502
edits
(Adds clown ops to "other" gamemodes) |
|||
Line 175: | Line 175: | ||
===[[File:Clownops.png]] Clown Operatives=== | ===[[File:Clownops.png]] Clown Operatives=== | ||
Clown Operatives is a version of [[Nuclear Operative|nuclear operatives]] that | Clown Operatives is a version of [[Nuclear Operative|nuclear operatives]] that revolves around syndicate clowns instead of traditional nuclear operatives. The objectives remain the same as the Nuclear Operatives, however Clown Operatives must detonate a bananium bomb (rather than the traditional nuclear bomb) to achieve their epic prank on the station. Unlike Nuclear Operatives, Clown Operatives can not shoot any type of gun (like the normal [[Clown]]), however spawn with a custom uplink that contains all the pranking devices a Clown Operative would need. | ||
'''Game Ending Conditions:''' | '''Game Ending Conditions:''' | ||
* If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory. | * If the Emergency Shuttle leaves with the disk on board, the crew wins a Major Victory. | ||
* If the Emergency Shuttle leaves with the disk still anywhere on the station, the | * If the Emergency Shuttle leaves with the disk still anywhere on the station, the Syndicate win a Minor Victory. | ||
* If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the | * If the nuke detonates in the station successfully and the Syndicate Shuttle escapes, the Syndicate win a Major Victory. | ||
* If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins. | * If the nuke detonates in the station successfully but no Syndicates manage to escape, no-one wins. | ||
edits