak, the Tourettes Syndrome.
| |
| | |
| This is, without a doubt, THE worst POSSIBLE thing! You can be a bold epileptic, but that isn't as bad as tourettes. You could be blind and deaf, still not as bad as tourettes. You could be a gibbering clone that dies every five minutes, but as long as it doesn't have tourettes, still not as bad as tourettes. What does tourettes even do?
| |
| It makes you swear, and paralyse, and there's even a chance for the swearing to be done over your headset.
| |
| | |
| Aside from that, here is a delicious list of things that will pop up when you get the disability:
| |
| -COCKSUCKER!
| |
| -MOTHERFUCKER!
| |
| -TITS!
| |
| -SHIT!
| |
| -PISS!
| |
| -And more.
| |
| | |
| The paralyses is also fun. Whenever you get this disability, you will get a notice saying "You twitch."
| |
| It can be compared to whenever someone goes into a seizure, only a tad bit worse. The seizures are over quite fast, but the paralysis can last for a few minutes at a time. This happens when people are shoveling in your face with a toolbox, yet another reason to avoid getting this. You'll have about thirty seconds inbetween each session, which gets worse over time. There once was a genetiling who took the clown, gave it tourettes, blindness and deafness to inject people's DNA with. That's right: The DNA sting alters someones SE, too. Use this for evilness as genetiling (the clown has clumsyness, remember?). More on this in chapter eight.
| |
| | |
| This gene has 100% chance of activation if the block is over 800.
| |
| | |
| ;Epilepsy
| |
| [*insert australian accent*] "Bring that camera over closer! Ssh! Always keep a LOW profile in the medbay, it is the common breeding place of uristicus unrobusts when the dorms are taken by the asteroidicus mineas braindeadus. Behold, the morgue. We are closing in on our target... Quickly, get behind that bed! Good, we just managed to dodge the CMO Callsecurityallthetimeus. Watch in awe, at the beauty of nature!"
| |
| (Broken picture is broken)
| |
| "The common geneticist, it's a sight to see. They're unable to manipulate genes to find powers, but always manage to find each negative block. Not the most intelligent of the genetici family, often times not caring about antitoxins or even unable to apply them! This species of genetici is also unable to cure any mutations caused by their innacurate radiating. It is an extremely ravenous specimen, killing up to four monkeys a shift! They're easily distinguishable from the other genetici, known for their bold heads, constant puking, timely seizures, and a never stopping twitch. You'd say they should have gone extinct by now, and they should have. But something about their breeding program we don't fully understand yet DOUBLES their numbers every week!"
| |
| | |
| Dear lord, don't let this be you. Next to tourettes, shaking all the time is a bad geneticist sign. The seizures will knock you flat to the ground, spasming all the while. Your screen will go black, similiar to being in critical. You won't be able to see anything or hear anything during this time, remember that if someone happens to murder someone else right on top of the twitching wreck that's you. In general, just don't get this gene, ever.
| |
| | |
| Whenever this manifests, you will get a notice saying "You get a headache." Don't be fooled, though, or you will be drooling and down in no time at all. You can quickly see if there is any epilepsy if your subject goes down for extended periods of time. Be aware that radiation sickness also causes seizures and weakness. This gene has 100% chance of activating if the block is over 800.
| |
| | |
| ;Blindness
| |
| An ages old geneticist tradiation is to scan your subject's eyes with the penlight. Reason being, that there used to be an age where going blind actually meant you couldn't see shit and thus couldn't use the console. Which means no clean SE. Which means eternal blackness until the point where you get a clean monkey SE, aren't human and instead are a subject to a skull cave in.
| |
| | |
| The penlight has the sole reason to check if people are blind. That and ghettoflashing people is the only reason it exists. It's an etiquette to check for blindness, so do. Remember that people can still see one square around them, so blind-and-robust isn't a viable tactic against a target with a gun.
| |
| | |
| This gene is quickly identified by shining a penlight into someone's eyes, after which you quickly conclude that their pupils do not react to the penlight! Gain this for yourself and you will get a notice saying "You can't seem to see anything." This gene has 100% chance of activating if the block is over 800.
| |
| | |
| ;Muteness
| |
| This one turns you into a mime, pretty much. You can't say anything at all until you get a clean SE.
| |
| If you get this for yourself, you will get a notice saying "You feel unable to express yourself at all." And you really can't express yourself. Try it.
| |
| | |
| ;Coughing
| |
| Ever had the virologist who DARED release the rhinovirus? He got sacked and robusted by all sorts of vigilantes, but ALMOST escaped due to the angry crowd going into coughing fits all the time? You can do that too now, and maybe even blame the virologist!
| |
| | |
| Giving this to people will be an annoyance at first, and a threat at most. Security dropping tazers, medics dropping medikits and science dropping the cuban pete. Good times for all. It's quite obvious what happens whenever you get this gene, you will get a notice saying "You start coughing" and will be able to see your subject coughing. This gene has 100% chance of activating if the block is over 800.
| |
| | |
| ;Dumbness
| |
| In short this just makes you seem really, really dumb. You shout all the time. You can't speak in full sentences. Your words will get muddled. You sound like a confused hulk without the..greenness.
| |
| If you get this disability, you will get a notice saying "You can't seem to form any coherent thoughts!"
| |
| | |
| ;The Monkey Human Gene
| |
| And then there is that-one-gene which turns you into a monkey or a human. Let's go into TOG a little bit more in depth.
| |
| | |
| Take the "TOOO" rule, "The Odd One Out" If it's above 800, you're a monkey. If it's below 800, you're a human. The wiki tells false truths about TOG, claiming it's block 14 at all times. TOG is not block 14. TOG not amused. All blocks of SE start below 800 (unless honk) at spawn, TOG is above puny ones.
| |
| | |
| It's random. Every. Shift. It took me three whole shifts to figure out how to get it irradiated and done with. Three. I don't want anyone else going through such suffer, ever again. Lets take a look at some more example SE's and see if you can tell human from monkey. (Remember the hexadecimal number sequence; 0 1 2 3 4 5 6 7 8 9 A B C D E F)
| |
| | |
| [1]FFF [2]000 [3]001 [4]002 [5]003 [6]004 [7]005
| |
| [8]006 [9]007 [10]008 [11]009 [12]010 [13]011 [14]012
| |
| | |
| Example one. You most likely won't ever see SE in this fashion, but it isn't impossibru.
| |
| This will be about as easy as it's going to get: What block is the monkey human gene? Hint: It's 1.
| |
| | |
| [1]629 [2]721 [3]253 [4]B22 [5]089 [6]273 [7]047
| |
| [8]491 [9]265 [10]399 [11]704 [12]509 [13]339 [14]012
| |
| | |
| A little harder this time, but once again, only one block is over 800. Hint: It's 4.
| |
| | |
| | |
| [1]612 [2]016 [3]773 [4]799 [5]089 [6]146 [7]890
| |
| [8]203 [9]265 [10]459 [11]106 [12]428 [13]036 [14]736
| |
| | |
| Too easy? Figure out which block is the monkey human gene. Did I already mention the TG wiki claims false truths? Hint: It's 7.
| |
| | |
| == Funtimes for all:UE/UI magic == | |
| | |
| | |
| Aside from getting superpowers, you can also turn genetics into a cosmetic workplace! A much more efficient cousin to the surgery although not as fun department of the ship. It is the only place on the whole station to change your hair colour. You can also change someones gender, hair style, beard style, skin colour, beard colour and eye colour.
| |
| | |
| You can even change someones name! The name changing is relatively limited. You can't edit induvidual letters, but can only alter someones name completely by giving them an unknown UE. Due to this, you can't name some Shitface Mcpoops. If this guide ever becomes outdated, be sure to name everyone on the ship Shitface Mcpoops! One way to gather names is to scan people jn the scanner and saving their DNA, thus including UE, on a disk. Wild accusations of lingism will be thrown around, though. The other way, is to repeatedly monkey and demonkey one of the furry people in your pen. This results in a different name every time, and can be a great way to hide as antag. Getting a gray jumpsuit, the captains lazer and a whole new DNA string is a surefire way to hide. Note: some security officers believe not being on the crew manifest is a permabriggable offense. Try walking up to the HoP claiming the cluwne stole your ID.
| |
| | |
| Then there is UI. This is set in blocks like SE, and unlike SE is not random. UI consists of seven blocks, being:
| |
| | |
| Block one is hair colour, in RGB style. Meaning that F00 results in super red hair, 0F0 results in super green hair and 00F results in super blue hair. Try experimenting with colours, it is half the fun!
| |
| Block two is the beard colour;same deal as with hair colouring.
| |
| Block three is skin colour, the higher it is the darker the skin. Respectively, the lower it is the lighter the skin. It is currently not possible to get green or slimey blue skin this way.
| |
| Block four is eye colour, also works on RGB.
| |
| Block five is the gender, below 800 is male. Above 800 is female. Remember when a disabillity activates? (broken picture is broken)
| |
| Block six is beard style. In general, the higher the number the longer the beard. If the first subblock is on 0, you are clean shaved.
| |
| Block seven is hair style. This is, disappointing as is, completely random. You will have to do a lot of guess work to crack the code and get the perfect adam jensen cut you've always wanted. The codes are set in stone, but there is no clear guideline as to what 80F may be. What, did you figure it all to be easy to look like George Clooney?
| |
| | |
| | |
| That sums it up, all the different blocks. You could for example make someone with white hair, super white skin and white eyes. Spooky ghosts! Maybe they will keep it and have this super awesome backstory of an inreversible toxic waste accident! Or you could make everything as dark as possible and create a maintenance stalker. Or have some kind of rainbow-y person! Although, admittedly, you will only have four colours. A hulk with blue hair and a yellow beard, or a slime person with yellow eyes a red beard and green hair are good examples of this. We are ever awaiting colour shifting rainbowhair.
| |
| | |
| | |
| | |
| == Deductive reasoning == | |
| | |
| | |
| | |
| Lists, are nice. Order, is even nicer. Keep everything organized. Keep everything neat, tidy, and about as clean as when you spawned in. If you can't do that, then this chapter isn't for you. If your RP charachter wouldn't do that but you do, keep a list offscreen. This can result in great "how tah hal does your maind work" scenario's, which is nothing but added fun.
| |
| | |
| I will be doing some, well, algebra-ish stuff. Mainly just using some letters instead of writing out a whole block. Earlier on, there was a list of possible (dis)abillities. Let's sum them all up real quick:
| |
| -hulk -Shortsightedness
| |
| -X-ray -Deafness
| |
| -Cold Resistance The Heatshield -Clumsyness
| |
| -Telekinesis -Nervousness
| |
| -The monkey Human Gene -Blindness
| |
| -Epilepsy -Coughing
| |
| -Strangeness -The Tourettes Syndrome
| |
| | |
| Try to learn it from the head. On the left it starts with powers, then the three odd ones that are just weird. Then on the right it starts with the invisible disabillities, and ends with the visible ones. Ofcourse you won't instantly know everything and have trouble remembering them all (so do I), but it's always nice to have a basic idea. It is pretty crucial to at the very least have a list of all the possible genes if you plan on doing deductive reasoning.
| |
| | |
| This way of genetics has three advantages, namly being:
| |
| | |
| You can quickly conclude wether or not a block is a power;
| |
| You can quickly conclude wether or not a block is a disabillity;
| |
| It's organized.
| |
| | |
| | |
| There's also some disadvantages:
| |
| | |
| Requires self-testing;
| |
| It's organized.
| |
| | |
| | |
| We have discussed earlier on how you got your monkey turned human. (After you have clothed it) you can begin to make superpowers! Right now each block but one is random, the only known block should be the MHG, TOG, or just the chimpers.
| |
| Make note:what block is the monkey human gene? The way I like doing this is going into my notekeeper on my PDA, like this
| |
| (broken pictures be damned)
| |
| litteraly, thats only 41 keypresses. It ain't that hard. Either way, yours should look like it. We have 13 mystery blocks, and one known block. For the sake of this guide (so don't do this IC) I will assign each block a letter.
| |
| 1: a 8: h
| |
| 2: b 9: i
| |
| 3: c 10: j
| |
| 4: d 11: k
| |
| 5: e 12: l
| |
| 6: f 13: m
| |
| 7: g 14: n
| |
| | |
| At this moment, a to n could each be anything. We know the monkey human gene, let's say it's seven. Now, the list looks like this.
| |
| 1: a 8: h
| |
| 2: b 9: i
| |
| 3: c 10: j
| |
| 4: d 11: k
| |
| 5: e 12: l
| |
| 6: f 13: m
| |
| 7: The Race Gene 14: n
| |
| | |
| After setting the scanner in a way you like (read:a way that doesn't kill your monkey), you irradiate the first block. As soon as it hits 800 or more, you can test.
| |
| -First thing you do, is to safe the new SE to your experimental buffer. This gives some time for the gene to kick in in case it has to. It also safes your progress in case you have unfortunate bombings radiation storms.
| |
| -Eject your monkey, you have to for penlight scanning. Click the scanner, or click eject on the console. In case it is locked, unlock it and then eject it.
| |
| -Watch the chatbox closely. If there is any coughing, check if it is your monkey and not your coworker or the horde of brainrotting assistants outside. If the second is true, lock yourself into your scanner with internals. Brainrots can't use the console if they have rotten enough. If the first is true, a="1=Coughing".
| |
| -Don't lose sight of the chatbox. If there is swearing, or violent twitching, it's tourettes. This can take up to twenty seconds to show signs. If this is true, a="1=The Tourettes Syndrome"
| |
| -Scan with the penlight whilest keeping an eye on the chatbox. If they're blind, you know block a="1=blindness". If they have X-ray, a="1=X-ray".
| |
| -If the monkeyman is green or glow in the dark, it is one of the remainder superpowers.
| |
| -If none of this is true, it is either a silent disabillity or a dormant superpower. Thus for, you will require aditional testing.
| |
| | |
| Print experimental SE
| |
| Inject self
| |
| ????
| |
| Profit.
| |
| | |
| If nothing still happens, check wether the block truly is over 800: If it is, you found a superpower.
| |
| After finding out what you are dealing with, repeat for the next Block.
| |
| | |
| | |
| Your chances in this situation are 2/3 for a disabillity, and 1/3 for a power.
| |
| -Let's say you found deafness. Deafness is something you will want cured right away, so give yourself five units of anti toxin (with the syringe (from the medicine locker (which you obviously didn't forget to take))) and then a clean SE. Be sure to not inject too quickly - the usual countdown for a new SE to be fabricated is enough - as antitoxins don't cure radiation. Let's look at your list again.
| |
| | |
| 1: Deafness 8: h
| |
| 2: b 9: i
| |
| 3: c 10: j
| |
| 4: d 11: k
| |
| 5: e 12: l
| |
| 6: f 13: m
| |
| 7: The Race Gene 14: n
| |
| | |
| Now there is only twelve more blocks to do. If you are a quick worker, each block should take about three minutes this way. If you have a competent coworker, you will rarely not have each and every power on one disk.
| |
| There are some exceptions, though;
| |
| | |
| If both X-ray and blindness have been discovered, you can skip step 5
| |
| If coughing is already found, skip step three.
| |
| If tourettes is already found, skip step four.
| |
| If the hulk and Glow&Co. Genes have been found, skip step five.
| |
| | |
| | |
| This whole process can be improvised, halted, paused, Etc. Etc. There is really no time limit in which you must complete it.
| |
| If you become competent enough, you will be able to work BOTH consoles at once this way, and if perfected you will finish in less then an half hour even with the worst of luck.
| |
| | |
| | |
| | |
| == Fubles! I fudged up! ==
| |
| | |
| | |
| | |
| Let's say that you do not want to wait 11 whole seconds inbetween each radiation. you might have rolled with six. You probably have rolled with six if you are better then 27% of those geneticists. But oh no, something mutated! And I didn't want it to!
| |
| | |
| There is a good choice, and a bad choice here. The options you have are:
| |
| | |
| Inject it with a clean/powered SE with your last checkpoint.
| |
| Attempt to fix the mutation by hand.
| |
| | |
| | |
| Bad scenario: You attempt to fix it by hand. The only thing this causes is that even more genes get mutated, a result of your ever raising radiation counter. You keep madly clicking all the mutated blocks, but more just keep appearing. You decide to clean SE the monkey, you didn't have any notable progress on that string after all.
| |
| Worse scenario:You forgot to safe a clean SE. New monkey, ahoy!
| |
| Worst scenario: You label the syringe as superpowers and have !!FUN!! Injecting everyone with it.
| |
| | |
| Normal scenario:You inject it with a clean/powered SE you had stored earlier this round. You can now keep working on the block you started on, with only so much extra radiation for your monkey.
| |
| Best scenario:You attempt to fix the mutation by hand. The SE sparks out of control and you decide to fetch a new monkey. Your test subject is green, gloweh, and looking right trough you!
| |
| | |
| I just want to remind you: There is no correct way to do genetics. There is just a few wrong ways. Genetics works on chance, luck, and a little knowledge of what the buttons do. One day you might have a station full of hulking supermutants in ten seconds flat, the other you will keep madly clicking buttons.
| |
| | |
| | |
| | |
| == Are you sure that is the right SE? ==
| |
| | |
| | |
| RNGesus decided it was time for you to steal the medal of captaincy. Luckily for you, there are OH so MANY ways to get it.
| |
| | |
| The best part about being a traitor geneticist is, well, everything! You can use TK and XRAY when permabrigged to get out if timed correctly (trust me, I have). You can go hulk and smash shit, you can go hulk and smash into the AI to change it's laws, you can go hulk and smash all of security into a pile of mushy red stuff. You can get cold resistance and an oxygen tank as spacesuit, giving you practical free acces to the freeform board.
| |
| | |
| Aside from that, you can run around being all glowy, claim to give someone superpowers, and then get a borg over to bash their heads in with a fire extinguisher! Nothing gets a good asimov more fired up then "BORGS HELP A MONKEY IN GENETICS IS REBELLING AND POINTING A GUN AT ME!".
| |
| | |
| If you want to let your target life, by all means go ahead! Don't forget that you can inject people with tourettes, epilepsy, make them blind deaf and coughing! You can inject all of security with clumsiness, and claim that "it'll go away, in time."
| |
| | |
| Then there is the most evil of evil evils: UI magicks. After brutaly murdering the head of security, you can stuff him into the scanner and inject yourself with his UE and UI, and no one will ever know where the geneticist went.
| |
| | |
| You happen to be a changeling? Oh joy, the miracle of life and random number generators! You start off with a pen full of humanizable monkeys for the unrobust, will get acces to the morgue and sucking out all the delicious bodily fluids of the limp and dead corpses! Whenever you absorb DNA and/or sting someone, you will also copy SE. What does it mean? Fine question watson. It means you can channel your changeling comrades superpowered SE into the air, and turn everyone else into honking tourette clowns with epilepsy! There is also a block to instantly cure radiation, disabillity and toxins damage: easy testing for the good geneticist.
| |
| You didn't get hulked? Worry not, simply transform into yourself untill you do! A genetiling is easy mode, and extremely enjoyable.
| |
| | |
| Bottomline: use your creativity!
| |
| | |
| | |
| == Cloning and speedcloning ==
| |
| | |
| ;Cloning
| |
| So, a dead body has turned up outside the cloning room? Don't know what to do? Well, worry no more!
| |
| What you want to do first is take the body and move it into the cloner. That's the left side of the cloner, to the room just left of Genetics. Close the scanner door and use the console. You want to scan, then start the cloning process. If it fails, check if the body is a suicide or the soul has departed. None of those? Try again! The ghost may just not be in their body. You've got the body scanned? It's cloning? Good! But what do you do with the dead body now? Drag it to in front of the cloning pod and strip the body of all items, then use one of the lockers to keep the items safe. Then simply take the dead, naked body to the morgue, wrap it up in a body bag, stick a label on it saying "cloned", and you're done.
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| Once the body is cloned, they'll have some cell and brain damage. They won't be able to talk correctly and will be walking very slowly. Show them to their items, allow them to get dressed, then do them a favour and drag them to cryo. Throw them in and turn it on. Assuming it's set up properly you will have a cell damage healed clone in no time! Whilst they're in cryo consider bugging the chemists for some mannitol to stop their brain damage.
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| When Science actually does their job you'll see them in Medbay often upgrading all of the fancy equipment. If they upgrade the cloner you'll get a lot less brain and cell damage given to each clone (with max cloner upgrades, none at all!!). You may also see an autoprocess button. Be sure to turn this on and jump in the cloner yourself. It'll revive you automatically if you die.
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| ;Speedcloning
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| Speedcloning is easy to do, but can often result in the death of patients if you don't take the much-needed steps afterwards. To speed clone either: Scan your ID on the cloning pod (it will say once the cloning pod is unlocked) and then right-click on the cloning pod and press eject, or turn off equipment using the APC in Genetics. Both of these result in the clone being low on health and usually dying. You can either apply rezadone instantly to heal them up to full health (minus brain damage) or rush them off to cryo. Then give them mannitol and speedclone complete!
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| == Creating the fifth Juliapocalypse ==
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| [REDACTED]
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| == EXTRA! ==
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| Espescially for all of you, Gray's guide to genetics.
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| find power
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| inject self
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| die
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| [[Category:Guides]] | | [[Category:Guides]] |