Game Mode: Difference between revisions

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1,130 bytes removed ,  01:04, 22 July 2019
moved blob down to exclusion gamemode
(moved blob down to exclusion gamemode)
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* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Emergency Shuttle docks at Central Command without the Wizard completing his objectives or if the Wizard dies, the Wizard fails.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.
* If the Wizard completes his objectives and survives on the Emergency Shuttle, the Wizard wins.
===[[File:Blob.png|link=Blob]] [[Blob]]===
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
'''Game Ending Conditions:'''
* If the crew manage to destroy the blob core, the crew will win.
* If the blob manages to spread to a predetermined size, the crew will lose.


===[[File:Malf_AI.gif|link=Guide_to_malfunction]] [[Guide_to_malfunction|AI Malfunction]]===
===[[File:Malf_AI.gif|link=Guide_to_malfunction]] [[Guide_to_malfunction|AI Malfunction]]===
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Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.
Monkey mode has undergone many iterations, the game mode is no longer available in game due to a combination of it being highly unbalanced and that no one wants to fix it.


===[[File:Clownops.png]] Clown Operatives===
Clown Operatives is a version of [[Nuclear Operative|nuclear emergency]] that revolves around syndicate clowns instead of traditional nuclear operatives. The objectives remain the same as the Nuclear Operatives, however Clown Operatives must detonate a bananium bomb (rather than the traditional nuclear bomb) to achieve their epic prank on the station. Unlike Nuclear Operatives, Clown Operatives can not shoot any type of gun (like the normal [[Clown]]), however spawn with a custom uplink that contains all the pranking devices a Clown Operative would need.
'''Game Ending Conditions:'''
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory.
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the Syndicate win a Minor Victory.
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Syndicate win a Major Victory.
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins.
'''Reason For Exclusion'''
Clown Ops is intended more as a joke gamemode, rather than the more serious gamemodes that can occur through selection at the beginning of the round.


===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]===
===[[File:Meteor.gif|link=Meteor_Guide]] [[Meteor_Guide|Meteor]]===
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This game mode is no longer being maintained.
This game mode is no longer being maintained.


===[[File:Blob.png|link=Blob]] [[Blob]]===
The Blob is a '''large, growing, sentient creature''' which destroys everything in its path, attacking whatever gets in the way. Destroy the blob before it '''consumes the entire station'''!
'''Game Ending Conditions:'''
* If the crew manage to destroy the blob core, the crew will win.
* If the blob manages to spread to a predetermined size, the crew will lose.
'''Reason For Exclusion'''
This game mode is no longer included in the game mode rotation or admin force menu.


[[category:meta]] [[Category:Game Modes]]
[[category:meta]] [[Category:Game Modes]]
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