Nuclear Operative: Difference between revisions

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Finished Crew Section.
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(Finished Crew Section.)
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|Janitor
|Janitor
|Kung-Fu Proof Mook
|Kung-Fu Proof Mook
|The Janitor can negate most of your attacks, forcing you to stick to ranged combat. He'll mop the floors, which can cause you to slip and lead to an untimely death. Beware of his cleaning grenades, when detonated they cover the area in cleaning fluid, which will slip you.
|The Janitor can negate most of your attacks, forcing you to stick to ranged combat. They'll mop the floors, which can cause you to slip and lead to an untimely death. Beware of their cleaning grenades, when detonated they cover the area in cleaning fluid, which will slip you.
|Medium
|-
![[File:Roboticist.png|link=http://wiki.yogstation.net/index.php?title=Roboticist]]
|Roboticist
|Mecha-Mook
|The Roboticist can create more cyborgs to fuck up your day, or big stompy mechs that will blow you sky high. Usually not very dangerous if they don't get the materials they need.
|Medium
|Medium
|-
|-
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|The Geneticist, given enough time, can unleash superpowers onto the crew, greatly increasing their ability to fight you. They can also clone people, so be sure to take them out unless you want to be fighting an endless horde of hulks with x-ray vision.
|The Geneticist, given enough time, can unleash superpowers onto the crew, greatly increasing their ability to fight you. They can also clone people, so be sure to take them out unless you want to be fighting an endless horde of hulks with x-ray vision.
|Medium
|Medium
|-
![[File:Virologist.png|link=http://wiki.yogstation.net/index.php?title=Virologist]]
|Virologist
|Plaguemaster
|Pretty much the Geneticist except they can also inject you with debilitating diseases if they get close enough, so keep your distance.
|Medium
|-
![[File:Chemist.png|link=http://wiki.yogstation.net/index.php?title=Chemist]]
|Chemist
|Poisonous Person
|Chemistry can cook up all kinds of deadly concoctions in their Chem Dispenser, like Polytrinic Acid, which will melt your face and all your clothes, or Chloral Hydrate, which will knock you out cold for a long time.
|High
|-
![[File:Quartermaster.png|link=http://wiki.yogstation.net/index.php?title=Quartermaster]]
|Quartermaster
|King Mook
|Pretty much an assistant with access to supplies who rules over their Cargo Tech minions. They're pretty much a miniboss that will support the other members of the crew by ordering weapons to combat you. If you don't act quickly, you'll find yourself fighting off an assistant horde... equipped with shotguns.
|High
|-
![[File:Generic security.png|link=http://wiki.yogstation.net/index.php?title=Security Officer]]
|Security Officer
|Elite Mook
|With access to tasers, flashbangs and stun batons, these guys have formidable weaponry to combat you. You'll usually find them in pairs, or one leading a group against you. They won't hesitate to beat you to death, so don't let it come that.
|High
|-
![[File:Scientist.png|link=http://wiki.yogstation.net/index.php?title=Scientist]]
|Scientist
|Mad Scientist
|Very dangerous if given enough time to harness the powers of SCIENCE! Activated slime cores can be deadly when used efficiently, R&D can create strange prototypes to test on you, and Toxins can bomb you into oblivion. The most dangerous is obviously bombers, so make sure not to get within throwing distance.
|Very High
|-
![[File:Cyborgs.gif|link=http://wiki.yogstation.net/index.php?title=Cyborg]]
|Cyborg
|Robotic Psycopath
|Sec Borgs can cripple an Operative team in a matter of seconds, as it can lay out a barrage of taser shots to down you. The only way you can defend against these things is to shoot it until it stops moving.
|Very High
|-
![[File:Generic detective.png|link=http://wiki.yogstation.net/index.php?title=Detective]]
|Detective
|Personal Mook
|The lone gunman. The maverick. This enemy isn't like the others, he's different, he's stronger, and a whole lot more dangerous. A detective's revolver will go right past double e-swords and e-shields, and will knock you flat on your ass. They deal considerable damage, so be sure to kill this fellow before they end you.
|Very High
|-
![[File:Generic warden.png|link=http://wiki.yogstation.net/index.php?title=Warden]]
|Warden
|Lieutenant Mook
|An elevated Sec Officer, they are the last line of defense for the brig, and he'll usually be watching the armoury with a keen eye. As soon as they hears of your presence on the station they'll be handing out weapons. Expect them to be armed to the teeth. Kind of a miniboss that you'll have to deal with.
|Very High
|-
![[File:AI.gif|link=http://wiki.yogstation.net/index.php?title=AI]]
|AI
|A.I Is a Crapshoot
|The AI can see all. It will constantly deter your progress by bolting doors and disabling systems to slow you down, send cyborgs after you, and tell the crew your location. The plan becomes a lot easier when the AI is taken out of the picture, usually by a borg or a well placed bomb. It's dangerous simply by forcing you to take more time getting through the station.
|Extremely High
|-
![[File:Generic hos.png|link=http://wiki.yogstation.net/index.php?title=Head_of_Security]]
|Head of Security
|Dragon
|If you want to get to the Captain, you're probably going to have go through the HoS. They are often more skilled in battle than the Captain, serving as the most powerful offensive crew member against your attack. They'll be commanding their Sec force to take you down, and with their coat, they won't go down easy. Often powerful enough that they will be carrying the disc instead of the Captain. Deadly, avoid at all costs unless you're sure you can kill them.
|Extremely High
|-
![[File:Generic captain.png|link=http://wiki.yogstation.net/index.php?title=Captain]]
|Captain
|Big Bad
|Here they are. The Captain. The big bad. The protector of the disc. You're probably going to have to kill them. And it won't be easy. They're usually protected by the HoP or HoS, they have strong armour, a gun, and access to slow you down. They can issue orders to his crew, and you never know if they've got something extra up his sleeve. They are the one who will most likely end up killing you, and the one that will most likely be protected. Your whole mission rests on the skill of the Captain.
|Extremely High
|-
![[File:Alien 2.png|link=http://wiki.yogstation.net/index.php?title=Xenomorph]]
|Xenomorph
|Hopeless Boss Fight
|So, you've been sent in to the station to blow it up, quite a while after the round's started. Just the normal routine right? You get to the station, start looking for the crew when PSYCHE, ALIENS. You have no hope against these aliens, they will tear you to shreds if you even try to stand your ground and fight. The only hope you have is to get dat fukken disc without getting snatched, and blow up the nuke. There is almost no chance of you making it back to your ship, if you even manage to prime the nuke. You will die.
|Nigh Impossible
|-
|-
|}
|}
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