Guide to medicine: Difference between revisions

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changes the treatment section of this guide to a table because text is boring
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(changes the treatment section of this guide to a table because text is boring)
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If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.
If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.


== Identification ==
=Diagnosing=
 
==Main Damage Types==
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:
{|class="wikitable"
 
!Damage Type:!!Symptoms:!!Ways to get damaged:!!Treatment:
=== Types of damage ===
|-
 
|[[File:Brutefak.png|64px]]<br><font color=red><font size=3>'''Brute'''</font>||
* There are four primary kinds of damage: '''Suffocation''', '''brute''', '''burn''', and '''toxin.''' These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white first aid kit has materials to treat '''brute''', '''burn''', and '''bleeding'''
* Bleeding.
* There are additional kinds of damage that occur less often: '''cellular''', '''brain damage''', and '''bleeding'''
* Bloodied clothing.
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).
* Bloodied limbs.
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.
|
* If the patient has taken summarily 100 damage (except for bleeding), he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.
* Being physically hit by almost anything deals brute damage.
* Bleeding is different from other types of damage. See below for a more extensive explanation.
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.
 
* [[Virus]] symptoms.
* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.
* Ballistic weaponry.
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:
|
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
* [[Bruise pack]] when applied to the damaged limb.
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].
* [[Guide_to_chemistry#Styptic_powder|Styptic powder]]  
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].
* [[Guide_to_chemistry#Synthflesh|Synthflesh]]
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (30u [[Guide_to_chemistry#Core_Healing_Medicines|overdose]] threshold.)
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of "healing" they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].
|-
 
|[[File:Bmed.png|64px]]<br><font color=orange><font size=3>'''Burn'''</font>||
===Your first patient===
* Beyond 200 burn damaged, the subject will be husked.
 
|
Your patient can arrive in two ways:
* High or low temperatures.
 
* Fire.
'''1. The patient walks in and needs treatment.'''
* Laser weaponry.
:''"PLS DOC HLEP!!"'' You can see the patient's overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.
 
* Electric shocks.
:How to act:
|
 
* [[Ointment]] when applied to the damaged limb.
:* Use your PDA or a Health Analyzer on the patient to identify the damage type.
* [[Silver sulfadiazine]]
:* Proceed with the necessary treatment found in the next chapter.
* [[Guide_to_chemistry#Synthflesh|Synthflesh]]
 
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] pills. (25u [[Guide_to_chemistry#Superior_Healing_Medicines|overdose]] threshold.)
'''2. The patient is dragged into Medbay and is in critical condition.'''
* [[Guide_to_chemistry#Kelotane|Kelotane]] (30u [[Guide_to_chemistry#Core_Healing_Medicines|overdose]] threshold.)
:The patient is unresponsive to the environment, on the floor, and gasping for air.
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
 
|-
:How to act:
|[[File:O2med.png|64px]]<br><font color=blue><font size=3>'''Suffocation'''</font>||
 
* Gasping.
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient's health and helps treat wounds if the patient is in crit.  Don't give them 30 or more unit of it, as that will cause toxin damage. 
* Passing out.
:* If the patient is bleeding, apply a medical gauze. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed.  
|
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step.  Make sure they're also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.
* Low oxygen atmosphere content.
::'''NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.'''
* Blood loss.
:* Now you have many options:
* Critical condition.
:# Take the patient to a [[sleeper]]. Drag the patient's sprite onto it to close it. Inject appropriate [[Guide_to_chemistry|chemicals]].  
:# Strip the patient's space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.
:# Use bruise packs, ointments, [[Guide_to_chemistry#Styptic_Powder|brute patches]], [[Guide_to_chemistry#Silver_Sulfadiazine|burn patches]], [[Guide_to_chemistry#Salbutamol|salbutamol]] or other appropriate medication. See next section for examples.
 
== Treatment ==
 
===[[File:O2med.png]] <font color=blue>Suffocation</font>===
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will ''gasp for air''. On the Health Analyzer, it is the leftmost, <font color=blue>blue</font> damage type.
 
'''Ways of getting damaged:'''
 
* Being in an area without enough oxygen present will suffocate you.
* Missing a significant amount of blood will deal suffocation damage over time.
* Once you are in critical condition, you slowly take suffocation damage.
* Some [[Guide_to_chemistry#Ephedrine|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage.  
* Some [[Guide_to_chemistry#Ephedrine|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage.  
* Some poisons, like [[Cyanide]], deal suffocation damage.
* [[Virus]] symptoms.
* Some [[Virus|virus]] symptoms can cause suffocation.
* Missing a pair of lungs.
* Missing a pair of lungs.
* Missing a heart, or having a heart that stopped beating.
* Missing a heart, or having a heart that has stopped beating.
 
|
'''Treatment:'''
* CPR
 
* [[Epinephrine]]
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient's mask and helmet, switch to help intent and click on them.
* [[Salbutamol]]  
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.
* [[Perfluorodecalin]]
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state.
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
* [[Salbutamol]] quickly treats suffocation damage.
* [[Perfluorodecalin]] very quickly heals suffocation damage, but deals some toxin damage.
* [[Guide_to_chemistry#Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation.  
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].
* If a person's heart has stopped beating, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]].
* If a person's heart has stopped beating, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]].
 
|-
===[[File:Brutefak.png]] <font color=red>Brute</font>===
|-
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.
|[[File:Tmed.png|64px]]<br><font color=green><font size=3>'''Toxins'''</font>||
 
* Vomiting.
'''Ways of getting damaged:'''
|
 
* Breathing toxic gases.
* Being physically hit by almost anything does brute damage.
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.
 
'''Treatment:'''
 
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.
* [[Guide_to_chemistry#Styptic_powder|Styptic powder]] patches (brute patches) heal burn damage instantly and over time.
* [[Guide_to_chemistry#Synthflesh|Synthflesh]] patches heal brute damage instantly.
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] from a sleeper or [[Guide_to_chemistry|chemistry]] heals brute damage over time. 30u is [[Guide_to_chemistry#Core_Healing_Medicines|overdose]].
* [[Saline-glucose solution]] heals brute slowly. Can be [[Guide_to_chemistry#Core_Healing_Medicines|overdosed]]
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.
* Food can heal brute damage slowly.
* Milk, bilk, soy milk, soy latte, [[Guide_to_food_and_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly.
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, "nothing" in mime's bottle of nothing heals mimes.
 
===[[File:Bmed.png]] <font color=orange>Burns</font>===
 
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.
 
'''Ways of getting damaged:'''
 
* Temperature too high or too low causes burn damage. That includes coldness of space and being set on fire.
* Lasers deal burn damage.
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.
* Electric shocks deal burn damage.
 
'''Treatment:'''
 
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.
* [[Silver sulfadiazine]] patches (burn patches) heal burn damage instantly and over time.
* [[Guide_to_chemistry#Synthflesh|Synthflesh]] patches heal burn damage instantly.
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] pills heal burn damage over time, and are more effective on severe burns. Can be [[Guide_to_chemistry#Core_Healing_Medicines|overdosed]].
* [[Guide_to_chemistry#Kelotane|Kelotane]] from a sleeper or chemistry will heal burn damage over time. Do not administer more than 30u to prevent overdoses.
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. Can be [[Guide_to_chemistry#Core_Healing_Medicines|overdosed]].  
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment heal most types of damage, including burn.
* [[Tomato juice]] can heal it very slowly.
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, "nothing" in mime's bottle of nothing heals mimes.
 
===[[File:Tmed.png]] <font color=lightgreen>Toxins</font>===
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.
 
'''Ways of getting damaged:'''
 
* Breathing plasma deals toxic damage.
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.
* Alcohol abuse.
* High doses of [[radiation]] deal toxic damage.
* [[Radiation]]
* Incorrect blood types.
|
* [[Charcoal]]
* [[Guide_to_chemistry#Anti-Toxin|Anti-toxin]] (30u [[Guide_to_chemistry#Core_Healing_Medicines|overdose]] threshold.)
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] 
* [[Guide_to_chemistry#Calomel|Calomel]]
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment.
|-
|}


'''Treatment:'''
==Special Damage Types==
{|class="wikitable"
!Damage Type:!!Symptoms:!!Ways to get damaged:!!Treatment:
|-
|[[File:Clone.gif|64px]]<br><font color=purple><font size=3>'''Cellular'''</font>||
* Overall less health.
|
* Slimes.
* Incomplete cloning.
* Alien weaponry.
|
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]].
* [[Rezadone]]
|-
|[[File:Brain.png|64px]]<br><font color=pink><font size=3>'''Brain'''</font>||
* [[Brain Traumas]]
* Gibbering.
* Lack of control.
* Examine text:
|
* Imperfect cloning.
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].
* [[Chaplain]]'s bible applied to the head.
* [[Infections#Infection_Listings|Brainrot]]
* Physical damage to the head.
|
* [[Guide_to_chemistry#Mannitol|Mannitol]]
* [[Surgery#Brain_Surgery|Brain Surgery]].
|-
|[[File:Brain.png|64px]]<br><font color=pink><font size=3>'''Trauma'''</font>||
* See [[Brain Traumas]] for the effect of brain traumas.
|
* Brain damage.
|
* [[Surgery#Brain_Surgery|Brain Surgery]], treats Severe traumas.
* [[Guide_to_chemistry#Neurine|Neurine]], treats Minor and Special traumas.
* [[Surgery#Lobotomy|Lobotomy]], treats 'deep-rooted' traumas.
* Some [[Nanites#Healing_Programs|Nanites]] and [[Virus#Symptoms_Table|viruses]] treat brain traumas.
|-
|[[File:DoubleESword.png|64px]]<br><font color=crimson><font size=3>'''Dismemberment'''</font>||
* Missing a limb or limbs.
* Inability to do functions that required said limb or limbs.
|
* Strong physical forces, such as explosions.
* Getting hit by strong, sharp objects such as swords.
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact, aka disembowlment.
* Amputation via [[surgery]].
|
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.
** Synthetic limbs from a [[Guide_to_advanced_construction#Limb_Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].
|-
|[[File:Blood Pack.png|64px]]<br><font color=red><font size=3>'''Bleeding'''</font>||
* Suffocation damage.
* Bleeding, duh.
|
* 30 brute damage to a limb will cause it to start bleeding.
* Certain chemicals such as [[Guide_to_chemistry#Heparin|heparin]].
* Certain virus [[Infections#Symptoms_Table|symptoms]].
|
* [[Gauze]] will temporarily stop bleeding.
* [[IVs]] for blood transfusion. '''READ BELOW'''
|}


* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|"toxin"]] and toxic damage. The [[Guide_to_chemistry#Toxins|chemical]] deals toxic damage as long as it is present in bloodstream. [[Guide_to_chemistry#Anti-Toxin|Anti-toxin]], [[Guide_to_chemistry#Charcoal|charcoal]] and [[Guide_to_chemistry#Pentetic_Acid|Ppentetic acid]] purge toxins and heal the damage. In extreme cases, the person might be taking toxic damage faster than the anti-toxin can heal it! In these cases, you need to prioritise purging the toxic chemicals.
===Treating Bleeding===
* [[Guide_to_chemistry#Anti-Toxin|Anti-toxin]] heals toxic damage and purges toxic chemicals. Can be [[Guide_to_chemistry#Core_Healing_Medicines|overdosed]].
* [[Guide_to_chemistry#Charcoal|Charcoal]] works the same as [[Guide_to_chemistry#Anti-Toxin|anti-toxin]], but can not be overdosed.
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges toxins more quickly than charcoal. Also purges [[radiation]]. 
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more.
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube & Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic.
* Lime juice, tea, iced tea can slowly heal it.
* Vomiting heals some toxic damage. You usually can't control it, however.
 
====[[File:Blood Pack.png]] Bleeding====
After a limb sustains 30 brute damage, it will start bleeding.
 
IVs and gauze will temporarily provide relief from bleeding. [[File:IV Drip.png]]


'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''
Line 272: Line 270:
|}
|}


'''Treating bloodloss:'''
'''Treating Bleeding'''
# Bandage wound with a medical gauze to stop bleeding.
# Bandage wound with a medical gauze to stop bleeding.
# Locate brute damage.
# Locate brute damage.
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# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.
# Click on IV drip to eject the beaker or blood pack. Label appropriately.
# Click on IV drip to eject the beaker or blood pack. Label appropriately.
= Identification =


=== [[File:Clone.gif]] Cellular damage ===
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:


Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.
===Things to note===
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.
* If the patient has taken summarily 100 damage (except for bleeding), he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.
* Bleeding is different from other types of damage. See below for a more extensive explanation.


'''Ways of getting damaged:'''
* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of "healing" they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].


* Slimes. They deal cellular damage when they feed on someone.
===Your first patient===
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&D]].


'''Treatment:'''
Your patient can arrive in two ways:


* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage.  
'''1. The patient walks in and needs treatment.'''
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.
:''"PLS DOC HLEP!!"'' You can see the patient's overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.


Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things.
:How to act:


=== [[File:Brain.png]] Brain damage ===
:* Use your PDA or a Health Analyzer on the patient to identify the damage type.
:* Proceed with the necessary treatment found in the next chapter.


Nasty. Randomly causes [[Brain Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health, you need an advanced health analyzer, which [[CMO]] gets one of by default. Getting killed and cloned does not cure brain traumas.  
'''2. The patient is dragged into Medbay and is in critical condition.'''
:The patient is unresponsive to the environment, on the floor, and gasping for air.


'''Ways of getting damaged:'''
:How to act:


* Imperfect cloning.
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient's health and helps treat wounds if the patient is in crit. Don't give them 30 or more unit of it, as that will cause toxin damage.
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]
:* If the patient is bleeding, apply a medical gauze. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed.  
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step. Make sure they're also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.
* [[Chaplain]]'s bible applied to the head.
::'''NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.'''
* [[Blood Cult|Unholy Water]]
:* Now you have many options:
* [[Infections#Infection_Listings|Brainrot]]
:# Take the patient to a [[sleeper]]. Drag the patient's sprite onto it to close it. Inject appropriate [[Guide_to_chemistry|chemicals]].  
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].
:# Strip the patient's space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.
 
:# Use bruise packs, ointments, [[Guide_to_chemistry#Styptic_Powder|brute patches]], [[Guide_to_chemistry#Silver_Sulfadiazine|burn patches]], [[Guide_to_chemistry#Salbutamol|salbutamol]] or other appropriate medication. See next section for examples.
'''Treatment:'''
 
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Brain Traumas|brain traumas]].  
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer.  
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix "severe" on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas.
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas'''. You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyzer. Some [[Virus#Symptoms_Table|viruses]] can cure these and lower level traumas.
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. Failing a lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix "permanent" on health analyzer. If you get one of these, then assume "this is life now".
 
=== [[File:DoubleESword.png]] Dismemberment ===
 
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.
 
Examining a patient will describe any missing limbs.
 
 
'''Ways of getting damaged:'''
* Strong physical forces, such as explosions.
* Getting hit by strong, sharp objects such as swords.
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.
* Amputation via [[surgery]].
 
'''Treatment:'''
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.
** Synthetic limbs from a [[Guide_to_advanced_construction#Limb_Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].


== Using Sleepers and Cryogenics ==
= Using Sleepers and Cryogenics =


=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===
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# Let them redress (or do it for them) then kick them out.
# Let them redress (or do it for them) then kick them out.


== Rarer Cases ==
= Rarer Cases =


These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!'''
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!'''
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'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray.
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray.


== Cheat Sheet for the <s>Lazy</s> Efficient Doctor ==
= Cheat Sheet for the <s>Lazy</s> Efficient Doctor =
[[File:MedicalCheatSheet.png|647px|thumb|left|If you don't want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you'll be an excellent doctor in most (>90%) cases.]]
[[File:MedicalCheatSheet.png|647px|thumb|left|If you don't want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you'll be an excellent doctor in most (>90%) cases.]]
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>


== Afternote ==
= Afternote =
If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave them in Genetics to just die either (this wastes everyone else's time, except yours, you selfish fuck), at least try to have a doctor save them.
If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave the࡭ in Genetics to just die either (this wastes everyone else's time, except yours, you selfish fuck), at least try to have a doctor save them.


[[Category:Guides]]
[[Category:Guides]]

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