Atmospheric Technician: Difference between revisions

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** And open unpowered doors and kill people fairly reliably.
** And open unpowered doors and kill people fairly reliably.
* You can change sensor settings on air alarms so it doesn't cause an alarm by setting the value to -1, which turns that sensor off. Do it for all sensors and you can get rid of pesky alarms that are pretty much already fixed, or hide atmos fuckery.
* You can change sensor settings on air alarms so it doesn't cause an alarm by setting the value to -1, which turns that sensor off. Do it for all sensors and you can get rid of pesky alarms that are pretty much already fixed, or hide atmos fuckery.
* Flamethrowers are incredibly devastating weapons when used correctly. A mix of fuel, fuel accelerant and knockout gases in a chilled flamethrower setup allows you to selectively flood an entire room and reliably kill everyone inside. Make sure to protect yourself beforehand, however.
* Radiation is an invisible threat, in low amounts it causes annoyances, at extremely high levels it instantly husks anyone close by. Make sure to be immune to radiation in the first place before doing this.
** Note that radiation by its nature is highly contaminating, and if a husked irradiated corpse is dragged to medbay for cloning, there's a very high chance that half of medbay dies and cloning becomes inoperable. This is a very messy method that will not just raise the ire of security, but also of the watchful gods. Tread carefully.


==Oxygen is Overrated==
==Oxygen is Overrated==

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