505
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imported>XDTM (Updated) |
(updates to have the latest and greates including the yog events) |
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These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round. | These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round. | ||
== | = Events = | ||
== Anomalies == | == Anomalies == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Chance of occurrence: | Chance of occurrence: Varies | ||
'''''"<Anomaly type> detected on long range scanners. Expected location: <area name>."''''' | '''''"<Anomaly type> detected on long range scanners. Expected location: <area name>."''''' | ||
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item | A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science. | ||
The anomalies will move around, so a bit of hunting may be necessary if it happens to stray from its location. | The anomalies will move around, so a bit of hunting may be necessary if it happens to stray from its location. | ||
'''Types of anomalies''' | '''Types of anomalies''' | ||
* '''Unstable bluespace anomaly''' | * '''Unstable bluespace anomaly''' (Rare) | ||
** If left unchecked, it will eventually detonate, warping every object in the area into a random location. Virology may end up in space! Tech storage may suddenly appear in the security wing! | ** If left unchecked, it will eventually detonate, warping every object in the area into a random location. Virology may end up in space! Tech storage may suddenly appear in the security wing! | ||
* '''Localized hyper-energetic flux wave''' (Very common, 10 players minimum) | |||
* '''Localized hyper-energetic flux wave''' | |||
** If left alone, it will eventually erupt in a violent explosion. | ** If left alone, it will eventually erupt in a violent explosion. | ||
* '''Pyroclastic anomaly''' (Very common) | |||
* '''Pyroclastic anomaly''' | |||
** Creates plasma fires! | ** Creates plasma fires! | ||
* '''Gravitational anomaly''' (Very common) | |||
* '''Gravitational anomaly''' | |||
** Pulls and flings objects everywhere nearby. | ** Pulls and flings objects everywhere nearby. | ||
* '''Localized high-intensity vortex anomaly''' (Rare, 20 players minimum) | |||
* '''Localized high-intensity vortex anomaly''' | |||
** The rarest of the bunch. Consumes objects and creates hull breaches. Nasty! | ** The rarest of the bunch. Consumes objects and creates hull breaches. Nasty! | ||
== | == Aurora Caelus == | ||
Minimum round time: | Minimum round time: 5 minutes | ||
Chance of occurrence: | Chance of occurrence: Above average | ||
'''''" | '''''"<Station Name>: A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights."''''' | ||
The space around the hull glows with varying shades of green and blue as the ions batter themselves against the station. | |||
== Brand Intelligence == | == Brand Intelligence == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: 15 | |||
Chance of occurrence: Low | Chance of occurrence: Low | ||
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The origin machine can be any of the vending machines in the station, from the soda machine in escape to the cigarette dispenser in the captain's office. It will shout aggressive speech at anyone nearby and launch products at anything in sight. To stop it and prevent it from infecting any other vendors, it must be either [[Guide_to_advanced_construction#Vendor|deconstructed]] or its [[Hacking|wires all cut]], or just simply screwdriver the panel open and flick the speaker switch to off. | The origin machine can be any of the vending machines in the station, from the soda machine in escape to the cigarette dispenser in the captain's office. It will shout aggressive speech at anyone nearby and launch products at anything in sight. To stop it and prevent it from infecting any other vendors, it must be either [[Guide_to_advanced_construction#Vendor|deconstructed]] or its [[Hacking|wires all cut]], or just simply screwdriver the panel open and flick the speaker switch to off. | ||
== Bureaucratic Error == | |||
Minimum round time: 20 minutes | |||
Minimum players: N/A | |||
Chance of occurrence: Low | |||
'''''"A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others."''''' | |||
Randomly sets the overflow role (the infinite slot one, default is Assistant) to any job in the game. You might end up wading in [[Warden]]s or drowning in [[Clown]]s | |||
== Camera Failure == | == Camera Failure == | ||
Minimum round time: | Minimum round time: 20 minutes | ||
Chance of occurrence: High | Chance of occurrence: Extremely High | ||
One or two random cameras around the station will be deactivated. | One or two random cameras around the station will be deactivated. | ||
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== Carp Migration == | == Carp Migration == | ||
Minimum round time: 10 minutes | Minimum round time: 10 minutes | ||
Minimum players: 2 | |||
Chance of occurrence: Above average | Chance of occurrence: Above average | ||
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[[Space carp]] spawn around the station. Take care and have a good weapon handy when heading out into space. And watch yourself when around windows! | [[Space carp]] spawn around the station. Take care and have a good weapon handy when heading out into space. And watch yourself when around windows! | ||
== Clogged Vents == | |||
Minimum round time: 20 minutes | |||
Chance of occurrence: High | |||
'''''"The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur."''''' | |||
Air scrubbers around the station may suddenly erupt smoke clouds of chemicals and reagents. The chemicals/reagents which may be involved in this event are: plant-b-gone, blood, charcoal, space drugs, morphine, holy water, ethanol, hot chocolate, sulphuric acid, mindbreaker toxin, rotatium, skewium, pax, laughter, concentrated barbers aid, colorful reagent, dizzying solution, tiring solution, salt, beer, hair dye, white glitter, growth serum | |||
== Communications Blackout == | == Communications Blackout == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Chance of occurrence: | Chance of occurrence: High | ||
'''''"Ionospheric anomalies dete'fZ\\kg5_0-BZZZZZT"''''' | '''''"Ionospheric anomalies dete'fZ\\kg5_0-BZZZZZT"''''' | ||
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== Disease Outbreak == | == Disease Outbreak == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: 10 | |||
Chance of occurrence: Low | Chance of occurrence: Low | ||
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'''''"Confirmed outbreak of level 7 viral biohazard aboard <station name>. All personnel must contain the outbreak."''''' | '''''"Confirmed outbreak of level 7 viral biohazard aboard <station name>. All personnel must contain the outbreak."''''' | ||
Get your asses in gear, medbay! A virus has somehow made it aboard the station. Could be the common cold, could be the confusing space retrovirus, could be the crippling brainrot. | Get your asses in gear, medbay! A virus has somehow made it aboard the station. Could be the common cold, could be the confusing space retrovirus, could be the crippling brainrot, or a completely random Advanced Virus. | ||
Due to the similar CentCom alert, expect many confused/dumb crewmen to fill communications with cries of "WHERE'S THE BLOB?" or "LYNCH VIRO." | Due to the similar CentCom alert, expect many confused/dumb crewmen to fill communications with cries of "WHERE'S THE BLOB?" or "LYNCH VIRO." | ||
The longer the round has gone on, the worse the virus! | |||
== Dolphin Migration == | |||
Minimum round time: 10 minutes | |||
Chance of occurrence: Above Average | |||
'''''"Unknown biological entities have been detected near <Station Name>, please stand-by."''''' | |||
Space Dolphins spawn around the station, though initially not hostile, if provoked they will swarm their attacker. Alongside the space dolphins are a small chance for Space Manatees to spawn. | |||
== Electrical Storm == | == Electrical Storm == | ||
Minimum round time: 10 minutes | Minimum round time: 10 minutes | ||
Minimum players: 5 | |||
Chance of occurrence: Very High | Chance of occurrence: Very High | ||
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A bunch of lights short out in a general area on the station. Annoying at best. But at least it gives the janitor something to do other than mop blood trails. | A bunch of lights short out in a general area on the station. Annoying at best. But at least it gives the janitor something to do other than mop blood trails. | ||
== False Alarm == | |||
Minimum round time: 20 Minutes | |||
Chance of occurrence: Above Average | |||
Plays a false alarm message for about any other event. Fun with meteors. | |||
== Floor Cluwne == | |||
Minimum players: 20 | |||
Chance of occurrence: Average | |||
''Honk.<br>Henk.<br><font color=red>Honk Henk honk...</font><br><font color=red>'''HONK HONK. HONK HENK HONK'''</font><br><font size=16><br>[https://www.youtube.com/watch?v=gxOJsrFF-3k, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA]</font>'' | |||
'' | |||
== Grid Check == | |||
Minimum round time: 20 Minutes | |||
Chance of occurrence: Average | |||
'''''"Abnormal activity detected in station name's powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration."''''' | |||
Shuts down all APCs stationwide for 30 to 120 seconds, with the exception of Engineering. Usually leads to stationwide looting once Assistants crowbar open airlocks.<br> | |||
Can be fixed early by hitting the APC's "Reset" button. | |||
== Gravity Systems Failure == | |||
Chance of occurrence: Above Average | |||
'''''"Warning: Failsafes for the station's artificial gravity arrays have been triggered. Please be aware that if this problem recurs it may result in formation of gravitational anomalies. Nanotrasen wishes to remind you that the unauthorised formation of anomalies within Nanotrasen facilities is strictly prohibited by health and safety regulation <a,b,c> subclause <a,b,c>." | |||
"''''' | |||
Causes the [[Gravity Generator]] to stop functioning, leaving the station without gravity for 80 to 120 seconds.<br> | |||
Can be fixed early by turning the [[Gravity Generator]]'s APC on and off. | |||
== Immovable Rod == | == Immovable Rod == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: 15 | |||
Chance of occurrence: Average | Chance of occurrence: Average | ||
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Something of a humorous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable Rod's path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable force meets an immovable object. | Something of a humorous physics joke, an immovable rod will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable Rod's path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable force meets an immovable object. | ||
== Immovable Duck == | |||
Chance of occurrence: Very low | |||
'''''"What the duck was that?!"''''' | |||
Something of a humorous '''''DUCK''''' joke, an immovable '''''DUCK''''' will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable '''''DUCK''''''s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable '''''DUCK''''' meets an immovable object. | |||
== Ion Storm == | == Ion Storm == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Chance of occurrence: | Minimum players: 2 | ||
Chance of occurrence: Above Average | |||
'''''"Ion storm detected near the station. Please check all AI-controlled equipment for errors."''''' | '''''"Ion storm detected near the station. Please check all AI-controlled equipment for errors."''''' | ||
All AIs aboard the station are uploaded with a random, glitched law! These new laws have random symbols for numbers, and thus are listed as the highest priority laws. New AI laws can range from bizarre and humorous to outright dangerous. A few examples include "CARGO REQUIRES THE STATION'S UNDERWEAR," "THE STATION IS HAPPIER WITHOUT VIPERS," and "JOHN SMITH IS A XENO." This sometimes results in someone having to reset the AI. | All AIs aboard the station are uploaded with a random, glitched law! These new laws have random symbols for numbers, and thus are listed as the highest priority laws. New AI laws can range from bizarre and humorous to outright dangerous. A few examples include "CARGO REQUIRES THE STATION'S UNDERWEAR," "THE STATION IS HAPPIER WITHOUT VIPERS," and "JOHN SMITH IS A XENO." This sometimes results in someone having to reset the AI. | ||
Ion storms can also cause the order of laws to be rearranged. Have fun with an AI that doesn't have "you may not harm a human" as priority #1! | |||
Even better, Ion storms can sometimes replace laws or even whole lawsets. | |||
== Mass Hallucination == | == Mass Hallucination == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Chance of occurrence: | Chance of occurrence: Average | ||
Everyone | Everyone shares a hallucination! Doesn't even have a CentCom notice. Might result in mass panic due to an imaginary delta alert notice. | ||
== Meteor Wave == | == Meteor Wave == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Chance of occurrence: | Minimum players: 15/25/25 (Normal/Threatening/Catastrophic) | ||
Chance of occurrence: Below Average | |||
'''''"Meteors have been detected on collision course with the station."''''' | '''''"Meteors have been detected on collision course with the station."''''' | ||
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Like meteors, but with meat and gibs instead of minerals. | Like meteors, but with meat and gibs instead of minerals. | ||
== | == Mice Migration == | ||
Minimum round time: | Minimum round time: 20 Minutes | ||
Chance of occurrence: Average | Chance of occurrence: Average | ||
'''''"Migration Alert."''''' | |||
Spawns a bunch of cable-chewing mice all over the station's maintenance tunnels. It's a good idea to send in Engineers/cats/snakes/lizardpeople. | |||
== Portal Storm == | == Portal Storm == | ||
Minimum round time: 30 minutes | Minimum round time: 30 minutes | ||
Minimum players: 15 | |||
Chance of occurrence: Very Low | Chance of occurrence: Very Low | ||
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'''''"Massive bluespace anomaly detected en route to <station name>. Brace for impact."''''' | '''''"Massive bluespace anomaly detected en route to <station name>. Brace for impact."''''' | ||
A bunch of green portals start appearing on the station, spawning syndicate | A bunch of green portals start appearing on the station, spawning syndicate shocktroops. | ||
== Prison Break == | == Prison Break == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: 5 | |||
Chance of occurrence: Average | Chance of occurrence: Average | ||
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All the lights in the brig blow, and all the cells and brig doors are bolted open, making a clear escape path for all inmates! The AI and cyborgs can get the doors shut quickly, but [[hacking]] will do in a pinch. | All the lights in the brig blow, and all the cells and brig doors are bolted open, making a clear escape path for all inmates! The AI and cyborgs can get the doors shut quickly, but [[hacking]] will do in a pinch. | ||
== Probabilistic Anomaly == | |||
Chance of occurrence: Average | |||
'''''"A probabilistic anomaly has been detected near the station. Prepare for a distortion of the laws of probability.",<br>"An improbability drive is powering up within this sector. Prepare for a distortion of the laws of probability."''''' | |||
An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding. | |||
== Processor Overload == | |||
Minimum round time: 20 Minutes | |||
Minimum players: 20 | |||
Chance of occurrence: Above average | |||
'''''"Exospheric bubble inbound. Processor overload is likely. Please contact you*%xp25)`6cq-BZZT"''''' | |||
Blows up telecommunication processors and causes Engineers to despair as none of them know how to fix tcomms. | |||
== Radiation Storm == | == Radiation Storm == | ||
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Everyone caught outside of protected zones is subject to a hefty dose of radiation. If you're particularly unlucky, you might get a bad mutation, or an extra strong radiation pulse. If you're lucky, you might get a genetic power! | Everyone caught outside of protected zones is subject to a hefty dose of radiation. If you're particularly unlucky, you might get a bad mutation, or an extra strong radiation pulse. If you're lucky, you might get a genetic power! | ||
== Random Heart Attack == | |||
Minimum round time: 20 minutes | |||
Minimum players: 40 | |||
Chance of occurrence: High | |||
Unlucky spessmen get heart disease, which if it reaches stage 5, causes a heart attack. The only permanent cure for heart disease is surgery, albeit corazone can help stop the progression of heart disease. Using gym equipment will grant a hidden exercise buff that prevents heart disease for 20 minutes. | |||
== Random Human-level Intelligence == | |||
Minimum round time: 20 Minutes | |||
Chance of occurrence: Average | |||
'''''"Based on [data], we believe that one of the station's [pets] has developed [random] level intelligence, and the ability to communicate."''''' | |||
Grants a ghost control over one of the station's simple animals/robots. | |||
== Shuttle Loan == | == Shuttle Loan == | ||
Minimum round time: | Minimum round time: 6 Minutes | ||
Chance of occurrence: Average | Chance of occurrence: Average | ||
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CentCom takes control of the Supply Shuttle and recalls it for some purpose they state in the announcement. | CentCom takes control of the Supply Shuttle and recalls it for some purpose they state in the announcement. | ||
Cargo Bay can decide whether they want to loan the Supply Shuttle to CentCom for 5 minutes through the [[Supply Shuttle Console]]. | Cargo Bay can decide whether they want to loan the Supply Shuttle to CentCom for 5 minutes through the [[Supply Shuttle Console]]. The station receives a nice sum of bonus cargo points, in exchange for the following... | ||
*'''''"The syndicate are trying to infiltrate your station. If you let them hijack your shuttle, you'll save us a headache."''''' | *'''''"The syndicate are trying to infiltrate your station. If you let them hijack your shuttle, you'll save us a headache."''''' | ||
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*'''''"The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?"''''' | *'''''"The Spider Clan has sent us a mysterious gift, can we ship it to you to see what's inside?"''''' | ||
** The next supply shuttle comes loaded with giant spiders, nasty! | ** The next supply shuttle comes loaded with giant spiders, nasty! | ||
*'''''"Your station has been chosen for an epidemiological research project. Send us your cargo shuttle to receive your research samples."''''' | |||
** The next shuttle comes with human corpses ridden with various viruses, to be used for the benefit of science or [[traitor]]ing. May also include virus culture bottles. | |||
*'''''"Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?"''''' | *'''''"Seems we've ordered doubles of our department resupply packages this month. Can we send them to you?"''''' | ||
** The next shuttle comes loaded with a variety of free goodies. Sweet! | ** The next shuttle comes loaded with a variety of free goodies. Sweet! (Does not include extra points. Dang.) | ||
*'''''"It looks like a neighbouring station accidentally delivered their pizza to you instead."''''' | |||
** You get a bunch of free pizzas! May or may not include [[Syndicate items|a pizza bomb]]. | |||
== Space Dust == | == Space Dust == | ||
Minimum round time: 0 minutes | Minimum round time: 0 minutes | ||
Chance of occurrence: | Chance of occurrence: Extremely High | ||
Spawns some high-speed space dust that can break grilles or windows on the edge of the station. | Spawns some high-speed space dust that can break grilles or windows on the edge of the station. | ||
== Space Dust (Major) == | |||
Minimum round time: None | |||
Chance of occurrence: Below Average | |||
'''''"A neighbouring station is throwing rocks at you. Perhaps they've grown tired of your messages."''''' | |||
Spawns small meteors that can cause trouble. | |||
== Space Vines == | == Space Vines == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Chance of occurrence: | Minimum players: 10 | ||
Chance of occurrence: Above Average | |||
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off! | A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off! | ||
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== Spider Infestation == | == Spider Infestation == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: 5 | |||
Chance of occurrence: Very Low | Chance of occurrence: Very Low | ||
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Minimum round time: 10 minutes | Minimum round time: 10 minutes | ||
Chance of occurrence: | Minimum players: 5 | ||
Chance of occurrence: High | |||
Even spacemen have to deal with appendicitis sometimes! | Even spacemen have to deal with appendicitis sometimes! | ||
== | == Spontaneous Brain Trauma == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: 5 | |||
Chance of occurrence: High | Chance of occurrence: High | ||
Sometimes your brain goes a little wrong. | |||
As a wise man once said: | |||
"Didn't make sense not to live for fun, Your brain gets smart, but your head gets dumb" | |||
== Wormholes == | == Wormholes == | ||
Minimum round time: 20 minutes | Minimum round time: 20 minutes | ||
Minimum players: 2 | |||
Chance of occurrence: Very Low | Chance of occurrence: Very Low | ||
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If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let [[Assistant|some]] [[Clown|chucklefuck]] push you into one! | If you have no intention of taking the gamble, you should move around the station in Walk mode. Wormholes that spawn directly on you will not warp you, so remaining perfectly still will ensure your safety. But take care not to let [[Assistant|some]] [[Clown|chucklefuck]] push you into one! | ||
= Antagonist Events = | |||
These events spawn various player-controlled antags that are announced to ghosts. | |||
== Abductors == | |||
Minimum round time: 20 minutes | |||
Minimum players: 20 | |||
Chance of occurrence: Average | |||
Spawns an abductor team that will kidnap and experiment on the crew. | |||
== Alien Infestation == | |||
Minimum round time: 20 minutes | |||
Minimum players: 10 | |||
Chance of occurrence: Low | |||
'''''"Unidentified lifesigns detected coming aboard <station name>. Secure any exterior access, including ducting and ventilation."''''' | |||
One or more [[xenos|alien larva]] spawn in random locations aboard the station, their players pulled from ghosts with the role enabled. | |||
== Bad Wizard == | |||
Minimum players: 20 | |||
Chance of occurrence: Low | |||
Spawns a [[Wizard|wizard federation diplomat]], however, instead of spawning with a spellbook, spawns with a pre-set loadout of spells. | |||
== Blob == | |||
Minimum round time: 20 minutes | |||
Minimum players: 20 | |||
Chance of occurrence: Low | |||
'''''"Confirmed outbreak of level 5 biohazard aboard <station name>. All personnel must contain the outbreak."''''' | |||
A [[Blob]] spawns in a random location on the station. This will prevent the shuttle from leaving until it is either destroyed or kills everyone on station. | |||
== Fugitives / Hunters == | |||
Minimum round time: 30 minutes | |||
Minimum players: 20 | |||
Chance of occurrence: Low | |||
Spawns a team of [[Fugitive|Fugitives]] in a random spot in [[Maintenance]], with no access and a single toolbox to hack around with. After 10 minutes, a team of [[Fugitive#Hunters|Hunters]], with basic access, is spawned in through a shuttle, and is assigned to capture the fugitives. | |||
== Nightmare == | |||
Minimum round time: 20 minutes | |||
Minimum players: 15 | |||
Chance of occurrence: Average | |||
Spawns a sentient [[Nightmare]]. | |||
== Ninja == | |||
Minimum round time: 1 hour | |||
Minimum players: 15 | |||
Chance of occurrence: Average | |||
A [[Space Ninja]] spawns. 'nuff said here. | |||
== Pirates == | |||
Minimum round time: 30 minutes | |||
Minimum players: 10 | |||
Chance of occurrence: Low | |||
'''Yar har! We're here for your credits!''' | |||
The station receives a communication extorting current station funds (80% of ya'rr points to be exact!). If they answer yes, the money is just gone and nothing of interest happens. | |||
If the station refuses to pay or is silent for 3 minutes, a [[pirate]] shuttle arrives somewhere in space. | |||
Pirates can activate the Data Siphon - a device that steals station funds and shuts down RnD servers as well as the cargo shuttle. However, this reveals the pirate shuttle with a GPS beacon. | |||
== Revenant == | |||
Minimum round time: 20 minutes | |||
Chance of occurrence: Below average | |||
Spawns a [[Revenant]] on station. | |||
== Slaughter Demon == | |||
Minimum round time: 1 hour | |||
Chance of occurrence: Extremely Low | |||
Spawns a [[Slaughter Demon]] on station. | |||
== Sentient Disease == | |||
Minimum round time: None | |||
Chance of occurrence: Low | |||
Spawns a [[Sentient Disease]] on station. | |||
== Swarmers == | |||
Minimum round time: 30 minutes | |||
Chance of occurrence: Below Average | |||
'''''"Our long-range sensors have detected an odd signal emanating from your station's gateway. We recommend immediate investigation of your gateway, as something may have come through."''''' | |||
Spawns a [[Swarmer|Swarmer shell]] on station. | |||
= Wiznerd Events = | |||
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]] | |||
{| class="wikitable" border="1" cellspacing="0" cellpadding="2" " | |||
|style='background-color:lightgreen; text-align: center;'|'''Special Events'''||style='background-color:lightgreen; text-align: center;'|'''Prompt'''||style='background-color:lightgreen; text-align: center;'|'''Effects'''||style='background-color:lightgreen; text-align: center;'|'''Chance''' | |||
|- | |||
|Advanced Darkness<br> | |||
|'''Warning''': <br>Your eyes hurt... a vignette settles in your vision and closes in.<br> | |||
'''Start''': <br>This isn't your average everday darkness... this is ''advanced'' darkness!<br> | |||
'''End''': <br>At last, the darkness recedes.<br> | |||
|Restricts the vision of affected mobs to a single tile in the cardinal directions. Flashlights, normal lights, they all do jack when you're trapped in Rock Bottom. | |||
|Low | |||
|- | |||
|Blobies | |||
|None | |||
|Some corpses turn into non-sentient Blob Zombies which are non-infectious. | |||
|Average | |||
|- | |||
|Change Faces | |||
|None | |||
|All sentient beings (including the wizard) swap their faces randomly | |||
|High | |||
|- | |||
|Change Minds | |||
|None | |||
|All sentient beings (except for the wizard) swap their minds randomly. An assistant can have his mind swapped with the captain, antags are carried along with the mind, but if you're a changeling, you're sort of boned. | |||
|Very Low | |||
|- | |||
|Change Places | |||
|None | |||
|All sentient beings swap places randomly (if they are in the station) | |||
|Low | |||
|- | |||
|Cursed Items | |||
|None | |||
|[[Shaft Miner#The Loot|Cursed Katanas]], Fake Wizard Robes, LSD Laced Cigarettes, Boxing Gloves, Luchador Masks, Chameleon Masks, and Cat Ears are distributed among the crew | |||
|Average | |||
|- | |||
|Ghost | |||
|You suddenly feel extremely obvious... | |||
|Ghosts are now visible to the crew. | |||
|Average | |||
|- | |||
|Greentext | |||
|The mythical greentext appear at your feet! Pick it up if you dare... | |||
|Anyone who picks up the greentext gains an objective to escape alive while carrying the greentext. Problem is, the greentext is absolutely gargantuan and weighs a literal ton. | |||
|High | |||
|- | |||
|Imposter | |||
|None | |||
|A fake, identical body double to the real wizard spawns. Can cast fake spells to confuse and scare the crew. | |||
|Very Low | |||
|- | |||
|Improved Casting | |||
|None | |||
|The cooldown of a single spell for the Wizard is decreased as if that spell had been taken again. | |||
|Average | |||
|- | |||
|Invincible | |||
|None | |||
|A random human (filthy liggers get out) is injected with 40 units of adminordrazine, making them invincible for 100 ticks | |||
|Average | |||
|- | |||
|Lava | |||
|'''Warning''': <br>You feel the ground beneath you getting hot. Waves of heat distort the air.<br> | |||
'''Start''': <br>The floor is lava! Get on top of something!<br> | |||
'''End''': <br>The ground cools and returns to its usual form.<br> | |||
|The ground turns into surprisingly cool lava, lightly damaging anything on the floor. Flood the station with plasma for optimal effect. | |||
|Low | |||
|- | |||
|Magicarp | |||
|Unknown magical entities have been detected near [station_name()], please stand-by. | |||
|Magicarps and Chaos Magicarps are spawned around the station | |||
|Very Low | |||
|- | |||
|Petsplosion | |||
|None | |||
|The bane of every HOP, animals around the station start to randomly gib | |||
|Low | |||
|- | |||
|Possession | |||
|You suddenly feel a welling of new spooky powers... | |||
|Ghosts become visible to the crew, and can possess objects and spook people | |||
|Low | |||
|- | |||
|Race | |||
|You feel somehow... different? | |||
|Everyone turns into a random different species. Very unfortunate if you happen to turn into a Plasmaman. | |||
|Low | |||
|- | |||
|RPG Loot | |||
|None | |||
|All items get a snazzy little pronoun which either buffs or nerfs the item. Items can be buffed by using an item fortification scroll. | |||
|Average | |||
|- | |||
|Robeless Casting | |||
|None | |||
|The wizard can now cast all of his spells without any of his robes. | |||
|Low | |||
|- | |||
|Summon Guns | |||
|None | |||
|Everyone gets guns, some get a survival objective | |||
|Very Low | |||
|- | |||
|Summon Magic | |||
|None | |||
|Everyone gets a wand, some get an objective to steal magical items | |||
|Very Low | |||
|- | |||
|} | |||
[[Category:Guides]] [[Category:Game Modes]] | [[Category:Guides]] [[Category:Game Modes]] |
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