502
edits
(fixes all wiki stuff for this) |
(adds ragin mages into the official rotation) |
||
Line 132: | Line 132: | ||
* If the AI can survive until the round timer elapses, the AI wins. | * If the AI can survive until the round timer elapses, the AI wins. | ||
* If the AI dies, the crew win. | * If the AI dies, the crew win. | ||
===[[File:Raginmages.png|link=Wizard]] [[Wizard|Ragin' Mages]]=== | |||
'''Ragin' Mages''' is a rare spinoff gamemode of the [[Wizard]] that occurs with a 1.2% chance on high population. Instead of the traditional singular wizard invading the station, the [[Backstory#Space Wizard Federation|Space Wizard Federation]] sends a '''new Wizard every five minutes'''. Each Wizard has their own '''objectives'', similar to the ones a [[Traitor]] or Blood Brother might have. The game mode is set at an extremely low occurrence rate due its difficulty. | |||
'''Game Ending Conditions:''' | |||
* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails. | |||
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins. | |||
==Other Game Modes== | ==Other Game Modes== | ||
Line 167: | Line 174: | ||
===[[File:Clownops.png]] Clown Operatives=== | ===[[File:Clownops.png]] Clown Operatives=== | ||
Clown Operatives is a version of [[Nuclear Operative|nuclear | Clown Operatives is a version of [[Nuclear Operative|nuclear emergency]] that is currently only able to be activated by admin spawn. The objectives remain the same as the Nuclear Operatives, however Clown Operatives must detonate a bananium bomb (rather than the traditional nuclear bomb) to achieve their epic prank on the station. Unlike Nuclear Operatives, Clown Operatives can not shoot any type of gun (like the normal [[Clown]]), however spawn with a custom uplink that contains all the pranking devices a Clown Operative would need. | ||
'''Game Ending Conditions:''' | '''Game Ending Conditions:''' |
edits