Paramedic: Difference between revisions

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Paramedics get the ability to freely vendor medical gear from medical vendors, like NanoMed and NanoMed+, just like any other doctor. Use this to fill up on useful items before you set out!  
Paramedics get the ability to freely vendor medical gear from medical vendors, like NanoMed and NanoMed+, just like any other doctor. Use this to fill up on useful items before you set out!  


* '''Roller Bed''' - This is a collapsible stretcher that you can deploy to ferry around patients. Its most common use is keeping bodies from leaving blood trails and making the [[Janitor]] mad.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:lightblue;" width=200|Item
* '''GPS Unit''' - The GPS unit is most used by [[Shaft Miners]] and space explorers, but it has its uses onboard the station. Use it if you get lost in maint! This is mostly replaced by the Crew Pinpointer.
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
|-
*'''Crew Pinpointer''' - Like the pinpointer for the nuke disk, this points towards whatever crewmember you designate, assuming that said crewmember has their sensors to the maximum. Vended for free inside of the NanoMed+ Vendors.
![[File:Folded_roller.png|32px]]<br>Roller Bed
 
|This is a collapsible stretcher that you can deploy to ferry around patients. Its most common use is keeping bodies from leaving blood trails and making the [[Janitor]] mad.
*'''Handheld Crew Monitor''' - Activate it, move the window to the side, and shove it in your pocket. Now you can view suit sensors without having to be near a console! Used in conjunction with the Crew Pinpointer to find dead or hurt crewmembers. Vended for free inside of the NanoMed+ Vendors.
|-
 
![[File:Global_Positioning_System.gif|32px]]<br>GPS
*'''Health Scanner HUD''' - A Paramedics best tool. This allows you to visually see the health of anything living (Or dead) onboard. This includes crewmembers, bees, spiders, zombies, and even xenos! The Medical Hud will display a bar representing health. When flashing red, that person is in crit. If it flashes rapidly in red, they are VERY close to death! And if it is black, they are dead.  
|The GPS unit is most used by [[Shaft Miners]] and space explorers, but it has its uses onboard the station. Use it if you get lost in maint! This is mostly replaced by the Crew Pinpointer.
 
|-
*'''Brute and Burn patches''' - My favorite tool for paramedics. These can be applied through pesky hardsuits, and have both an instant and heal-over-time effect. A few of these can bring a crewmember out of crit and back into action in just a few seconds! Be careful not to apply too many, you can overdose a crewmember using these!
![[File:crewpinpointer.png|32px]]<br>Crew Pinpointer
 
|Like the pinpointer for the nuke disk, this points towards whatever crewmember you designate, assuming that said crewmember has their sensors to the maximum. Vended for free inside of the NanoMed+ Vendors.
*'''Bruise Packs, Ointment, Bandages''' - These items are found in the medkit every paramedic starts with. These are the most basic healing items. They do not work through hardsuits, and can only heal one body part at a time, but they apply instantly and heal instantly. You cannot overdose with these either. Bandages can stop bleeding.
|-
 
![[File:Handheld_scanner.gif|32px]]<br>Handheld Crew Monitor
*'''Health Analyzer''' - Your one-stop health tool. This neat thing shows you total damage, what limbs have taken what kind of damage, any traumas or quirks, if they are irradiated, if they are sick and a possible cure if they are sick, cellular damage, and blood level. By activating it in your hand, you can scan for chemicals they are overdosing on, chemicals they are addicted to, and what chemicals are currently inside them. Useful for finding if [[Assistant|someone]] took just a little bit too much meth earlier.
|Activate it, move the window to the side, and shove it in your pocket. Now you can view suit sensors without having to be near a console! Used in conjunction with the Crew Pinpointer to find dead or hurt crewmembers. Vended for free inside of the NanoMed+ Vendors.
 
|-
*'''Defibrillator''' - You find these in Medbay Storage and in your lockers. These are worn on your back and used to bring dead crewmembers back to life, assuming they haven't sat dead for too long or had their organs removed. You won't really be using these outside of the Medbay, as keeping a recently defibbed person alive takes lots of resources. The usual procedure for reviving is to check for poisons via health analyzer, check if they can be defibbed via health analyzer, defib if possible, then quickly cyro them before they die again. Defibbing has its perks. Your newly revived person will not suffer from Clone Memory Disorder, and may be able to tell security all the juicy details of who killed them!
|-
![[File:MedGlasses.png|32px]]<br>Health Scanner HUD
|A Paramedics best tool. This allows you to visually see the health of anything living (Or dead) onboard. This includes crewmembers, bees, spiders, zombies, and even xenos! The Medical Hud will display a bar representing health. When flashing red, that person is in crit. If it flashes rapidly in red, they are VERY close to death! And if it is black, they are dead.
|-
![[File:Patch.png|32px]]<br>Brute & Burn Patches
|My favorite tool for paramedics. These can be applied through pesky hardsuits, and have both an instant and heal-over-time effect. A few of these can bring a crewmember out of crit and back into action in just a few seconds! Be careful not to apply too many, you can overdose a crewmember using these!
|-
![[File:Gauze.png|32px]][[File:Ointment.png|32px]][[File:Brutepack.png|32px]]<br>Gauze, Ointment, and Bruisepacks
|These items are found in the medkit every paramedic starts with. These are the most basic healing items. They do not work through hardsuits, and can only heal one body part at a time, but they apply instantly and heal instantly. You cannot overdose with these either. Bandages can stop bleeding.
|-
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
|Your one-stop health tool. This neat thing shows you total damage, what limbs have taken what kind of damage, any traumas or quirks, if they are irradiated, if they are sick and a possible cure if they are sick, cellular damage, and blood level. By activating it in your hand, you can scan for chemicals they are overdosing on, chemicals they are addicted to, and what chemicals are currently inside them. Useful for finding if [[Assistant|someone]] took just a little bit too much meth earlier.
|-
![[File:Defib.png|32px]]<br>Defibrillator
|You find these in Medbay Storage and in your lockers. These are worn on your back and used to bring dead crewmembers back to life, assuming they haven't sat dead for too long or had their organs removed. You won't really be using these outside of the Medbay, as keeping a recently defibbed person alive takes lots of resources. The usual procedure for reviving is to check for poisons via health analyzer, check if they can be defibbed via health analyzer, defib if possible, then quickly cyro them before they die again. Defibbing has its perks. Your newly revived person will not suffer from Clone Memory Disorder, and may be able to tell security all the juicy details of who killed them!
|-
|}


== Suit Sensors and You ==
== Suit Sensors and You ==

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