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<tabs> | |||
<tab name="BoxStation"> | |||
{{Location | {{Location | ||
|headerbgcolor=#AF6365 | |headerbgcolor=#AF6365 | ||
Line 6: | Line 8: | ||
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy. | |description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy. | ||
|purpose=Stores the scum of the station. | |purpose=Stores the scum of the station. | ||
|items=A | |items=A straight jacket, soap, plants | ||
|workers=[[Warden]] | |||
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]] | |||
|exits=South-east to [[Brig]], south-west to [[Interrogation]], west to the [[Transfer Center]] | |||
|department=Security | |||
|footerbgcolor=#AF6365 | |||
|footerfontcolor = white | |||
}} | |||
==Prison Wing== | |||
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]]. | |||
===Prison Hallway=== | |||
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains a [[File:Straight Jacket.png]] [[Clothing_and_Accessories#Straight_Jacket|straight jacket]], a [[File:Hugbox.png]] [[Medical_items#Medical_Kits|first-aid kit]], an [[File:Electropack.png]] [[Security_Items#Other_Items|electropack]] and [[File:Handcuffs.png]] [[Security_Items#Non-Lethal_Weapons|handcuffs]]. | |||
===Prison Cells=== | |||
There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners. | |||
===Permabrig=== | |||
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections. | |||
'''Washroom'''<br> | |||
The washroom is located south-east and is accessible through a windoor. The washroom contains a toilet, sink, shower and soap - so you can stay fresh until your trial. | |||
'''Holodeck'''<br> | |||
On the eastern side is a secondary [[Holodeck]], with a few "dangerous" options removed. | |||
'''Hydroponics'''<br> | |||
The north-west side is taken up by a hydroponics area. There are dirt piles to grow plants in, tools, seeds and machines. | |||
'''Laundry'''<br> | |||
Just south of the hydroponics area is a laundry area. There are washing machines and clean sheets - those guards won't know you killed an inmate if there's no blood on you! | |||
'''Entertainment'''<br> | |||
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine. | |||
==Prison Break== | |||
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured. | |||
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma. | |||
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway. | |||
You could use the [[File:Holopadon.gif]] holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera. | |||
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup. | |||
</tab> | |||
<tab name="DeltaStation"> | |||
{{Location | |||
|headerbgcolor=#AF6365 | |||
|headerfontcolor = white | |||
|image=Prisonwing_delta.png | |||
|location=Prison Wing | |||
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy. | |||
|purpose=Stores the scum of the station. | |||
|items=A straight jacket, soap, plants | |||
|workers=[[Warden]] | |||
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]] | |||
|exits=North-east to the [[Transfer Center]], east to an [[Escape Pods|Escape Pod]], south to [[Brig]] | |||
|department=Security | |||
|footerbgcolor=#AF6365 | |||
|footerfontcolor = white | |||
}} | |||
==Prison Wing== | |||
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]]. | |||
===Prison Hallway=== | |||
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains a box of body bags, a box of prisoner IDs, [[File:Handcuffs.png]] [[Security_Items#Non-Lethal_Weapons|handcuffs]] and a [[File:Flash.gif]] [[Security_Items#Non-Lethal_Weapons|flash]]. | |||
===Sanitarium=== | |||
West of the prison hallway is the sanitarium. This is a small medical room for troubled or hurt prisoners to rest in until they are better. The room contains beds with [[File:Straight Jacket.png]] straight jackets and [[File:Muzzle.png]] muzzles to control the troubled ones, and a roller bed with an [[File:IV_Drip.png]] IV drip for the calm ones. There are also various medical items in this room - useful for stabilising a prisoner to get the AI off your back. | |||
===Prison Cells=== | |||
There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners. | |||
===Permabrig=== | |||
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections. | |||
'''Washroom'''<br> | |||
The washroom is located west and is accessible through an airlock. The washroom contains a toilet, shower and soap - so you can stay fresh until your trial. | |||
'''Hydroponics'''<br> | |||
The north side is taken up by a hydroponics area behind a glass airlock. There are dirt piles to grow plants in, tools, seeds and machines. | |||
'''Kitchen'''<br> | |||
In the south-west corner is a small kitchen space. There is a chef hat, microwave and donk pockets here. | |||
'''Entertainment'''<br> | |||
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine. | |||
==Prison Break== | |||
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured. | |||
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the arrivals airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma. | |||
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway. | |||
You could use the [[File:Holopadon.gif]] holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera. | |||
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup. | |||
</tab> | |||
<tab name="MetaStation"> | |||
{{Location | |||
|headerbgcolor=#AF6365 | |||
|headerfontcolor = white | |||
|image=Prisonwing_meta.png | |||
|location=Prison Wing | |||
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy. | |||
|purpose=Stores the scum of the station. | |||
|items=A straight jacket, soap, plants | |||
|workers=[[Warden]] | |||
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]] | |||
|exits=North-east to the [[Escape Pods|escape pod]], north-west to the [[Transfer Center]], south to [[Brig]] | |||
|department=Security | |||
|footerbgcolor=#AF6365 | |||
|footerfontcolor = white | |||
}} | |||
==Prison Wing== | |||
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]]. | |||
===Prison Hallway=== | |||
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains a box of body bags, a box of prisoner IDs, [[File:Handcuffs.png]] [[Security_Items#Non-Lethal_Weapons|handcuffs]] and a [[File:Flash.gif]] [[Security_Items#Non-Lethal_Weapons|flash]]. | |||
===Prison Cells=== | |||
There are three prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners. | |||
===Sanitarium=== | |||
East of the prison hallway is the sanitarium. This is a small medical room for troubled or hurt prisoners to rest in until they are better. The room contains beds with [[File:Straight Jacket.png]] straight jackets and [[File:Muzzle.png]] muzzles to control the troubled ones, and a roller bed with an [[File:IV_Drip.png]] IV drip for the calm ones. There are also various medical items in this room - useful for stabilising a prisoner to get the AI off your back. | |||
===Permabrig=== | |||
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections. | |||
'''Washroom'''<br> | |||
The washroom is located west and is accessible through a windoor. The washroom contains a toilet, sink, two showers and soap - so you can stay fresh until your trial. | |||
'''Hydroponics'''<br> | |||
The north side is taken up by a hydroponics area behind an airlock. There are trays to grow plants in, tools, seeds and machines. | |||
'''Laundry'''<br> | |||
Just south-east of the hydroponics area is a laundry area. There is a washing machine and clean sheets - those guards won't know you killed an inmate if there's no blood on you! | |||
'''Kitchen'''<br> | |||
In the south-west corner is a small kitchen space. There is a chef hat, microwave and donk pockets here. | |||
'''Entertainment'''<br> | |||
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine. | |||
==Prison Break== | |||
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured. | |||
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the arrivals airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma. | |||
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway. | |||
You could use the [[File:Holopadon.gif]] holopad, located to the south of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera. | |||
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup. | |||
</tab> | |||
<tab name="OmegaStation"> | |||
{{Location | |||
|headerbgcolor=#AF6365 | |||
|headerfontcolor = white | |||
|image=Prisonwing_omega.png | |||
|location=Prison Wing | |||
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy. | |||
|purpose=Stores the scum of the station. | |||
|items=A straight jacket, soap, plants | |||
|workers= | |workers= | ||
|access=[[Captain]], [[Security Officer]] | |||
|exits=South to [[Brig]] | |||
|department=Security | |||
|footerbgcolor=#AF6365 | |||
|footerfontcolor = white | |||
}} | |||
==Prison Wing== | |||
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]]. | |||
===Prison Hallway=== | |||
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. | |||
===Prison Cells=== | |||
There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper and a pen. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners. | |||
===Permabrig=== | |||
This is where prisoners will spend most of their time. It is a small space. | |||
'''Washroom'''<br> | |||
The washroom is located in the north-east corner and is accessible through a windoor. The washroom contains a shower and soap - so you can stay fresh until your trial. | |||
'''Hydroponics'''<br> | |||
The west side is taken up by a hydroponics area behind an airlock. There are piles of dirt to grow plants in, tools, seeds and machines. | |||
'''Entertainment'''<br> | |||
The rest of the permabrig is taken up by items to entertain the prisoners. There are vendors, cards and dice. | |||
==Prison Break== | |||
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured. | |||
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head right; if you move fast and know the exact route you are going, you can run around the ship, past cargo, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma. | |||
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway. | |||
You could use write down that you are completely innocent onto paper and hold it up to a camera, then wait for the AI to free you. | |||
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup. | |||
</tab> | |||
<tab name="PubbyStation"> | |||
{{Location | |||
|headerbgcolor=#AF6365 | |||
|headerfontcolor = white | |||
|image=Prisonwing_pubby.png | |||
|location=Prison Wing | |||
|description=Life in prison without parole is a shitload worse than death. Death is parole. Death is mercy. | |||
|purpose=Stores the scum of the station. | |||
|items=A straight jacket, soap, plants | |||
|workers=[[Warden]] | |||
|access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]] | |access=[[Captain]], [[Head of Security]], [[Warden]], [[Security Officer]] | ||
|exits=[[Brig]] | |exits=South to [[Brig]], west to the [[Transfer Center]] | ||
|department=Security | |department=Security | ||
|footerbgcolor=#AF6365 | |footerbgcolor=#AF6365 | ||
|footerfontcolor = white | |footerfontcolor = white | ||
}} | }} | ||
==Prison Wing== | |||
Located north of [[Brig]] is the prison wing. If you've fucked up big time this is where Security will put you. This "luxurious suite" is a shared living space among all those sentenced to life imprisonment. All red doors here require Holding Cells access to open, thus excluding the [[Detective]], [[Lawyer]]s and non-security [[Heads of Staff]]. | |||
===Prison Hallway=== | |||
This is where the prisoners will be processed. They will be led to the lockers, have everything stripped and placed inside one, and then be given prison clothes <s>if they're lucky</s> before being led to their cell. The hallway also contains [[File:Handcuffs.png]] [[Security_Items#Non-Lethal_Weapons|handcuffs]], a [[File:StunBaton.gif]] [[Security_Items#Non-Lethal_Weapons|stun baton]] and an [[File:Electropack.png]] [[Security_Items#Other_Items|electropack]]. | |||
===Prison Cells=== | |||
There are two prison cells along the north side of the prison hallway. Each cell has a bed, table, paper, pen and a plush toy. The intercoms in the cells are off by default to prevent rowdy prisoners from upsetting the crew. The cells can be locked down with bolts and/or shutters <s>whether there is a good reason or not</s> in case of a breach or dangerous prisoners. Each cell has a flasher to make it safer for security members to reach the prisoners. | |||
===Permabrig=== | |||
This is where prisoners will spend most of their time. It is a large space split up into a lot of sections. | |||
'''Washroom'''<br> | |||
The washroom is located in the south-east and is accessible through a windoor. The washroom contains a toilet, sink, shower and soap - so you can stay fresh until your trial. | |||
'''Hydroponics'''<br> | |||
The north side is taken up by a hydroponics area. There are trays to grow plants in, tools, seeds and machines. | |||
'''Laundry'''<br> | |||
Just east of the hydroponics area is a laundry area. There is a washing machine and clean sheets - those guards won't know you killed an inmate if there's no blood on you! | |||
'''Entertainment'''<br> | |||
The rest of the permabrig is taken up by items to entertain the prisoners. There are cards, dice, a library book console and an arcade machine. | |||
==Prison Break== | ==Prison Break== | ||
Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. | Generally, escape from the permabrig is impossible without outside help. However, a prepared traitor can escape easily. An [[Syndicate_Items#uplink_implant|uplink implant]] can be smuggled unseen after injection and will give you enough crystals to buy a space suit and a piece of [[Syndicate_Items##c4|c4]] for quick getaways should you be captured. | ||
If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head | If you didn't plan ahead, you can smash the window open with botany tools, use a shard of glass to break the electrified grille, and in your pockets and hands carry some sodas. Run out of the window and head left; if you move fast and know the exact route you are going, you can run around the ship, past solars, and make it back to the escape airlocks and get on the station before you die. It helps if a foolish [[Warden]] left you with some items, or if you have a buddy in perma. | ||
Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open | Lucky prisoners will be freed by a ''Gr3y.T1d3 virus'' that can occasionally infect Security's computer network. All doors will be bolted open and the lights will go out. It's the perfect opportunity to make a quick getaway. | ||
You could use the [[File:Holopadon.gif]] holopad, located to the north of permabrig, to call the AI and beg them to free you. Or you could write down that you are completely innocent onto paper and hold it up to a camera. | |||
The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup. | The final way to escape is to lure someone inside, use the bar of soap to slip them, take their stun baton and stun them, then strip and kill them, and use their ID to escape. Remember to take their radio off first or you will get dog-piled by backup. | ||
</tab> | |||
</tabs> | |||
{{Locations}} | {{Locations}} | ||
[[Category: Locations]] | [[Category: Locations]] |